Originally posted by RDSaustinTX
This is seriously screwed-up and getting worse. It makes anything but horde war pointless. As if furballers didn't have enough opportunities.
Can't stop the horde, so they make it worse. ![rolleyes :rolleyes:](http://bbs.hitechcreations.com/smf/Smileys/default/rolleyes1.gif)
I have known HT since he was a noob in AW DOS. He's a true enthusiast and a great programmer, but his gameplay intuition is on par with his spelling. We need somebody like Jon Barron to fix this.
Fuel got unporkable (hey that's realistic). Horde keeps fuel. Sneak attacks got impossible with base flashing (they that's realistic), so horde doesn't need to pay attention to other bases. ENY manipulation is fuggin insane and doesn't work, but we still got it. Now the field can't be attacked unless you're a horde. Can't stop the horde from taking fields unless you want to goon hunt under a horde. Boy that's fun.
IMO the arena split was not a bad idea (EW and MW have been a blast), but now try making a difference in any way with a EW plane. Pointless.
Graphics engine is a dog. Maps have been stale for years. GV model has never been good. Strat system is completely irrelevant. So HTC spends time doing this. Sheesh.
Tired of being engineered to fly the way a vocal group of furballers want me to. Some of us are here just to achieve some modest tactical success with a small group of good friends. Most of my squad (4-5 year vets) are ready to quit.
I have been enamored with online flight sims 18 years now, but this is getting too deep. Ridiculous amount of arbitrary klooge, stacked upon klooge, nicely frosted with klooge.
Was looking forward to a nice night w/ buds after a tough week. They all logged. Hope something good is on history channel.
Will start shopping the other sims tomorrow.
RDS, you covered all the salient points exactly. Even though I've only been on AH for a little over 1 1/2 years, I've seen the overall game experience change dramitically, and not for the best IMO.
Much ot my dissatisfaction is not so much about what they change, but to what degree and/or how little they consider how the change interats overall. I actually thought the multiple arenas a good idea, but they implemented too many, the ENY had a bad effect as they drastically limited the caps. They were told this stuff early on, but ridiculed most of us (thumbed they're noses at us, more accurately), then later started raising the caps as we suggested as if it was their idea.
I do understand that some of things can oly be determined by experimentation, but HiTech is not good at listening to constructive critisism or managing that with it's customers.
As for the current update and change, I really don't mind the additional ack. My squad looks at it as a challenge. Seems kind of funny though, considering the previous round of changes actually limits squads and large numbers from getting together to take a base. I've seen caps as low as 120 (for at least a short while) on the LW's. With the new ack it will take all 40 players on a side to take a single base now (well almost).
So WHAT is their overall strategy for the game? Where the heck ARE they going, and do they even know?