First, I'm entirely in agreement with morph on this. Back in the day, when I was but a lowly toolshedder ( kidding), we'd up our single bombers, form up, determine targets, salvoes, follow up drops, secondary targets, etc, then go in, simultaneously at alt, and pickle off our bombs, usually with good accuracy despite wind, no EZ mode bombsight, and only single bomber payloads. We were still able to flatten entire sectors, make artificial reefs, hunt tanks from 15k, etc. If anything, the more complex system made wingman tactics and communication between multiple bombers en route not just a cool stragety, but a necessity if a base were to be captured, or an offensive ground to a halt.
Nowadays, a vast majority of bombers are under 5K, upped from the absolute closest field, with the max payload, and 25% gas. I do see some bombers at alt, but I can't tell you who they are, as I tend to leave them alone. (if they're going to actually work at bombing, I'm not going to spoil their fun, unless there's a lot of them) However, the norm is a low flight of 26s/17s/lancs roaring in WFO, drop the whole load, BAMBAMBAM dead from either ack, osties, dirtnapping, or in the bombblast. This gameplay feature remains a festering sore in the MA.
Surely HT could fix this without having to completely redo the level bombing system. Perhaps when that tactic finds its way into ToD (and I'm sure it will), he'll find the time to fix it.
I'd like to see the planes that historically divebomb (no, not skip bombing, actual divebombing) allowed to retain this ability, but not in formations- single planes only. I'd dump formations altogether, but that's another story.
BTW Sim, there's no way a 5 ounce bird could carry a 1 pound coconut.