Originally posted by GooseAW
I've seen alot of great ideas in this thread. MAybe HT can pull some adjustments out of it assuming they agree there is a need.
With more players on most of the time, and a higher level of accuracy on bomb drops, I do believe there is a need for adjustment.
I would caution that the factories only idea is risky because potentially 1 squad could remove ordinance (for example) from and entire country in one good pass. I think the hardness is thre better approach.
A good step was moving the FHs out of line so that 1 formation of B26s can't flatten them in one pass. More is needed however and I hope HT agrees.
expanding on the factory idea.
ok each country could have 1 major factory per catagory(ammo/fuel/troops) near HQ, with more supplimental support fatories(supply depots) in each zone.
now if u only kill the zone supply depots, fields go down to 50%, cause u still have some supply coming in from the main factory. if u only kill the factory but not the supply depot maybe 75% available. now if u kill both
then reduce (fuel/ammo/troops) quantity available down to 25%.
make the factory complex huge and hard to kill, supply depots large but easier to kill.
have ammo/fuel/troop bunkers on field when they go down, the supply depot closest to field will send out a supply convoy. if it makes the field
then it resupplies the field to full up. BUT if u interdict the convoy
field is not resupplied. give those mossies and jabos reason to convoy hunt ! same thing with trains from main factories to depots!