Author Topic: Loose Cannons - and the future of Aces High  (Read 26260 times)

Offline thehares

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Loose Cannons - and the future of Aces High
« Reply #360 on: April 06, 2006, 03:33:25 AM »
LCA tactics win land winning land wins wars.

Offline yayyyy

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Loose Cannons - and the future of Aces High
« Reply #361 on: April 06, 2006, 05:41:23 AM »
sorry guys it is my fault. i will quit the game if you want.

Offline SuperDud

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« Reply #362 on: April 06, 2006, 07:24:06 AM »
Ren doesn't like... me???:confused:

How can you not like "The Dud"???
SuperDud
++Blue Knights++

Offline mars01

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« Reply #363 on: April 06, 2006, 07:32:29 AM »
Quote
my point is they have no foot to stand on syaing that certain "hordes"are worse then others. they all the same evil....and coordinated vulch attacks dont do anything but pad scores and pump egos....same with coordinated mass base take techniques.


Every time I run into guys from the 475th they are down in the weeds fighting.  They don't run and will always give you your moneys worth.  Since I never remember seeing you in the game Falcon, and I am always in the weeds, I have to wonder what perch you are always sitting on.

BTW let me know when you want to put your three best cherry pickers on top in the DA, I'll give em a run! :aok
« Last Edit: April 06, 2006, 07:49:31 AM by mars01 »

Offline mars01

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« Reply #364 on: April 06, 2006, 07:34:26 AM »
As for REN,

Quote
Originally Posted by Rentarded
For the past few years and until only recently all anyone saw was trash talk about anyone and anything by our good buddies, the blu knights.


Quote
Pwoned by Lev
And as usual, you're wrong. Perhaps part of the community's problem is people like you making outrageous, off-topic statements for the sole purpose of provoking a vociferous response. Or maybe it's the simplistic willingness to assign blame to others without merit (the "porked" flight model, the "furballers," the "griefers," the Blue Knights, ad nauseum).


Your moronic statements defending bailing out so the enemy doesn't get the kill lost you all credability.  

You want to go back and see that history champ?  I am amazed that you are still allowed to represent HTC as a trainer with such maligned views.

Your less moronic statements as of late were winning you back some cred, but you just proved you can't teach an old moron not to be a moron.  :aok

Keep up the good work morons everywhere need you and we see you take "lead by example" to heart.  :rofl
« Last Edit: April 06, 2006, 07:56:52 AM by mars01 »

Offline Morpheus

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« Reply #365 on: April 06, 2006, 07:50:43 AM »
hehehe
If you don't receive Jesus Christ, you don't receive the gift of righteousness.

Be A WORRIOR NOT A WORRIER!

Offline Zazen13

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« Reply #366 on: April 06, 2006, 09:20:24 AM »
Quote
Originally posted by thehares
LCA tactics win land winning land wins wars.


Perhaps, but often when you win you really lose...As is the case. You can lose all the actual fights but win the war thru overwhelming numbers, toolshedding and milkrunning. Is that fun? nope, did you win?...well I guess so, but only in a very limited hallow victory kind of way. With the promise of that kind of 'victory' most would prefer to 'lose' everytime...

Zazen
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline wrag

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« Reply #367 on: April 06, 2006, 09:31:02 AM »
Giving the matter some thought it occurs to me that the 8th airforce did pretty much what the LCA is doing.  

Go after the enemies ability to fight?
It's been said we have three brains, one cobbled on top of the next. The stem is first, the reptilian brain; then the mammalian cerebellum; finally the over developed cerebral cortex.  They don't work together in awfully good harmony - hence ax murders, mobs, and socialism.

Offline Zazen13

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« Reply #368 on: April 06, 2006, 09:44:51 AM »
Quote
Originally posted by wrag
Giving the matter some thought it occurs to me that the 8th airforce did pretty much what the LCA is doing.  

Go after the enemies ability to fight?


Maybe, but in real life there was attrition and finite resources. Totally suffocating an enemy with overwhelimg force was the method preferred to end a costly and protracted war as quickly as possible and practical so everyone could go home, start families and make babies. A game is quite different, approaching a game in the same way, where fun is the whole point of playing not necessarily the quickest overall victory at any cost leads to, for lack of a better term, non-fghting which is decidedly un-fun. The irony is, and the reason why so many have left Rooks lately, is that it is especially un-fun for the team who is doing it the most. Bombing into oblivion any field that shows the potential promise of a decent fight while perhaps ultimately garnering the team more bases actually extinguishes the great majority of the potential fights and therefore fun, for all parties involved, but most especially for the perpetrating team. The 2 teams not engaging in this activity this to the same extent are free to actually fight one another somewhere geographically removed from the toolshedding team, therefore having alot more fun, they will likely 'lose' but in the most important ways they are winning of glorious victory in terms of fun-factor...

Zazen
« Last Edit: April 06, 2006, 09:53:53 AM by Zazen13 »
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Hangtime

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« Reply #369 on: April 06, 2006, 09:53:49 AM »
The game is designed to provide whatever experience you want. It's really a brilliant multi layered little world and any 'specialty' or 'exclusionary' experience you'd like is available in *gasp* ..the specilaty arenas.

But the whole ball of wax, running simultaneously; is in the MA.

...and if you can't find a furball or a buff run or a fleet engagement or an invasion or a tank battle..

..well, you just ain't looked in the right place yet.

What seems to stick in some folks craws is the concept that a relatively small group of players, with organization; a plan and a mission can dominate a world filled with individuals that refuse to co-operate with each other.

Whotta surprise. Imagine that. Whoda thunk it.

Soon, the un-organized become a bit more aware of the 'big picture', and move; in loose cooperation with each other to counter the threat/impact of the other 'specialized' group. Squads form new alliances, groups shift from side to side...

Status quo is re-achieved.

...and it's all happened many, many times before.

A kewl lil microcosim of historical reality, played out right here in Pyro 'n Hitec's lil multiverse.. for about the 30th time.

You may all return yto your whining, dick measuring, plans, boasts and counters, safe in the assurance that all is well in your game world.

Have a nice war.

The price of Freedom is the willingness to do sudden battle, anywhere, any time and with utter recklessness...

...at home, or abroad.

Offline Zazen13

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« Reply #370 on: April 06, 2006, 10:07:06 AM »
Quote
Originally posted by Hangtime


A kewl lil microcosim of historical reality, played out right here in Pyro 'n Hitec's lil multiverse.. for about the 30th time.


Have a nice war.



That is a romantic if naive notion of things Hangtime. However, gameplay balance is not necessarily ever achieved or sustained of its own accord. RJo and the resultant ENY modifier implimented by HTC is painfully clear evidence of that. The reality of the matter is that if a particular activity is taken to the extreme by enough people it can and does irrevocably un-balance the game. Often this can be cured over time by the community (ie: side-switching to the low team, greater organization etc.), but often it cannot. Suffice it to say if the LCA, toolshed the game dead at all costs, phenomena were to become a pervasive trend the game would lose ALOT of its appeal to ALOT of its customers.

We all could strap on eggs and bomb hangers into oblivion at the first glimmer of a fight, it's simple to do. But, we don't because those of us who've played a long-time know what lies at the end of that road. It's a bleak and gloomy virtual world with very little actual fighting and very little fun.

Maps come and go, bases come and go, if a team runs out of bases it is guarenteed by HTC to get more on the next map until the end of time. The only finite factor in this equation is our individual lifespans, our limited discretionary free-time and how much fun we can have with it before we all inevitably die...

Zazen
« Last Edit: April 06, 2006, 10:21:43 AM by Zazen13 »
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Hangtime

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« Reply #371 on: April 06, 2006, 10:21:25 AM »
Quote
Originally posted by Zazen13
That is a romantic if naive notion of things Hangtime. Balance is not necessarily ever achieved of its own accord. RJo and the resultant ENY modifier implimented by HTC is painfully clear eveidence of that. The reality of the matter is that if a particular activity is taken to extreme it can and does irrevocably un-balance the game. Often this can be cured over time by the community (ie: side-switching to the low team, greater organization etc.), but often it cannot. Suffice it to say if the LCA, toolshed the game dead at all costs, phenomena were to become a pervasive trend the game would lose ALOT of it's appeal to ALOT of its customers.

We all could strap on eggs and bomb hangers into oblivion at the first glimmer of a fight, it's simple to do. But, we don't, because those of us who've played a long-time know what lies at the end of that road. It's a bleak and gloomy virtual world with very little actual fighting and very little fun. Maps come and go, bases come and go, if a team runs out of fields you are guarenteed to get more on the next map until the end of time. The only finite factor in this equation is our individual lifespans, our limited discretionary free-time and how much fun we can have with it before we all inevitably die...

Zazen


LOL... methinks that you far overestimate your personal impact on the system that is in majority populated by individuals that are both unconcerned or unaware of both your imagined problem and it's fanciful 'cure'.

In your eyes, it may be a bleak and gloomy world.. in anothers it's a world of opportunity; and you are no more capable of affecting it's progression towards or away from your percived ideal MA via BBS foot stamping than any other individual.

The game is not broken. You may require a break, or an attitude adjustment.. but I assure you, the game will be here, the MA will continue and for every pilot that stomps off in utter disgust that his wailing was unattended will be replaced by another newbie that will up from his field to hunt for a fight.
The price of Freedom is the willingness to do sudden battle, anywhere, any time and with utter recklessness...

...at home, or abroad.

Offline Zazen13

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« Reply #372 on: April 06, 2006, 10:22:50 AM »
Quote
Originally posted by Hangtime
LOL... methinks that you far overestimate your personal impact on the system that is in majority populated by individuals that are both unconcerned or unaware of both your imagined problem and it's fanciful 'cure'.

In your eyes, it may be a bleak and gloomy world.. in anothers it's a world of opportunity; and you are no more capable of affecting it's progression towards or away from your percived ideal MA via BBS foot stamping than any other individual.

The game is not broken. You may require a break, or an attitude adjustment.. but I assure you, the game will be here, the MA will continue and for every pilot that stomps off in utter disgust that his wailing was unattended will be replaced by another newbie that will up from his field to hunt for a fight.


Ummm, I never mentioned anything about my personal impact on the game...did you even read the post? Maybe you need a break from the game. ;)



Zazen
« Last Edit: April 06, 2006, 10:36:30 AM by Zazen13 »
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Hangtime

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« Reply #373 on: April 06, 2006, 10:26:23 AM »
And your reason for posting it is? Your motive is?

hmmmmmmmmmmm?
The price of Freedom is the willingness to do sudden battle, anywhere, any time and with utter recklessness...

...at home, or abroad.

Offline Zazen13

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« Reply #374 on: April 06, 2006, 10:29:20 AM »
Quote
Originally posted by Hangtime
And your reason for posting it is? Your motive is?

hmmmmmmmmmmm?


My motive as always is to promote vigorous discussion within the community conducive to the preservation and enhancement of good gameplay...

Zazen
« Last Edit: April 06, 2006, 10:46:03 AM by Zazen13 »
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc