Author Topic: Race to the reset.  (Read 5029 times)

Offline Treize69

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Re: Re: Re: Re: Race to the reset.
« Reply #60 on: November 14, 2006, 03:27:56 PM »
Deleted, I'm not going there.
« Last Edit: November 14, 2006, 03:30:24 PM by Treize69 »
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Offline FiLtH

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« Reply #61 on: November 14, 2006, 03:29:47 PM »
Another thing that would help gameplay would be to make it so strafing bldgs is eliminated. If you want to kill a bldg you must bomb it. Barracks,ord and radar included.  That and make flying the best planes practically scoreless and making the older planes really high in return for perks. So if a guy killed 500 in a Spit16 or LA7, when matched in score against a guy in a 109F with 100 kills, the 109 should have a MUCH higher score.

~AoM~

Offline Yknurd

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« Reply #62 on: November 14, 2006, 03:36:32 PM »
Quote
Originally posted by Guppy35
And that's another of the overused answers.

This isn't about furballing for me.  This is about the fight.  We kinda like defending bases.  I enjoy a good 1 v 1 but I don't mind taking on the mob.  Heck, Raptor lives in the mob.  He's not happy if he isn't taking on 3-4 or more.


You have a very good point.  I was not dileneating between finding a fight and the actual fight.  I enjoy a good furball but not all the time either.  I also enjoy defending, especially when a cv is next to a base :)


Quote
Originally posted by Clifra Jones
A classic example of someone completely missing the point! This discussion isn't about furballing vs toolsheading it about those who AVOID contact with the enemy in their glorious quest for the reset.


I didn't know I was classic!  Tre cool!

Seriously, I understand about avoiding contact.  I was vectoring into a con dropping on a country city.  I was completely amazed when he rode the plane into the dirt rather than engage.  Hell, I was still over 6K out!  At least take the chance of winning a fight, come on.
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Offline Rino

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« Reply #63 on: November 14, 2006, 03:44:12 PM »
Because something is newer, does not mean it is an improvement.
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Offline Rino

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« Reply #64 on: November 14, 2006, 03:46:08 PM »
Quote
Originally posted by john9001
as soon as the CT is running  the furballers can have the MA sandbox all to themselves.



     Hmmm..having trouble coping..or just a bad day?
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Offline zorstorer

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« Reply #65 on: November 14, 2006, 03:50:15 PM »
Quote
Originally posted by WMLute
Change town ack from puffy back to AutoAck and you will see some changes.

That one change has made it almost stupid easy to capture airfields.

PLEASE change the town ack back to the way it was.


:D

Offline Shuffler

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« Reply #66 on: November 14, 2006, 03:51:39 PM »
Quote
Originally posted by Waffle BAS
but Pac-man was about gobbling up all you can gobble....
lol!


:rofl  :rofl  :rofl


I think bugs is trying to say why fly a plane that takes more skill when you can fly an LA.
« Last Edit: November 14, 2006, 04:18:19 PM by Shuffler »
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Offline Flayed1

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« Reply #67 on: November 14, 2006, 04:35:43 PM »
Ok lets see if I can do this in a nice diplomatic way so I don't get a bunch of flames back :)

  First off I have to say perks smerks bahh I never in my years of playing went for the reset perks, I hardly use em other than a tiger here and there.

  I play for the reset and I personally try not to run over the country with the lowest #'s but some times end up in that position just so the other big country dosn't win.. Example a few nights ago in 1 of the LW arenas all 3 countries were almost perfecty even. Good fights for bases, we were at a stand still.  Then we bish actually got organised and strarted pushing in on the rooks/Nits don't remeber what side.  We took several bases and they were hard won bases but once the rooks realised they were geting pounded about half of them loged off and then it was one of those races for reset you were talking about..  

  On the question of why do the base capture type players stop coming to a defended field and go to another for the capture, I would think this obvious....
  Side A attempts to capture field 1 but side B is ready and on the spot defefends and stops the capture.. Now this really becomes just a furball and most of the time it isn't worth trying to get an unarmed C47 to town because there are just to many red guys that would love to kill that goon. For guys that are playing the war game the furball is not productive.  So rather than have 10 goons get blown out of the air side A attempts to surprise side B on a different part of the map in hopes that they can take another base befor side B reacts in time to save it..  Hit the NME where they arn't ready for it.   Thats war.


The problem arises from the side imbalances. It's not really the meathod that people wage the war but when there are no NME to fight back some people will take advantage of this and other times it is almost impossible to not be on the out #ing side as described in my first example.  Untill this problem is some how soved this arguement will go on and on.


  About the question of "Why go for the reset when the war just continues?"
I would say with that line of thought, why do we try winning games of any kind??  Baseball, Football, or chess you name it and when the game is won the players reset the pieces and go at it again..  It would be like me saying to the guys that like to furball. Whats the point?  You up, fly over, shoot someone down or get shot down and then your RESET back in the tower or you land and your back in the tower free to up a new plane to start all over again.  It's just that we are playing for 2 different goals in the same game.


  I still would like to see an idea like I posted a while ago that was similar to HT's about having 2 bases on each front captureable but mine took it a step further and added more of a strtigic aspect to that idea while still bringing the fight togeather.
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=190612

 But even if this is a good Idea and many people liked it I think it we would be waiting for some time for a change like this.



 Any way this is my take on things.
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Offline Flayed1

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« Reply #68 on: November 14, 2006, 04:38:39 PM »
Quote
Originally posted by john9001
as soon as the CT is running  the furballers can have the MA sandbox all to themselves.


  I don't see this hapening....  I don't think CT will have much in the way of base capturing so those oof us that like the WAR aspect of the game will still be in original AH While those that want a more historic feel will be in CT.
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Offline Guppy35

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« Reply #69 on: November 14, 2006, 04:48:55 PM »
Quote
Originally posted by Flayed1

 About the question of "Why go for the reset when the war just continues?"
I would say with that line of thought, why do we try winning games of any kind??  Baseball, Football, or chess you name it and when the game is won the players reset the pieces and go at it again..  It would be like me saying to the guys that like to furball. Whats the point?  You up, fly over, shoot someone down or get shot down and then your RESET back in the tower or you land and your back in the tower free to up a new plane to start all over again.  It's just that we are playing for 2 different goals in the same game.


The difference I see is that you aren't winning things if you have to have the odds so stacked in your favor it's no contest.

When I was a kid, my best friend and I would get the kids in the neighborhood and set up football, basketball or baseball games.  At first it was he and I on a side and we'd win everytime.  We just were better at it.

We then went each to one team, and we'd bicker and fight as our competitive nature came out.  His team would win some and my team would win some but the issue was always in doubt.  It was more fun that way despite the bickering and competitiveness.  Was it easier when we were on the same team?  Sure.  One of us was less apt to go home with a bloody nose :)  But we didn't feel like we won anything if we knew the outcome was stacked in our favor.

That's the difference here.  Too many  folks want to stay with their friends regardless of the outcome of the game.  If the outcome is never in doubt, you've never won anything.

I don't want this to be furballer v toolshedder.  That's not my point.  We had fun defending the base.  It was competitive.  I'll happily fly into a horde as long as they stick around and fight.

We're rewarding not fighting now though and that working around the fight but seeing the reset as the 'win', defeats the purpose of flying against other people in my mind.  Might as well get an offline boxed game and conquer the world.
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Offline Kev367th

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« Reply #70 on: November 14, 2006, 05:16:54 PM »
Just read and re-read Kweassa post a few times, and you know what, he is spot on.
It's really a good well though post, would suggest reading it a few times. (it's a few posts back)

It's not a furballer v anyone else thing its a vets v 'aliens' (as he puts it) thing.

The AH customer base has changed drastically in the last few years and the underlying game mechanics have not adapted to it.

Strat and strategic targets are still as basic as they ever were.

Dar hasn't changed in the way it works in the 4 years I have been here. (OK they upped HQ hardness, doesn't camouflage the deficiencies in the whole dar concept).

Yes we have had new planes, new eye candy etc, the basic game itself is unchanged.
I would assume that changing the underlying game mechanics is a lot more than re-writing a few lines of code, maybe they can think about it once CT is released.
« Last Edit: November 14, 2006, 05:32:42 PM by Kev367th »
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Offline Flayed1

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« Reply #71 on: November 14, 2006, 05:17:15 PM »
I agree..   I was not trying to say that one side or other should have a massive #'s advantage to win....  I was mearly answering the general question of "Why go for the reset?"  


 But some times the imbalance is unavoidable and caused by one teams lack of comitment or what ever and not just 1 side intentionally out #ing the other side, as stated in my first example.
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Offline Stang

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« Reply #72 on: November 14, 2006, 05:58:09 PM »
Quote
Originally posted by Flayed1
 Side A attempts to capture field 1 but side B is ready and on the spot defefends and stops the capture.. Now this really becomes just a furball and most of the time it isn't worth trying to get an unarmed C47 to town because there are just to many red guys that would love to kill that goon. For guys that are playing the war game the furball is not productive.  So rather than have 10 goons get blown out of the air side A attempts to surprise side B on a different part of the map in hopes that they can take another base befor side B reacts in time to save it..  Hit the NME where they arn't ready for it.   Thats war.
 
Thank you for finally admitting the obvious.  The win the war types always claim they like to fight but there just isn't any defense.  This is just not true.  Every time the toolshed horde is met with resistance, doesn't push the fight, it gives up just to go attack another base that is undefended and easier to take.  

How many times has this been argued here over the years?  Way to many, but I think this is the first time a win the war type has actually admitted to it.   for doing so.  I understand why you guys do it.  Getting slaughtered and not taking the base, which is your goal, isn't fun.  I get that.  But I wish the rest would open their eyes and see how they actually play.  

It's frustrating for guys who like to fight because we are constantly chasing you all over the map not sure what place you will try to sneak next.  Then when you do show up it's in a horde of cannon armed whatever vs few defenders.  Gets old real quick.  But we still fight.

Anyway, again, thanks for admitting the truth.


Offline Flayed1

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« Reply #73 on: November 14, 2006, 05:59:44 PM »
Kev thanks for pointing Kweassas post out..  I think that is the single most logical well though out post I have read in a loooooong time Kweassa.

 After reading that I think nothing else needs be said.
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Offline Yknurd

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« Reply #74 on: November 14, 2006, 06:29:34 PM »
Has anybody suggested ack hardness and lethality increases and number of base decreases?

Hell, the whole base could increase and the total number of bases decrease.


[edit] the ratio of hardness to number of bases left could even be logrithmic so that the initial change in hardness wouldn't be noticed.
« Last Edit: November 14, 2006, 06:48:36 PM by Yknurd »
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