Author Topic: ENY, Uncap bases, ETC, discussion.  (Read 3299 times)

Offline FBplmmr

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ENY, Uncap bases, ETC, discussion.
« Reply #75 on: May 06, 2007, 12:02:15 PM »
the one reason I didn't join ah1 was because when I read that you had to build a
certain amount of points to fly certain planes that seemed way to arcade-like.

now I see that it actually does serve a purpose and it does not bother me at all.

eny does not bother me either... in fact it forced me to fly some other "lessor" rides that i enjoy now as well. :aok

if it gets to the point where the only thing you can up is a porta-jon, then it may be time to switch sides or arenas.


maps -I don't give a flip about them.   they all look pretty from the air!

the smaller ones do make it more likely that 2 milkruns may actually
intersect and by golly some aircombat may break out!

My favorite maps are the ones with the big red bars in the squares!
:p


pieper --- has achieved the forum equivalent of a "HO" --- repeatedly... no style... no skill just the same "HO" over and over:lol

Offline ghi

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« Reply #76 on: May 06, 2007, 12:09:17 PM »
i understand the need for arena split but imop, the low caps are killing the MM flavour  of this game, there souldn't be caps under 300/arena if you still consider this massive multy
 
1 euro=1.35 $, and moving up
a lot more euro players would aford to pay 12 Euro for this game

But i don't understand the bussines side :--Why does HTC kill Euro market with 120 caps at prime euro time and 420 players /arena caps at US prime time!?  420 caps means total diferent massive multy taste and fun, for same $$,

 It's like we both order and pay 15$ for  steak and baked potatoe, but the Euro time player recived the sour cream only

  i consider very unfair threatment ,spreding 300  Euro prime time players in 4 arenas with SUPERunbalanced poor quality gaming
« Last Edit: May 06, 2007, 12:15:53 PM by ghi »

Offline pictolrac

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« Reply #77 on: May 06, 2007, 12:13:23 PM »
Quote
Originally posted by ghi
i understand the need for arena split but imop, the low caps are killing the MM flavour  of this game, there souldn't be caps under 300/arena if you still consider this massive multy
 
1 euro=1.35 $, and moving up
a lot more euro players would aford to pay 12 Euro for this game

But i don't understand the bussines side :--Why does HTC kill Euro market with 120 caps at prime euro time and 420 players /arena caps at US prime time!?  420 caps means total diferent massive multy taste and fun, for same $$,
 It's like we both order and pay 15$ for  steak and baked potatoe, but the Euro timer player recived the sour cream only

  i consider very unfair threatment ,spreding 300  Euro prime time players in 4 arenas with SUPERunbalanced poor quality gaming


Now this does make sense - Half the time I have to wait until somenoe gets killed and THEN and ONLY THEN can I enter the aren - I pay for ths sevice so why should I be DENIED this service?

Offline Connery

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« Reply #78 on: May 06, 2007, 12:23:58 PM »
With regards to all this HTC feels having one big arena was making a harsh community. HTC have no control over how the community forms, after all, we the players are the community not HTC.

ENY sux get rid of it imo (and I'm entitled to it). and can we please have 1 big arena again ?? pretty please... ???

Offline Kev367th

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« Reply #79 on: May 06, 2007, 12:37:05 PM »
Quote
Originally posted by Bronk
How would you like it if your fav football (Soccer) team only got 2/3 players to the other sides full squad? Would that be fair?
This is a game and games are suppose to be fair.



Bronk


Agreed, but you don't get them AFK though!!!!

I used a perfect example form last week in my "auto-logoff" thread -

Something around -
6 knits, 7 rooks, 14 bish (1/2 of which were AFK)

So instead of nice even numbers we were getting hammered by ENY.

To use your analogy - Soccer 11 v 11 with one side only with 5 or 6 men actively engaged in the game.

Don't get me wrong the ENY idea is good, but it needs a LOT of tweaking and other changes to make it actually represent active players.


Arena split - Used to it now, maybe needs a check to prevent the same map being up in both LW arenas.

Maps - yup we need more, and dump Uterus.

[edit] Was thinking about AFK - If it was moved from the radio screen to the tower screen you could -

1) If selected - a check added to prevent you spawning GV or upping plane
2) Once deselcted normal ops are possible.

AFK players could then be removed from ENY calculations safely.
« Last Edit: May 06, 2007, 12:47:39 PM by Kev367th »
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Offline crockett

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« Reply #80 on: May 06, 2007, 01:05:18 PM »
Just to give an example how ENY can make things unbalanced. Last night 3 or 4 of us were trying to capture a vbase and our ENY was @ 15 I think. (wasn't because of in flight numbers, but because of tower dwellers)

The other team had about 4 or 5 guys defending their base and were almost always in Tigers because their side was the overall low ENY team.(so Tigers were very cheap) The fight was equal in numbers but they had the advantage of having Tigers and we couldn't get the same advantage. So with no Sherman in the arena the only thing we could use were t34's or panzers against 4 tigers at a choke point. Hell at one point last night we couldn't even up Panzers because of ENY.

So even though the in flight numbers were almost always the same, the ENY made the fight unfair for the team that is "supposed" to have the larger numbers advantage.

I have no issue fighting Tigers in a Panzer but common it does get a bit ridiculous at times especially off peak hours. When you are on a map like what is playing at the blue arena, there is no sneaking around. So you have to fight head to head where 3 panzers don't stand a chance in hell against 4 tigers.

So tell me how it's supposed to even up the fight when the actual numbers fighting are almost the same, but I have to hit the other guy 3 to 5 times to kill him and he only has to hit me once.

Any other map I could go around and flank them, but not on this map it's not possiable. So the only fight is a head to head fight where Panzer's don't stand a chance.

I went from having a 1.9 kill to death ratio down to a 1.4 and dropped out of the top 100 in GV's because ENY makes things so even.

If you are going to base ENY on overall numbers, then it should be based off the average in flight numbers or the tower dwellers need to get the auto boot after 15 20 mins of being AFK.
"strafing"

Offline The Fugitive

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« Reply #81 on: May 06, 2007, 02:45:00 PM »
Quote
Originally posted by painkilr
Complaints regarding ENY, map size, and map selection (or in this case the lack thereof) should be voiced and I think HTC should conduct polls and post results to find out what customers really want and acknowledge that voices have been heard.   Last time I sent an email to support I never got a response.  Does HTC even read these rants or emails to support?  

Are there any other good war based flight sims out there?  Perhaps healthly competition is what this game needs to improve.


.....and Im sure if you and the other whiners were to all write into FORD motor co, they would be more than happy to let you design the next Mustang !!!

LOL!!! welcome to the real world little boys !

Offline gpa3

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« Reply #82 on: May 06, 2007, 03:00:19 PM »
Ford Motors sure fixed that golf course patch from hell fast for some reason didn't they noob?

Offline CAV

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« Reply #83 on: May 06, 2007, 03:06:36 PM »
Quote
If you are going to base ENY on overall numbers, then it should be based off the average in flight numbers or the tower dwellers need to get the auto boot after 15 20 mins of being AFK.


Also.... players in Tank Town and Fighttown (if we ever get another FT) zones should not count toward overall ENY number. The fight going on in the TT/FT zones don't have anything to do with the main battle areas.

CAVALRY
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Offline gpa3

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« Reply #84 on: May 06, 2007, 03:09:50 PM »
And another observation...

Why is it that people in the minority usually call people in the majority whiners?

Everyone was a whiner when they complained about the dark green golf course /windmill-hiding / tank-town-vulching update.

Until someone ran a poll and found that 80% disliked the dark green golf course.

So are the 80% who voted against the golf course still whiners?

Yes or No?

Offline FiLtH

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« Reply #85 on: May 06, 2007, 03:12:44 PM »
The thing is if the arenas are capped at 300, there would be times in the day where Orange would have 300 and Blue would have 15. That would be far worse than 170 in each.

  The main issue I have with the game right now is the lack of maps. People said some are too big for arena play. It wouldnt bother me a bit to see them reset on Weds. as they did before. Atleast we saw alot more maps.

  The map with the big white mountain, and Mid mesa are like taking off in fish bowls and spending a good deal of time just swimming out of them.

  Id like to see maps with bases atop highlands instead of surrounded by mountains. Also Id like to see lagoon for port locations. A little detail would go along ways.

~AoM~

Offline pluck

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« Reply #86 on: May 06, 2007, 03:25:08 PM »
Quote
Originally posted by Connery
With regards to all this HTC feels having one big arena was making a harsh community. HTC have no control over how the community forms, after all, we the players are the community not HTC.

ENY sux get rid of it imo (and I'm entitled to it). and can we please have 1 big arena again ?? pretty please... ???


True to an extent, but the rules and conditions created for the environment we play in heavily influence the community.  For example, if there was no way to report abuse or hold people accountable for certain actions, then what path might you expect the community to take.  People who get fed up will leave, but you are left with a certain type of person....is that desirable?

The way I see it, HTC created a game that he would enjoy, and that other people will enjoy.  Those who do not enjoy it will leave.  I don't think you are going to make a sound case that HTC should change his vision when you say that teams should be unbalanced, you should have no restriction on how you play, even though it clearly affects a large group in a negative way.  

As far as arena's and European players, I thought there was a thread awhile ago addressing this issue, and HTC was weighing in on suitable options and suggestions, other than go back to 1 arena.
« Last Edit: May 06, 2007, 03:29:17 PM by pluck »
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Offline whiteman

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« Reply #87 on: May 06, 2007, 03:25:45 PM »
Quote
Originally posted by KTM520guy
One thing I have never understood is how can you balance game play using raw numbers? If your a bish half of your players are dolts to start with. Should they be counted?


:rofl  as funny as that is it's true, atleast when i get on it is. Getting rail roaded to 6 bases withtin 4 hours of a new map has me convinced that we need uncapturable bases or only two countries.

Offline SlapShot

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« Reply #88 on: May 06, 2007, 04:03:15 PM »
Quote
Originally posted by KTM520guy
I've seen hocky games where a team could still defend and also score while being down one or two men.  Forcing even numbers per side will never have the  effect your looking for.


Bad analogy ... men are only off the ice for a limited amount of time. The chances of the penalized team scoring, or defending against a score, are no where near the chances that the team with the extra player(s) has to score.

Percentages are heavily in favor for the team with the extra players.
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Offline KTM520guy

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« Reply #89 on: May 06, 2007, 04:05:07 PM »
Quote
Originally posted by FiLtH
The thing is if the arenas are capped at 300, there would be times in the day where Orange would have 300 and Blue would have 15. That would be far worse than 170 in each.

  The main issue I have with the game right now is the lack of maps. People said some are too big for arena play. It wouldnt bother me a bit to see them reset on Weds. as they did before. Atleast we saw alot more maps.

  The map with the big white mountain, and Mid mesa are like taking off in fish bowls and spending a good deal of time just swimming out of them.

  Id like to see maps with bases atop highlands instead of surrounded by mountains. Also Id like to see lagoon for port locations. A little detail would go along ways.


It would be nice to only have one Late War arena when numbers are small. When the numbers reach a certain point then split them. I was in Late War Blue earlier and only 40 bish were on. Nothing was happening. No attacks, no defense. Lots of fun there:huh Made a quick jump to Orange where the action was.

As far as maps go, the current selection of small maps suck. They were not any good last year, not good this year, and will not be good next year when we are still stuck with them. I fear the chances of the large maps (the only good maps) coming back is near or at 0%. I don't even think a dump truck full of cash parked on steps of the Hitech offices would bring them back.

The thing we can do is choose to play or not to play. The game is not as good as it was but it is as good as it's going to get.
Everything King Midas touches turns to gold. Everything Chuck Norris touches turns up dead.