NoBaddy, I don't see what's not to understand? It seems clear enough to me...
Please allow me to expand... maybe you will gain some insight into the point I was trying to make in my original (and in subsequent) post(s)
Carrot: Giving players a benefit like reduced cost for perk rides or a perk point multiplier that is ridiculously high... A REASON to WANT to go into the underpopulated arena.
Stick: The current system of FORBIDDING players to log in to the arena of their choice.
The Stalininst reference was apt. For example, if you wanted to purchase a car in the old Soviet Union, you were RESTRICTED to buying a Volga or Moskivitch. {our underpopulated arena} You also had to wait 5-10 years for delivery and were FORBIDDEN from buying the BMW or Mercedes Benz {the arena that your squad is flying in} that you REALLY wanted.
Seem a little clearer now?
There is no "carrot" when it comes to balancing the population between 2 arenas ... and there shouldn't be.
HTC has defined population parameters between 2 arenas that, in theory, will cause the population between the 2 arenas to grow in parallel.
Now, you want to induce a "carrot" so that those who want to get into the "over populated" arena will feel better going into the "under populated" arena.
You are missing an important aspect tho ... each arena is it's own entity with it's own internal population dynamics ... not connected to the other arena's internal population dynamics.
Lets look at it this way and don't nit pick my numbers ... they are just being used as an illustration.
Orange is locked out with ... 450/250
Blue is ... 150/180
Now the guys in Blue are fighting their own internal battle against each other and could care less what is transpiring in the Orange arena, after all, some do make the Blue arena their "home" arena.
Now, the Blue has 25 Bish, 100 Knights, 25 Rooks ...
With your idea, because Orange is locked out ... magically, perks rides are ridiculously low and perk multipliers are ridiculously high for ALL in that arena.
How is that fair for those fighting their own "war" within the Blue arena ? ... Why, because Orange is locked out, should the dynamics of the fight that is going on in the Blue arena (ENY) be ignored, to appease those who can't get into the Orange arena ?
If people would get beyond the ... "it's all about me" ... and start to think about the "whole" in regards to this topic ... then there would a lot less angst and the need to post on this topic.
The numerical balancing of the arenas, along with ENY within an arena, have been created with the "whole" in mind, to make the game more enjoyable for the "whole", knowing that it will never satisfy the total "whole", because some will always think ... "it's all about me" ... no matter what solution is implemented.