Author Topic: Poll: Complex Engine Management  (Read 5918 times)

Offline Serenity

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Poll: Complex Engine Management
« Reply #105 on: January 14, 2007, 06:01:57 PM »
Quote
Originally posted by opiewon
b-17

check fuel transfer switch to make sure in off position or waste fuel.
check intercoolers are in the cold position.
make sure fuel shut off switches are all open.
cowl flaps must be in the open position.
Make sure turbos are off during engine start.
fuel mix should be in the AUTO-RICH position.
move throttles to the 1000 rpm setting.
propeller controls in high RPM.
Master switch ON!
Check parking break is on.
Ensure 4 fuel booster pumps are in the on position.

Engine 1!

turn ignition switch on.depress starter switch 10 seconds.
now depress mesh switch for about 6 seconds judge by ear when engine has started correctly.
turn the starter and mesh switch to there nuetral spots.

now guess what 3 more engines


and thats the dumbed down way.


I think you faileda t your intent with this because I actually look foreward to doing that! As it stands I start engines one at a time, making things more complicated also makes them more fun! at least to me...

Offline Angry Samoan

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Poll: Complex Engine Management
« Reply #106 on: January 14, 2007, 06:06:55 PM »
Quote
Originally posted by Widewing
He who cannot teach, teaches gym........ Corollary by Widewing


Thats sig material

Offline Golfer

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Poll: Complex Engine Management
« Reply #107 on: January 14, 2007, 06:07:45 PM »
I like that I just have to hit a button and its already done.

I don't even want to have to hit a button and wait for all that stuff to automatically happen.

I personally don't have the time or patience to fly a 3 hour mission everytime I log in to play.  And even if I did I'd be through with the 10,000' checklist by the time you were ready to taxi if you wanted to take the "real time" procedures for starting your B-17.

I can see where that would be fun for some.  Not fun for most.  In fact the vast majority.

No thanks for me.

Offline Benny Moore

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Poll: Complex Engine Management
« Reply #108 on: January 14, 2007, 06:35:52 PM »
Usually the crews would have the airplane hot for the pilot.  Just because we like real engine management doesn't mean we want to cold start our ships every time we spawn.

Offline Golfer

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Poll: Complex Engine Management
« Reply #109 on: January 14, 2007, 07:22:12 PM »
hot starts are bad :O



I don't like that.  It takes away from the realism.

Offline scottydawg

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Poll: Complex Engine Management
« Reply #110 on: January 14, 2007, 08:23:22 PM »
Quote
Originally posted by Widewing
[BThe fuel used was standard grade AN-F-28 100/130 avgas. All Allied fighter aircraft were using at least 100 octane fuel in combat zones by 1941. By mid 1944, the 8th AF was using 150 octane fuel in their fighters.

My regards,

Widewing [/B]


Good lord. What compression?

Offline Widewing

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Poll: Complex Engine Management
« Reply #111 on: January 14, 2007, 08:41:20 PM »
Quote
Originally posted by scottydawg
Good lord. What compression?


No change in the engine's designed compression ratio... What was increased was maximum boost from the supercharger. For example, the following charts courtesy of www.wwiiaircraftperformance.org shows the substantial increase in speed and climb resulting from a P-51B at 75" MAP.





There were problems associated with this fuel, including burned valves and fouled spark plugs. Nonetheless, the 8th AF used the fuel until Germany's surrender. It was not used in the MTO or Pacific.

My regards,

Widewing
My regards,

Widewing

YGBSM. Retired Member of Aces High Trainer Corps, Past President of the DFC, retired from flying as Tredlite.

Offline eilif

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Poll: Complex Engine Management
« Reply #112 on: January 14, 2007, 08:59:13 PM »
Quote
Yes..I would like engine overheat like back in EAW days...was much fun.



No to complex engine management, YES to engine over heat. Overheating would add a great game play element. I really enjoy those games where you have to glance down at the temp guage during a fight to see just how much time you got and what you can do with it, and knowing how much time the enemy has from your own expirience with his type of plane.  

Complex engine management like start up procedures is a $#@#ing awfull idea for AH!

Offline Flint

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Poll: Complex Engine Management
« Reply #113 on: January 14, 2007, 10:10:33 PM »
We've got got overheat allready with wep... you seriously reccomend that guys manage the engine en-route to a fight; we got enough problems with guys avoiding a fight as it is without additional excuses.

Offline GTS

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Poll: Complex Engine Management
« Reply #114 on: January 14, 2007, 10:36:47 PM »
I have not read the entire thread.  IL2 does an excellent job of CEM.  It would be a great addition to Aces High.

Offline MOIL

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Re: Re: Poll: Complex Engine Management
« Reply #115 on: January 14, 2007, 10:40:06 PM »
Quote
Originally posted by 68Ripper
Sure, and while were at it, lets wash the oil off our windshields, change the engine oil after every flight, patch all holes shot in plane, air up the tires, and for all you people who love to fly at 20,000+ a de-icing of all flight controll surfaces, and manually load your own ordanance. hmmm that should keep ya busy for about an hour or so.


:rofl :lol :rofl :lol :rofl :eek: :D

Offline Benny Moore

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Poll: Complex Engine Management
« Reply #116 on: January 15, 2007, 07:36:01 AM »
Quote
Originally posted by Golfer
hot starts are bad

I don't like that.  It takes away from the realism.


What are you talking about?  How can hot starts be unrealistic when it was done in real life?

Offline Ghosth

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Poll: Complex Engine Management
« Reply #117 on: January 15, 2007, 07:47:48 AM »
No, targetware tried this and frankly IMO it sucked.

We have manifold & Rpm, more than that is just going to be too many things to mess with in a fight.

Offline scottydawg

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Poll: Complex Engine Management
« Reply #118 on: January 15, 2007, 08:02:37 AM »
IMO if I want complex engine management, I'll go learn how to fly a plane for real.

Offline FBplmmr

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Poll: Complex Engine Management
« Reply #119 on: January 15, 2007, 08:08:37 AM »
how about it being an option.  if you choose that option it also includes the realism that if you get killed you dont get to play anymore?;)

if yu bail successfully you must walk back to base to fly again .. if you are captured you must spend 3 years hitting the "S" key to indicate yur are tunneling with a spoon to escape captivity.

that would all be super fun!
and it would deter bomb n bails
« Last Edit: January 15, 2007, 08:13:32 AM by FBplmmr »