Author Topic: Ah chess pieces  (Read 5814 times)

Offline Stang

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Ah chess pieces
« Reply #165 on: November 02, 2006, 09:38:42 PM »
I like those ideas Waffle.

:aok

Offline E25280

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« Reply #166 on: November 02, 2006, 10:02:48 PM »
Sorry if this is what someone suggested and I am just too dense to realize it . . .

But it seems to me we already have a measure of country imbalance - ENY.  Why not make it impossible to join a LW arena where your country already has that imbalance?  If Eny >0 (or 5 or whatever min is deemed appropriate), you get "bounced" to the alternate arena even if there is still room under the original arena cap.

So, I see caps at 60/100 and 80/150, try to join the 60 arena -- but since my country already has an ENY limit in force there, I end up in the 80 arena where most likely my country is an underdog.

In the rare instance where the same country has ENY restrictions in both arenas, they would go to the arena with the lowest ENY.

I guess this makes more sense to me than a hard cap on a country side, or out-and-out blocking someone from joining an "era" of there choice, or forcibly bouncing someone from an arena that becomes unbalanced because a lot of an opposing country's players logged all at once.

It also seems it would help in a squad situation.  A squad should end up split if and only if one of the arenas was unbalanced.  In that situation, the decision of which arena to move to would be easy since I believe most would chose not to continue to fly in an arena with an ENY restriction and have your squad split.  So, squads on a "high side" would be more likely to move to a different arena to keep the squad together, since those latecomer-squaddies would not be able to join the already unbalanced arena.

I realize that doesn't address EW or MW, but it seems like it should help with the LW without too much additional clipboard interface building (but what do I know - just guessing on that point).
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Offline Slash27

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« Reply #167 on: November 02, 2006, 10:15:07 PM »
Quote
Originally posted by 1Boner
  i have become a huge bk fan!!!!  especially your pubic relations officer---you guys are the best comedy team since hitler and musolini  !!!!!!!


 



:rofl

Offline Masherbrum

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« Reply #168 on: November 02, 2006, 10:15:49 PM »
.....or simply SWITCH COUNTRIES.
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Offline LYNX

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« Reply #169 on: November 03, 2006, 05:52:07 AM »
Simaril

Be a good man in future with the common courtesy of "quoting" me correctly.  My ACTUAL WORDS being :-

1)Majority of squads do not want to "side change".

and not as you have in quotes in your reply to me :-

Majority of the squads do not want...change

which may leave the idea that I am quoted as "not wanting change" ....period.  If in-fact that's what you think you should have said just that and NOT....... implied that's what I said.

Manners dear boy.... manners please.

So back to the debate.  As Ive already said changing sides is against our nature.   Unless there is significant reward for "side changing" we are reluctant to do so.  

Your average AH player is a squad member.  Average squads are predominantly "Strat squads".  These squad on an "average" do not side change.  As previously said fighter squads are  more adaptable to the "side change" issue.  These "unbalanced sides" have been magnified or compounded by the new changes. Unforeseeable I'll grant that but an issue that needs dealing with because many are becoming disillusioned in the game.  Personally I don't want to change sides.  I also don't want to gang bang with a 50% majority on the weaker side.  I also don't want to suffer at the hands of the majority side either.  SO I LOGG OUT.  I choose not to play.  Some may choose to "milk run" because there isn't anything better or honourable to do.  Others may just take 100% full advantage of superior numbers.  Me... I LOG OUT.

When I signed up for this game November 2002 it didn't say on the front door "you may need to change sides".  It didn't say "you may need to fight a squaddie". It didn't say "you may not be able to join your squaddies in the same arena for some time due to cap limiter or side balancer".  It didn't say there is too many arenas but lets see how it pans out.

So we are left with figuring out the best solution.  Almost infighting with some insisting the boiled eggs be opened at the curved end ...ffs everyone knows it's the pointy end.  

What conclusions can I draw :-

 ----->>>>We are debating side balancing and arena capacity now not "unhealthy" behavour.  <<<<------

Slapshot has the best solution to our dilemma in the short term.

    =======>>>>THE SQUAD IS DEAD LONG LIVE THE INDIVIDUAL<<<<<========
« Last Edit: November 03, 2006, 06:01:56 AM by LYNX »

Offline Simaril

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« Reply #170 on: November 03, 2006, 06:25:18 AM »
Quote
Originally posted by LYNX
Simaril

Be a good man in future with the common courtesy of "quoting" me correctly.  My ACTUAL WORDS being :-

1)Majority of squads do not want to "side change".

and not as you have in quotes in your reply to me :-

Majority of the squads do not want...change

which may leave the idea that I am quoted as "not wanting change" ....period.  If in-fact that's what you think you should have said just that and NOT....... implied that's what I said.

Manners dear boy.... manners please....



:aok

May want to recheck my post, old chap. I did quote you with 100% fidelity, and then RE-quoted the line in question. That requote included the ellipses (three dots) that identify material being snipped. I'm sure that any poor soul who actually read the ENTIRE post would completely understand that I had both adjusted font size and ellipsed for interpretative emphasis, implying my suspicion that you'd just as soon have the old system back...


Never meant to upset you, Lynx!.
« Last Edit: November 03, 2006, 07:14:31 AM by Simaril »
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Offline hubsonfire

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« Reply #171 on: November 03, 2006, 09:30:15 AM »
Quote
Originally posted by Waffle BAS
I was just flying rooks midwar - 21 Bish / 34 knits / 8 rooks

Early war previously - i had a perk mod of 12 ...only 4 on my side (knits)

I think the ENY  / Perk modifier is the way to go, just crank it up to where it "hurts / helps" more.  Maybe even double or triple the mutliplier..

An extreme example would be if one side side is WAY over populated...they might have 80% of the planes / vehicles disabled... Hell, if it gets so bad - have the entire planeset / vehicles disabled...

That would definetly get players to switch. Even if the most loyal of all chess-piece lovers couldn't fly...I'm sure they'd eventually switch.


On the other side..if the perk mod was rediculousy hi...the lowest numbered side, could actually be paid perks just for taking off in a plane :)


On a side note....If a country is pushing towards reset and is over populated... Make the reset perks correlated with perk / ENY.

So If you win a reset and are way over populated...you might only make 10 perks instead of the 75....extreme example - you win and you have 20 perks deducted from your total because of the outnumbering.


could be a fun experiment....


This is interesting. I like it. Imagine the whining, though. It's bad enough when the big 4 are disabled. :t
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Offline LYNX

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« Reply #172 on: November 03, 2006, 09:47:44 AM »
now this would be a hoot

  you win and you have 20 perks deducted from your total because of the outnumbering.

That'd be funny :rofl

Offline Booz

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« Reply #173 on: November 03, 2006, 09:50:49 AM »
Just turn off base capture and end the "war winners" game completely. Stop giving reset perks. Make the only point of flying the game be "to find  good fight"  (in 30 seconds).  That  will eliminate any need to have overwhelming numbers in any section of the map.

One big DA.

Pull the plug.
« Last Edit: November 03, 2006, 10:32:53 AM by Booz »

Offline Overlag

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« Reply #174 on: November 03, 2006, 10:48:46 AM »
Quote
Originally posted by Booz
Just turn off base capture and end the "war winners" game completely. Stop giving reset perks. Make the only point of flying the game be "to find  good fight"  (in 30 seconds).  That  will eliminate any need to have overwhelming numbers in any section of the map.

One big DA.

Pull the plug.


what would be the point of the game then?
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Offline indy007

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« Reply #175 on: November 03, 2006, 10:52:51 AM »
Quote
Originally posted by Overlag
what would be the point of the game then?


Shooting people down?

Offline 1Boner

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« Reply #176 on: November 03, 2006, 10:59:08 AM »
Quote
Originally posted by Booz
Just turn off base capture and end the "war winners" game completely. Stop giving reset perks. Make the only point of flying the game be "to find  good fight"  (in 30 seconds).  That  will eliminate any need to have overwhelming numbers in any section of the map.

One big DA.

Pull the plug.
 



the really funny part is---you probably thought about that answer for a long time!!!:aok
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Offline 1Boner

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« Reply #177 on: November 03, 2006, 11:01:31 AM »
Quote
Originally posted by indy007
Shooting people down?



and what do ya do after you shoot somebody down??  
oh yeah!!--shoot somebody down again!!! and then?
is this an arcade game?
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Offline 1Boner

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« Reply #178 on: November 03, 2006, 11:03:43 AM »
Quote
Originally posted by Booz
Just turn off base capture and end the "war winners" game completely. Stop giving reset perks. Make the only point of flying the game be "to find  good fight"  (in 30 seconds).  That  will eliminate any need to have overwhelming numbers in any section of the map.

One big DA.

Pull the plug.



the best yet!!!!     just grab a roll of quarters and go down to your local video game arcade for that kind of game.:noid
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"So umm.... just to make sure I have this right.  What you are asking is for the bombers carrying bombs, to stop dropping bombs on the bombs, so the bombers can carry bombs to bomb things with?"  AKP

Offline Mr No Name

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« Reply #179 on: November 03, 2006, 11:07:47 AM »
Well, with these changes the game becomes no different than any other Box game.... well, except that you pay $179.40 per year to play it.
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