Originally posted by hitech
Overlag: Your right it did strike a nerve, my funny bone.
The point of my post was like saying well Dhuuuuuuuuuuuuu type response. Of course I make mistakes, the thing is , you do not seem to recognize, that this last test is in response to other mistakes I have made.
Mistakes are the engineers way of creating thing, basically design, test, evaluate, redesign, test evaluate.
But the thing is , Ive been doing that process for quite a while in reference to online flight Sims.
HiTech
i understand that, and this comes back to the points i made in our PM's about changes not really being thought out fully, and not all results predicted properly.
But then the only way to test how we react (or don't) is to do it, then fix any issues after. which you are doing fine.
the reasons some people don't like this "blue line" thing is the logic behind the ordering, it seems totally random. The main issue people have is the freedom...some people liked choosing there own paths, some people looked at certain bases on the map as there focus for the main goal. Some also liked checking bases if they started flashing, and liked defending them.
this latest change does away with almost all of that, at least in its current form because its TOO restrictive.... but that's why you are
testing it.
its good for off peak hours, but it needs to increase as numbers increase, and maybe decrease if sides get uneven.
If A has less then B and C, then B and C should have, for example 4 bases between them to fight over, while A only has 1 per country to defend. that way most of B and C's forces will be up fighting each other, while the low numbered side can concentrate there forces at 1 point.
another idea would have it linked to strat in a zone... at different steps on the list there's multipliers that enable more bases to be captured. 100% up = x1 (of the default). 60% x2 (just an example). This would create reasons for countries to do strategic bombing, and make anti-buff pilots happy too....I'm one of those guys. I like bombing, and i love anti bomber patrols also hehe.
another way to "free" up the system would be to make it so 20 or more troops is needed for a small base to be captured....that way if you REALLY wanted that base you would have to bring in many goons. would that work?
ill say it again... the only reason I'm unhappy with this is its currently too restrictive, and thats why im throwing up many ideas to tweak it, however they are probably getting lost in the whines hehe...
(i think ive edited this post enough now....LOL)