Originally posted by Waffle BAS
The foolish debate about furballing vs base captures…has to be one of the worst culprits of causing the normally sane, intelligent, well-spoken people of the Aces High COMMUNITY to lose all their facilities and drone on and one about “play my way…)”
I think the issue is pretty clearly defined now that we have a FighterTown in the MA.
There can be absolutely no doubt that players in FT do not affect the Capture/Reset gameplay model of the MA. Players in the FT area are no factor in winning the war. Further, you don't see players in FT posting the non-stop "join my mission" stuff.
OTOH, it seems that the idea of players just "mindlessly furballing" in the FT is anathema to some of the base capture crowd.
It's been pointed out several times that the map can be reset and the war "won" without any bases in FT changing hands.
So why can't the Capture/Reset crowd focus on that aspect of MA gameplay and leave FT out of it?
I'm a furballer; cheerfully admit it. I think this map is the best thing to happen to AH gameplay in (at the minimum) last two years.
The Capture/Reset crowd has a huge 512x512 map to wage their war upon, to enjoy their particular version of gameplay. If they leave FT alone, they do not affect the Furball gameplay in any fashion.
The Furball crowd has a tiny area on that map in which to enjoy their favorite sport. They do not affect the Capture/Reset gameplay in any fashion.
By definition, the Furball crowd, confined to a tiny, nearly inaccessible area on the map cannot "grief" the Capture/Reset players.
The converse is not true. The Capture/Reset crowd
can and does "grief" the Furball players.
All that is required is for the Capture/Reset players to have some respect for people that choose to furball. That is the crux of the issue.
As for finiding 1v1's, that is precisely what the DA is for. The FT area is for taking any fight that comes your way. Odds don't matter. Plane types don't matter. Only the FIGHT matters. Obviously it's not for everyone. I personally find it the most exciting AH gameplay available. I generally favor the F4F; landing two kills in it after combat in that situation is much more satisfactory than landing 10 kills in a late war plane in the MA or in FT itself.
I go for the challenge. I get shot down a lot. But if you want to improve SA, improve your lead turns, your gunnery, your tactics.... it's the place to go because the action is non-stop.
Sure, there are the players that stay up high using some high performance plane as their crutch and just cherry pick the low fights. There are some elements of the MA, some personality types that will always be with us.
But if you're willing to hang it all out... there's nothing close.
I love it.