Author Topic: Triple Buffs Should GO  (Read 10435 times)

Offline SkyRock

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« Reply #135 on: March 20, 2007, 12:07:24 PM »
Quote
Originally posted by Krusty


These numbers were UNHEARD of in the war. Bombers accounted for almost 0% of the enemy fighters downed in the war, but in this game ...??



Is this another one of those Krustyism's????  This is so laughable!  Where does Krusty get his data?  The WWII bubble gum machine down at the local Wal-Mart's???:rofl

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Offline 999000

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« Reply #136 on: March 20, 2007, 12:09:21 PM »
Moot is right ...a dang good fighter pilot can make a bomber pilot look like a fool. Good fighter pilotts can and do kill all 3 of my B17's often.  as a matter a fact Shawk killed my bombers for 6 months without me getting a single kill on him!....ask Him!
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Offline MrRiplEy[H]

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« Reply #137 on: March 20, 2007, 12:14:05 PM »
Often the easyest trick to regain a vulched airfield is to up B17 formations a couple times. Sure you die doing that, but the lazers wipe the sky clean in a couple tries usually where using a fighter would get you killed mercilessly.
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Offline 4deck

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« Reply #138 on: March 20, 2007, 12:14:52 PM »
2 Extra drones for a perk cost. I like that idea. And I really dont want to se much more changed on the bomber. I run bombers everyday. It just stikes me as odd, that the people who dont like em, dont fly em, and  they're the people who want em changed. As far as calibration goes, I thnk it as far as the game goes its right on. I mean half the time, your lining up a shot, and you got a plane on your six, and hes 1.5 out, and your 30 seconds till drop. Usually the plane comes in just about when your ready to drop, or your in the site, and you here the tell tale sounds of cannon. Just to see the Niki 800 out. Sometime you can get your shot off, sometimes you cant. Makes for great game play. I do want to take note of the Play. I want to have fun ina game. Right now I do, so I play. More formations = more guns + Kills, then we would have something to really biatch about. Leave my bombers alone, go pick on the LA already
Forgot who said this while trying to take a base, but the quote goes like this. "I cant help you with ack, Im not in attack mode" This is with only 2 ack up in the town while troops were there, waiting. The rest of the town was down.

Offline jaxxo

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« Reply #139 on: March 20, 2007, 12:19:58 PM »
cmon 99 "blatantly slander" :lol   its not like he said somethin about you personaly.

Offline 4deck

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« Reply #140 on: March 20, 2007, 12:25:01 PM »
While Im at it.

Krusty you play for the nites, I put up mission after mission after mission. I have yet to see you escort me to and from a airfield ina mission uless we happen to come by. I usually pick up a few straglers along the way, when Im on range going hey bud, you mind watching my six, while I blow this mess apart. Anyway this is the point. Im not attacking you Krusty, But I would like you to know how friggin hard it is to get escort. Which is one of the reasons, were going to be supplying our own. If this was a real war, you bet your Arse there would be escort out the ying yang, but people on their kill time dont want to fly 2-3 sectors. Its very difficult. People demand instant gratification. And the play styles just are too hard to get together. Maybe when CT comes out (2 Weeks) well see a change, but for now, The LA is still open for slander. Here I'll start it off. The LA moves to fast. there.
Forgot who said this while trying to take a base, but the quote goes like this. "I cant help you with ack, Im not in attack mode" This is with only 2 ack up in the town while troops were there, waiting. The rest of the town was down.

Offline Krusty

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« Reply #141 on: March 20, 2007, 12:25:38 PM »
As for Skyrock's "comment" (for lack of a better word), ask Tony Williams. How many millions of rounds were fired off for any one single hit (not even a kill!) on an enemy fighter? Hit % from bomber guns was extremely low across the board. Often just the threat of the guns, or the muzzle blast, would scare a fighter off, but that doesn't mean they actually hit the fighter.

Offline FALCONWING

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« Reply #142 on: March 20, 2007, 12:31:37 PM »
Quote
Originally posted by Stoney74
Interesting stats.  I broke this down by the three strat bomber types and included the number one killer of each type, and the corresponding k/d for that type.  For last months (Feb) tour.  Here we go:

B-24

Overall K/D:  12071 Kills / 28870 Deaths = .42 K/D
Biggest Killer:  P-51D 1002 Deaths / 2437 Kills = 2.43 K/D vs. B-24

B-17

Overall K/D:  5144 Kills / 15255 Deaths = .34 K/D
Biggest Killer:  P-51D 434 Deaths / 1222 Kills = 2.82 K/D vs. B-17

Lancs

Overall K/D:  6505 Kills / 23125 Deaths = .28 K/D
Biggest Killer:  P-51D 354 Deaths / 1824 Kills = 5.15 K/D vs. Lancs

Some of the other usual suspects had high K/D against all three, but the P-51D shot down more per type than any other aircraft last month.  Surprising, to me anyway...


This confirms what us LA7 drivers have been saying for minutes...the p51 is a dweeb ride!!!!  Perk the P51!!!!!

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Offline Krusty

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« Reply #143 on: March 20, 2007, 12:35:22 PM »


It is surprising that the p51D surpassed the La7. When did this happen? I *have* noticed a lot of timid P51D pilots lately...

It seems it goes back a frame or two, as well. I wonder if this is because of the arena split, or some other reason?



4deck, check your PM :furious

Offline E25280

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« Reply #144 on: March 20, 2007, 01:35:08 PM »
Quote
Originally posted by Krusty
As for Skyrock's "comment" (for lack of a better word), ask Tony Williams. How many millions of rounds were fired off for any one single hit (not even a kill!) on an enemy fighter? Hit % from bomber guns was extremely low across the board. Often just the threat of the guns, or the muzzle blast, would scare a fighter off, but that doesn't mean they actually hit the fighter.
:rofl :rofl :rofl

You just made a proof against your argument . . .

The buffs in the game are not the problem.  It is the fighters who blindly/fearlessly plow forward toward the buffs that are the cause of the apparent "overly lethal" defensive gunnery.
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Offline Dichotomy

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« Reply #145 on: March 20, 2007, 01:38:12 PM »
JG11 - Dicho37Only The Proud Only The Strong AH Players who've passed on :salute

Offline Krusty

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« Reply #146 on: March 20, 2007, 01:41:14 PM »
No, you've missed the point.

The bombers are not the problem. The formations are not the problem. The slaved guns are not the problem. The excessive speeds at which they always travel are the problem, that force even the best-positioned fighters attacking them into a dead6 position after 1 or 2 attacks, without possibility of repositioning. The guns by themselves are .... annoying as hell, let's say. The reason they are is because the closure rates are absurdly slow. It is impossible to do more than 1 "slashing" attack without a 5-10 minute "reposition" in this game, simply because they are too fast. Realistically, if bombers were this effective in the war they'd never have needed escorts to Berlin. Realistically daylight operations were cancelled until they COULD get escorts, because they were being decimated horribly.

In this game, it's a perverse representation of what bombers could ever pull off. I'm of the opinion the main reason behind this is the speed the bombers travel.
« Last Edit: March 20, 2007, 01:43:23 PM by Krusty »

Offline Lusche

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« Reply #147 on: March 20, 2007, 02:05:24 PM »
Quote
Originally posted by Krusty
even the best-positioned fighters attacking them into a dead6 position after 1 or 2 attacks, without possibility of repositioning.  


This is complete nonsense, especially the "no possibillity of repositioning" phrase.
Most of my attacks on buff formations take much more than 1-2 attacks. Usually 4-8 (Im not that good at shooting). But I almost never end on their dead6. (IF I do, I usually pay the price for getting lazy & careless)

In fact the fighter pilot like this
Quote
Originally posted by Krusty
 "After 1 attack, due to the increased speed of the bombers, you will fall behind into a tail chase, even if you weren't there to begin with. If you have enough surplus speed or alt you might make 2 attacks before being a sitting duck behind the bombers."
 


falls clearly into the "dumb" category.

If you dont have the speed and alt to begin with, gain it! I always wonder why pilots climb for 5 minutes to catch a bomber formation, don't spend the 1-2 minutes extra time to set up their attack.

And if you lose momentum after 1 or 2 slashing attacks, just gain a bit altitude again. There is no reason you have to end on a buffs 6 o clock.

Buffs are defenitely traveling much faster in game than in real life, which makes attacks more difficult on them.
But your arguments in regard to fighter attacks on them in game do border on ridiculousness...
« Last Edit: March 20, 2007, 02:08:21 PM by Lusche »
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Offline Tilt

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« Reply #148 on: March 20, 2007, 02:15:46 PM »
I find bombing easy........... with E6B up I can make every bomb count from any alt you want to name...............

Formations mean that I can knock out small and medium fields in two passes......every time.

Yet I see some folk who miss by so much I cannot understand why................. I just assume they are not attempting to calibrate at all.

I find gunning from a bomber troublesome............ for some reason my lead shooting ability is totally rubbish.......... which is wierd cause I am a good clay pigeon shooter but in AH my ability to shoot has always been very poor.

Equally I have the same problem killing buffs........... basically I cannot knock out a full formation.......... my sights have to spend time "locked on" to achieve any thing near serious damage and that means only one thing............ I can spend loads of time doing sweep passes and straffing wings etc as I do......... however usually a few bits fall off and I run out of ammo before the bomber falls out the sky........
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Offline Krusty

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« Reply #149 on: March 20, 2007, 02:21:39 PM »
Lusche, I disagree. The only thing ridiculous about it, is that the entire gameplay dynamic of the bombers is geared so that the majority of all attacks WILL be dead 6. The main reason is the speed they fly at.

It may very well take 5 to 10 minutes to get above and in front of the bombers after a split-second, slashing attack, that may or may not land any hits at all. Rinse and repeat. Meanwhile, said bombers go from "edge of radar" to "bombs away" in less than 5 minutes. That means you have almost no chance of stopping them, even if you're already in position at alt waiting for them. In the time you waste to get back in front of them, they have already disabled your airfield, have flown back out the other side of DAR, and are heading home to land.

I find *THAT* ridiculous.


Maybe bombers wouldn't be such a problem, even WITH speed, if we had a third dar bar, below the red there should be a yellow. The yellow shows up regardless of where it is on the map, and only shows heavy bombers. Then folks could see bombers well outside of dar circle range and get into position well in advance. That would afford at least ONE attack before degenerating into a tail chase. Realistically these things had all the stealth of a garbage truck outside your window at 2 AM. In this game, they go undetected until they're already un-stoppable.

By unstoppable I mean you can't prevent them from getting to the target. The only thing you can hope for is to shoot them down after they drop.