Author Topic: Code Smoothing  (Read 4822 times)

Offline Krusty

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Code Smoothing
« Reply #60 on: November 28, 2005, 06:01:15 PM »
I want the old smoothing code back lol!

Offline Zazen13

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Code Smoothing
« Reply #61 on: November 28, 2005, 06:40:35 PM »
Quote
Originally posted by Krusty
I want the old smoothing code back lol!


Let's not be too rash. The new smoothing code just has some kinks in it, they will be ironed out. The new smoothing code has done alot to decrease warps on buff formations as they reposition after the loss of a plane. It has also all but eliminated the latency exploit from the various stick stirring techniques with fighters, a most welcome fix.

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Offline DREDIOCK

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Code Smoothing
« Reply #62 on: November 28, 2005, 07:51:00 PM »
Quote
Originally posted by hitech
There are 2 issuses being descussed here.

1. Small warps and planes flying sideways.
2. Screen studders.

I realy would like a film of the sideways planes. Screen studders will not show up on films.

HiTech


Since we seem to have your attention here.

Last night I sent in a short film of another anomoly I have been experiancing while playing.
And that it a shadow of the plane Im in showing in the upper portion of the screen. Kinda flickers in holds a sec then flickers out again.

I know typically when you receive mail you send out some sort of confirmation pretty much right away. or at least thats been my experiance.

In any event. I havent received any confirmation as of you you all got the film.

Curious as to if it made it through or should I resend?
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Offline Donzo

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Code Smoothing
« Reply #63 on: November 28, 2005, 08:18:58 PM »
I'm seeing the mini-warps and aircraft mis-aligments as well.  It's really pronuonced when an aircraft has damage such as a fuel or oil leak...the trails are at angles instead of curves when the plane changes direction.  This seems to happen more often when a lot of planes are around.

Planes seem to skate as well.  From a ground gun you will be watching one come into the field and it will slide or skate at an angle to its flight path.

I've been on the receiving end of the "hits with no damage" syndrome.  In the middle of a furball I hear that dreaded damage sound.  You know the one where you KNOW something has been hit bad.  I hit Ctrl D and all is green... no damage to speak of.

On another occasion I'm shooting at a plane, I see a few hit sprites and nothing.  I shoot some more and clearly miss but this time I see pieces fall of the plane.  I quit shooting and follow for a few minutes and pieces continue to fall off.

Strange stuff. :rolleyes:

Offline Grits

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Code Smoothing
« Reply #64 on: November 28, 2005, 08:34:07 PM »
Quote
Originally posted by Zazen13
Let's not be too rash. The new smoothing code just has some kinks in it, they will be ironed out. The new smoothing code has done alot to decrease warps on buff formations as they reposition after the loss of a plane. It has also all but eliminated the latency exploit from the various stick stirring techniques with fighters, a most welcome fix.


Yup, nothing better than watchin loosers who used to live by the stick stir sit there nice and steady in the gunsights. :)

I think this is a separate issue from the new smoothing code, but for the first time I had trouble with rubber bullets last night. I lit a Niki up at D200 with a full second burst in a Spit16. No visible damage at all, no smoke, no parts fell off. This was not a snapshot, this was a nice pointblank tracking shot right into the canopy/wingroot area.

Offline Delirium

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Code Smoothing
« Reply #65 on: November 28, 2005, 08:47:52 PM »
I posted before, but I found another plus to the smooth code, for some reason animated water isn't dropping my frames anymore, least not as much.

Yea, planes are still moving sideways, mostly when viewed from the ground.
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Offline MOIL

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Code Smoothing
« Reply #66 on: November 28, 2005, 11:06:48 PM »
Quote
Originally posted by hitech
There are 2 issuses being descussed here.

1. Small warps and planes flying sideways.
2. Screen studders.

I realy would like a film of the sideways planes. Screen studders will not show up on films.

HiTech


Don't think there is too many issues with "screen studders"  although I'm sure some may have this as an issue.
The biggest problems myself & squaddies are observing are warping and planes  not flying true to thier flight path.

I will dig thru some films and get the best ones.


Offline Waffle

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Code Smoothing
« Reply #67 on: November 28, 2005, 11:52:04 PM »
I noticed at around d800 the aircraft slides right I think a little bit when switching LODs - If thats where it switches could it be the  LOD center is off?  It was a spitfire - not sure what model - will see if I have film.

Offline Zazen13

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Code Smoothing
« Reply #68 on: November 29, 2005, 12:08:24 AM »
Not knowing anything about the smoothing code programming I can't say for sure. But, the hits not registering at close range and on buffs tend to happen during the same situations that they would have been 'un-smooth' with the old code, Either the buffs would be warping to reposition or the fighter would appear to 'floppy-fish' due to the latency effect of 'radical manuevering'. So, HT, not sure if this helps but, it's almost as though whatever 'smoothed' that out for the better, somehow is affecting collision recognition and hits registering.

There is a direct relationship between the smoothing code 'sliding' and the missed shots. In the Ostwind where the 'sliding' planes is most prevalent I have shot cons while actually in the slide. I see the hit sprite, they take no visible damage and fly off, later they can be killed by another and no assist. This leads me to believe the missing hits in fighter are also related to whatever the smoothing code is doing. Somehow when actually IN the smoothing process no hits are registering even though they visually appear to do so.



Zazen
« Last Edit: November 29, 2005, 12:52:02 AM by Zazen13 »
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Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Vortex

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Re: Code Smoothing
« Reply #69 on: November 29, 2005, 01:05:12 AM »
Quote
Originally posted by Kev367th
Thoughts -

a) Too many mini warps.
b) Planes dissappear underground then reappear some distance away.
c) Planes appear not to be aligned with the flightpath.

Overall -
Please go back to the way things were, as it stands its ludicrous.


Aha! I thought it was just me. I haven't flown much since about 2.05R1. I'm seeing a lot of similar effects now that I've updated to the recent version. I guess there's been a move of the servers in that period too. In any case, a lot more very pronounced warping than before is the thing that I really notice.
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Offline AKFokerFoder+

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Code Smoothing
« Reply #70 on: November 29, 2005, 01:28:41 AM »
Quote
Originally posted by hitech
There are 2 issuses being descussed here.

1. Small warps and planes flying sideways.
2. Screen studders.

I realy would like a film of the sideways planes. Screen studders will not show up on films.

HiTech


I have lots of small warps, no planes flying sideways (that I have noticed)

Way too many screen stutters, FPS says 60, screen almost chokes to less than 1 fps.  Especially around fires with smoke or clouds.  I have tried a whold bunch of settings from and textrues.  Doesn't seem to matter if I am at 128 or 1024, 1200 X 1024 (?)  , or 1600X1200.  

Crashed into the ground more times than I can count as the frame freezes and a second later I am almost at the deck, the next frame at the deck, the next frame at the tower.  Like maybe 3 frames 5 seconds.  

And trying to defend a field with an Ostwind is tough because of the frame freezes in all of the smoke and flames.  As long as there are only a few fires no problems 60 fps (I set the card and game to run at 60 fps synced)  More flames the frames start to be every 2 seconds or so.  I have tried different fps settings and running synced and not synched etc. no luck.


 I have tried all kinds of GUI and Video settings 2.6 has been a nightmare for me.  :(

I am seriously thinking a new graphics card may have to be the answer.  have a ATI X700  256MB  PCIE slot, 3200+ Athlon, 1.5 GB of RAM, XP Pro &  my system just isn't cutting it.  Any recommendations on a new video card under $400 would be appreciated.  I just want to play the game not dink with video settings.
« Last Edit: November 29, 2005, 01:41:59 AM by AKFokerFoder+ »

Offline AKFokerFoder+

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Code Smoothing
« Reply #71 on: November 29, 2005, 01:49:33 AM »
Quote
Originally posted by Zazen13
Not knowing anything about the smoothing code programming I can't say for sure. But, the hits not registering at close range and on buffs tend to happen during the same situations that they would have been 'un-smooth' with the old code, Either the buffs would be warping to reposition or the fighter would appear to 'floppy-fish' due to the latency effect of 'radical manuevering'. So, HT, not sure if this helps but, it's almost as though whatever 'smoothed' that out for the better, somehow is affecting collision recognition and hits registering.

There is a direct relationship between the smoothing code 'sliding' and the missed shots. In the Ostwind where the 'sliding' planes is most prevalent I have shot cons while actually in the slide. I see the hit sprite, they take no visible damage and fly off, later they can be killed by another and no assist. This leads me to believe the missing hits in fighter are also related to whatever the smoothing code is doing. Somehow when actually IN the smoothing process no hits are registering even though they visually appear to do so.


Zazen


I've had way to many hits on bombers that seem to do no damage.  I think 2 hits from a Ostwind on a bomber should at least cause it to start smoking or lose some parts.  One hit on a buff doesn't seem to do much (neither does 2 hits)  Although the other night I got 2 hits on a B17 left wing and it came off, I got an assist.  Sometimes you hit a buff with an osty and you don't even get an assist.

Offline AKFokerFoder+

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Code Smoothing
« Reply #72 on: November 29, 2005, 02:01:07 AM »
Quote
Originally posted by Zwerg
All of the described, except connection.

I have some evidence, at least on my end, that there is the sound playing in.
Warps and stutters when voice chatter occurs. Especially if someone's mic is badly tuned (loud, peaks).
Ack: when I turn the gun with high rate while firing, the screen starts to stutter in the clock of the shot sounds.


Come to think of it, I have seem some stuttering that seems to correspond to vox (mine and others also)

Offline Shane

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Code Smoothing
« Reply #73 on: November 29, 2005, 03:46:23 AM »
Let me repeat this yet again...

unless things have changed, damage reports go hand in hand with vox/text transmissions.  The position update uses a different routine.

hence, in the past when vox/text was lagged so were damage reports, yet position update were fine.  you'd still be flying normally, shooting and getting hits normally, but damage was lagged as was text/vox. once the lag spike went away, presto, boom as the damage reports caught up.
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Offline Wilbus

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Code Smoothing
« Reply #74 on: November 29, 2005, 04:02:46 AM »
Haven't heard that before Shane but sounds quite right.

I've been experienced text lag in the big fights lately...
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