LOL Hub, am I speaking chinese or what?
You:
if I'm understanding you, you're asking for 5 plane formations with no other changes.
Me:
Bombers need these: [color=dark red]more dispersion, a slightly more difficult calibration that doesnt give new players too hard a time (btw fighter flying is tougher to learn than bombers), but rewards perfect handling, less perfectly smooth gunner aim and ride in the air, [/color]and to offset all these, two more drones, if the netcode etc can take it.
You: A calibration routine simple enough that new players can do it without difficulty?
Me: a slightly more difficult calibration that doesnt give new players too hard a time (btw fighter flying is tougher to learn than bombers), but rewards perfect handling,
If you can't blindly hit something with 90,000 pounds of ordnance, it can't be hit at all. Do you really think 5 planes will result in any less divebombing, sinking of CVs, or trashing of fields? With that much ord, there's no way 90% of those guys are even going to bother calibrating.
I didn't mention it in this thread, but divebombing should be fixed.. Hitech has said he was looking for a good method. Bombs detonating when jerked too hard.. or not releasing, etc.
Sinking less CVs is not the problem. Hubs are you just biased towards fighters at the expense of bombers?
I said 2 extra drones
IF we had the aformentionned modifications (dark red text) properly weighed to balance it all towards less bomber laser accuracy.
And what does being killed by a player with years of experience have to do with being able to wipe out a field in one pass on autopilot without having to do anything?
Who said anything about razing a field like that? I didn't; are you starting to speak for me now? I never asked for such easy bombing, in fact, I said
three times already the more difficult things I would add bombers, so that they can't do just what you say in the above quote, nor gun you down as if they were shooting and flying on a perfectly smooth platform.
HT says that their goal is the make sure the most people have the most fun possible, but bombers allow the least people to have the best chance to affect the most people, with the least effort. Explain to me how that's good. I'm not seeing how it can be. [...]
The guys like lev worked at it, they practiced and setup controls and worked on tactics and gunnery.
Which is what I suggest bombers get, a longer learning curve with not too stiff an initial slope.
Unless I should understand you're just intent on a strawman refutal?
HT says that their goal is the make sure the most people have the most fun possible, but bombers allow the least people to have the best chance to affect the most people, with the least effort. Explain to me how that's good. I'm not seeing how it can be.
It's not good, but then it's not exactly
true either. All you have to do is take 2 people per formations to kill the buggers. It would not be
true at all, if the things I suggested (dark red text if you forgot again) and others like those EagleDNY suggested would be implemented.
"fail to adapt beyond simple furballing". Oh, please. Stick to speaking of things that you actually know something about. This topic doesn't seem to be one of those things.
Don't start with the woe-is-me bleeding heart cryin please

I respect you, I hope it's mutual, so keep in mind we're discussing things here, not looking for some stupid bickering like others have already tried in this and 98,246 threads before it.
And Hubs, I know about Furballing at least as much as you do, so I am qualified to say it doesn't take much effort from a gang of furballers to kill as many as 4-5 formations.
And all three of EagleDNY's suggestions are good, but #3 is really worth telling Hitech about.. Although it still wouldn't fix near-90degree divers.