You guys crack me up.

WWIIOL is playing better than ever. Allies got a new tank and plane, the S35 and the Blenheim Mk1 fighter bomber, the Axis got a new push or towed clip fed 20 or 30mm (not sure which) auto cannon. The cannon is a mean mofo to ground or air units alike. All army bases got new bunker complexes and some got stone walls with paraphets the troops can run around on to shoot over and places in the wall where you can push AT guns to defend
the base. They also got supply based spawn in and the troopers are having a hayday. It takes a true combined arms assault to capture anything now, and with the new CP "rules" its a huge front with pockets advancing into it here and there.
Heck, I'll just post the readme...
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World War Two Online
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ver# 0150
Features
-Added a vehicle component damage parser to more accurately track kill reports
-Added 10 second time-out on dead connect for alt-tab use.This will bump you back to the map if your connect goes stale for 10 seconds
-Added no capture with no links to strat system
-Added spawn timers to strat system
-Added link verification to strat system
-Added contended spawn limits tied to link status to strat system
-Added new in-game map icons for direction finding to origin and target
-Added new capture bunker objects
-Added new armybase fence object
Changes
-Added trucks to general spawn lists
-Audited all building and autogun hardness and rebuild values
-Changed 3rd person tank sounds
-Changed the radio table object to show multiple states (uncaptured/not in supply/captured)
Vehicles/Weapons
-Added Blenhiem MkI
-Added Somua S-35
-Added FlaK30
-Edited alpha textures on FlaK36
-Re-textured all German armored vehicles
Misc
-Updated terrain files with new CPs and audited all army bases with new objects
Chris "Mo" Sherland
WWIIOL's Producer
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Here is a couple player reports...
ww2ol has FINALLY arrived
Keyler
Posts: 533
posted Sat, Dec 22 2:04pm
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People have said it patch after patch... with 1.20 it was this and that, 1.30 it was terrain, and 1.40 it was because of fixes. They were all wrong.. There was no Supply, There was no coordination, there was NOTHING
Today, after several hours of playing (until my dsl farted, causing about 15 infantry to die needlessly from my quick disconnect). I have realized that ww2ol has finally arrived to us.
Combined Air, and Land operations are ESSENTIAL to gettting an attack coordinated. With Mk1 blens bombing the AI, and FB (after a 6 month absense) there is air support. With Tanks shooting up the other tanks, and the AA guns shooting the blens.. you have your Tank ground support. And with the TONS of infantry fighting in the city now, instead of the AB (correct me, but you have to take the majority of the city, before you can cap the ab?) There are TONS of fun infantry fighting
And with the ever loving Mk4 taking out the only CP resource building that was allowing them resources..It becomes a game of massive strategy..
I'm glad to be a part of this, and I thank CRS for their HARD, HARD work on this patch (what was it, 2am when the server finally got up?). They put in so much work so that we can play this awesome game
Merry Christmas CRS!
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Kungfu
Posts: 865
posted Sat, Dec 22 11:21am
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no matter who is winning, CRS has created quite possibly the most azz-kickinest game ever.
Allies did just grab Grobb and are starting to move on Geel but that is a big stalemate right now with both sides having tanks on either side of the bridge, anyone getting brave and trying to cross is turning into milque toast.
Axis grabbed up all kinds of land quickly in the southeast corner of map.
The way I see it, the allies have a slight advantage in tank toughness on the ground, with our tanks chewing up pzs for breakfast. The axis have a slight advantage in the air with their 109s eating blen sandwiches with a side order of hawks for lunch. When the axis use a combined air/ground attack they seem to win. When the allies get an overwhelming ground force together they win. It is going to be up to the players, who has got the most intestinal fortitude, to see who is going to win.
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Its coming along quite nicely. Even PC Gamer gave it a thumbs up in their Jan issue.
Use your own judgement and give it a shot yourself, dont take anyone elses word for it. Make up your own mind.
Right now 1157 people are in there having a blast. Soon to be 1158...

[ 12-22-2001: Message edited by: GunFighter ]