WOW has to be one of the biggest Furballer VS Shedder threads evar!!!
Geeezz guys take it somewhere else if you please, some of us are trying to figure this out and make it better than what it is now. We know it has problems and I would assume HT and crew are trying to ajust things to take care of them...
I personally don't like the 1 base at a time thing as it just makes for to much of a stale mate. I was in Orange literally ALL day from around 7:00am to 10:30pm trying to get a handle on it and I and a few squad mates had some if limited success.
I think the biggest cause of the stale mate between Bish and rooks was like someone else meantioned here that we had to take 3 Vbases in a row and thus bish had to keep flying farther and farther out in an attempt to cover the Vbases while the rooks had air bases all around the farther out Vbases. This made it next to impossible to get to the next air base that would have been for all intents and purposes the next Bish strong hold on the line.
I do dissagree that the current large maps can't be made to work with some form of this system but better thought as to how the lines are laid out need to be given. Like in the above situation instead of the lower line hiting all the air bases and the uper line hitting all the Vbases I think it should have been more of a zig zag going from air base to Vbase and back in some fassion. this would have been more balanced for both sides.

I started messing around with ways that might have been better and this looked good except for the LOOOOOONG line leading to the zone base and no matter how I went at it I had a similar problem some where. Soo I started looking at other possibilities and this one didn't look all that bad.

Though now that I look at it the line going from the air base in 7,17 to the Vbase in 7,18 should be moved aver to the bases 1 sector right, but you get the idea.
In this situation you would fight it out to a point where the front would devide into two fronts letting you keep a balance of air and Vbases on both fronts and making play a tad more interesting untill either the attacker pushed on and eliminated the remaining thread to the west or was pushed back. The line to the north leads to the zone base but I would think you might want to deal with the lower line first or it might become sowhat of a pain
Just had a thought.. HItech I know you wouldn't want the attackers to keep ram roding right on through the country and possibly hitting other forks in the line and thus further deviding the fronts so would it be bossible to require that in order for you to push on up the line you would need to keep the line connected to your home country? Ther for if the attacking country didn't finish dealing with the remains of the first line then there would be the possiblity of them being cut off on the northern line and any forward movement on the nothern line would stop untill the line was reastablished. On top of this the bases that were cut off could then be turned into capturable at any time bases as if they were cut off from a supply line and there for weakened?
I hope I am being clear enough

But from what you said this morning in the arena this sounds real close to something that would meet your spesifications, correct?
Any way just more thoughts. I hope they are good ones.