Author Topic: Testing Capture system in LW orange today  (Read 44791 times)

Offline hubsonfire

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Testing Capture system in LW orange today
« Reply #615 on: December 01, 2006, 07:17:09 PM »
See Rule #5
« Last Edit: December 01, 2006, 08:39:27 PM by Skuzzy »
mook
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Offline Overlag

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Testing Capture system in LW orange today
« Reply #616 on: December 01, 2006, 07:19:23 PM »
Quote
Originally posted by hitech
Overlag: Your right it did strike a nerve, my funny bone.

The point of my post was like saying well Dhuuuuuuuuuuuuu type response. Of course I make mistakes, the thing is , you do not seem to recognize, that this last test is in response to other mistakes I have made.

Mistakes are the engineers way of creating thing, basically design, test, evaluate, redesign, test evaluate.  

But the thing is , Ive been doing that process for quite a while in reference to online flight Sims.

HiTech


i understand that, and this comes back to the points i made in our PM's about changes not really being thought out fully, and not all results predicted properly.

But then the only way to test how we react (or don't) is to do it, then fix any issues after. which you are doing fine.

the reasons some people don't like this "blue line" thing is the logic behind the ordering, it seems totally random. The main issue people have is the freedom...some people liked choosing there own paths, some people looked at certain bases on the map as there focus for the main goal. Some also liked checking bases if they started flashing, and liked defending them.

this latest change does away with almost all of that, at least in its current form because its TOO restrictive.... but that's why you are testing it.




its good for off peak hours, but it needs to increase as numbers increase, and maybe decrease if sides get uneven.

 If A has less then B and C, then B and C should have, for example 4 bases between them to fight over, while A only has 1 per country to defend. that way most of B and C's forces will be up fighting each other, while the low numbered side can concentrate there forces at 1 point.

another idea would have it linked to strat in a zone... at different steps on the list there's multipliers that enable more bases to be captured. 100% up = x1 (of the default). 60% x2 (just an example). This would create reasons for countries to do strategic bombing, and make anti-buff pilots happy too....I'm one of those guys. I like bombing, and i love anti bomber patrols also hehe.

another way to "free" up the system would be to make it so 20 or more troops is needed for a small base to be captured....that way if you REALLY wanted that base you would have to bring in many goons. would that work?




ill say it again... the only reason I'm unhappy with this is its currently too restrictive, and thats why im throwing up many ideas to tweak it, however they are probably getting lost in the whines hehe...


(i think ive edited this post enough now....LOL)
« Last Edit: December 01, 2006, 07:55:34 PM by Overlag »
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Hammy

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Testing Capture system in LW orange today
« Reply #617 on: December 01, 2006, 07:29:35 PM »
See Rules #4, #5
« Last Edit: December 01, 2006, 08:40:52 PM by Skuzzy »

Offline Bronk

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« Reply #618 on: December 01, 2006, 07:38:21 PM »
Hammy thats why I posted >>>some<<< .

I am well aware of your talents.

But like i said weren't a lot of off peak players complaining about not finding the fights?

Just an observation from another idiot.  
:rolleyes:

Bronk
« Last Edit: December 01, 2006, 07:40:39 PM by Bronk »
See Rule #4

Offline Hammy

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« Reply #619 on: December 01, 2006, 07:43:30 PM »
Quote
Originally posted by Bronk
Hammy thats why I posted >>>some<<< .

I am well aware of your talents.

But like i said weren't a lot of off peak players complaining about not finding the fights?

Just an observation from another idiot.  
:rolleyes:

Bronk


apologies spew forth.............sorry, i thought you was targeting me personally.

paranoia lol :noid

Offline Bronk

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« Reply #620 on: December 01, 2006, 07:49:14 PM »
Hammy  NP it's understandable.

Was reading a few post when something triggered memories about off peak players and lack of fights.




Bronk
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Offline Virage

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« Reply #621 on: December 01, 2006, 07:49:39 PM »
Ok Twitchy, you have made your point(s?).  I think we got it.

Let me weigh in favor of the changes.

Aces High has gone through a number of growing pains over the years.  Gameplay has changed as the community has grown and player density has risen.  There is a theoretical sweet spot between being too crowded / restricted and having too much space where the best strategy is to avoid one another by attacking the weakest spot.  HTC is attempting to find that sweet spot.

IMO The added arenas and this funneling of capturable bases are their attempts to tune the gameplay to a level it was at before Aces High popularity first outgrew its maps.  The fights will be better and the level of gameplay will rise as new Strategies are developed; not based on finding the closest undefended base or creating the largest horde that scares off all competition, but on organized attacks defeating tenacious defenders.
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Offline Overlag

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« Reply #622 on: December 01, 2006, 07:53:09 PM »
im sorta failing to understand how this setup "helps" the furballers?

furballers cant furball if griefers (err bombers) flaten there base ready for capture.

furballers cant fight in hordes




from what ive seen furballers tend to fight over nothing other than kills..... and furballs seem to be 10-20 planes, this blue line system makes a sector full of 50ish planes.



this change doesnt favor furballers at all.... it favors people who like combat.
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline VOR

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« Reply #623 on: December 01, 2006, 08:28:40 PM »
Overlag gets it.

Offline Overlag

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« Reply #624 on: December 01, 2006, 08:44:28 PM »
Quote
Originally posted by VOR
Overlag gets it.


see, some people are upset cos they think this change is for furballers. others (like me) are just upset about being so restricted on the game..... and the freedom we had all "grown up" with in this place.

brings me to WWIIOL wiki page:

Quote
Similarly, changes have been made to add more structure to the game by limiting battle to certain arenas designated by players enrolled in the "High Command". This ensures inexperienced players aren't simply wandering around an unoccupied and inactive area.

Interestingly, these improvements, which are lauded by players craving faster action, are unpopular amongst some players who instead favored the previous design


funny..... this idea seems to be the same as something WWIIOL done.....lol :) (also with same results)
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline VOR

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« Reply #625 on: December 01, 2006, 08:49:53 PM »
I've started playing WW2OL since those new changes you mentioned. At first, I got hissy cause I wasn't able to take anything I wanted to anywhere I wanted whenever i wanted.

After thinking about it, it's made the game alot more interesting for me than it used to be. There's a focused front line area and the battles can be intense (and fun). It's also frusrating sometimes wondering what the high command is thinking making some decisions they make, but in that regard it's just like being in a real military unit. Think of it as immersion factor or realism if it makes it any easier. ;)

Anyway, I'm not advertising that game on these forums, just using it as a reference.

Offline Ack-Ack

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« Reply #626 on: December 01, 2006, 08:53:04 PM »
Quote
Originally posted by twitchy

Paranoia aside, here's a rational logical arguement for you, some of us, actually alot of us, don't like furballing.
Is that simple enough?



Then don't.  There is nothing that prevents you from attacking any base on the map, you're just now limited to the ones you can capture.  I'm sure that this process is still undergoing some tweaking and the way the "base capture paths" may change to allow more of a branching of the bases that can be attacked.  You can already see the process is being tweaked if you read some of the other threads in here.

And man...you better  be glad you never played AW4W.  With only 4 capturable airfields and 4 capturable V bases you and the other tool shedders would have cried in your milk.


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Offline Guppy35

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« Reply #627 on: December 01, 2006, 09:00:36 PM »
Quote
Originally posted by hitech
Bronk. I'm thinking in the 200 bottles of craigenmore range.


HiTech


For a Spitfire XII?

Bronk I'll goes halfs with ya :)
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Offline Overlag

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« Reply #628 on: December 01, 2006, 09:03:37 PM »
Quote
Originally posted by VOR


Anyway, I'm not advertising that game on these forums, just using it as a reference.


same here.. just reference.... i just thought it was a funny parallel to whats happening here. I played WWIIOL alittle, but then had to choose between the two..... i couldnt aford the time or money to play both AH and WWIIOL.... and unluckly for hitech im still here ;) lol anyhow... WWIIOL needed it.

its still a marginal point to say if AH needs this sort of system. but its still work in progress. who knows it might turn into the perfect system we've *ALL* been waiting for.
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Guppy35

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« Reply #629 on: December 01, 2006, 09:07:46 PM »
Quote
Originally posted by Thrawn
I don't like it.  I do love the thrill of capturing bases, and I this limits my opportunities to do so.


Explain to me how this limits your ability to capture bases?

Is this because you have to fight for em now?
Dan/CorkyJr
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