Skyrock and others:
You know, when that "cherry-picker" clears your six for you after you've expended all your E on a co-alt fight within a larger furball, do you thank him, or do you whine that he's cherry-picking?
I hope you thank him. You might be thanking me.
Here's my thinking: if you aren't cherry-picking for at least one pass before entering a furball, then you're an idiot. Any dope can fly straight into a furball, co-alt, and start turning, but he probably won't last long, because *someone's* gonna have more E and shoot him down. That's the nature of the game. That's the nature of air-combat. That's why they call it *energy management.*
You're *supposed* to enter a furball from on high, so you have some options. Maybe you want to use that E to get co-alt and super fast. Good. That's the idea. Now try combining it with killing someone: now you're two for one: one kill and lots of E, co-alt in a furball. It's called "planning your attack," and that's a good thing.
Now *this* is cherry-picking: you shoot off a guy's wing and tail surfaces. He's tumbling to the ground out of control. Then someone swoops in with cannon, shoots up the cockpit, get the PK or explosion, and then gets the Kill credit, leaving you with an Assist. *That's* cherry-picking.
What's you're whining about is called "teamwork" on the part of players who know how to manage E and stay alive.
And as for dogfighting skill, check my sig...
-Llama