Author Topic: Arena caps are...  (Read 12835 times)

Offline Squire

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Re: Arena caps are...
« Reply #15 on: June 21, 2008, 06:56:15 PM »
Oh look, another arena limits thread, cool, but this one has really huge letters.
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Offline NoBaddy

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Re: Arena caps are...
« Reply #16 on: June 21, 2008, 07:01:19 PM »
Some folks simply aren't happy unless they are complaining about something.  :frown:
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Offline Blooz

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Re: Arena caps are...
« Reply #17 on: June 21, 2008, 07:16:41 PM »
MajTissue has 46 disco's in the last three tours.

Where do you live? Antarctica?

It isn't the servers. It's your tin cans and string internet connection.

Dump your ISP and get something 21st century.
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Offline Connery

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Re: Arena caps are...
« Reply #18 on: June 21, 2008, 07:18:00 PM »
I don't think many liked or like the arena caps. I am one of them.

Offline Mak333

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Re: Arena caps are...
« Reply #19 on: June 21, 2008, 08:22:39 PM »
The servers aren't an issue. I've seen over 500 on the Titanic Tuesday map alone with no problems. I would however like to see the caps done away with altogether.

I've seen over 700 3 or 4 years ago in AH1.  Why the cap on the two servers?  What was wrong with having Titanic Tuesday every single day of the week in the first place?  Everyone was having a good time on FesterMA and Pizza until someone with a "better" idea came along and ruined all of the hording fun.

HTC:

I would like my SMALL maps back
I would like my original Main Arena back.  Unless I have two accounts and 4 hands, I don't need 2 Main Arenas.
If you choose to have 2 Main Arenas, get rid of the constantly updating limiters and let people fly where they want to fly.
Mak

Offline Alky

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Re: Arena caps are...
« Reply #20 on: June 21, 2008, 09:04:14 PM »
If you choose to have 2 Main Arenas, get rid of the constantly updating limiters and let people fly where they want to fly.
This I have to agree with, the limiters tend to limit squads from flying together from time to time :(
Having a different map in each arena would help to get people to migrate to a different arena without the need for limiters.  :rolleyes:
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Offline The Fugitive

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Re: Arena caps are...
« Reply #21 on: June 21, 2008, 10:15:14 PM »
Its already proven that a single arena doesn't work any more, that is why they only let it happen one night a week (the slowest night of the week btw) Servers are NOT the problem, the ones they use right now don't even run at 10% capacity (posted by Skuzzy, search for it).

Majissue, and Mak, whats the "better idea"? Remember a single arena has been proven unhealthy. What would you do if it was your business?  Its not just a game to HTC, its a business, and a livelyhood. What would you do?


.......... I mean besides complain.   :D

Offline 21Guns

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Re: Arena caps are...
« Reply #22 on: June 21, 2008, 10:36:07 PM »
what do you guys mean by unhealthy?

Offline NoBaddy

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Re: Arena caps are...
« Reply #23 on: June 21, 2008, 10:47:11 PM »
what do you guys mean by unhealthy?

Not conducive to retaining players. The MA we had was, generally, a social cesspool.
« Last Edit: June 21, 2008, 11:02:44 PM by NoBaddy »
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Offline wrongwayric

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Re: Arena caps are...
« Reply #24 on: June 22, 2008, 12:51:51 AM »
As much as i think this thread is doomed i have to agree he has a point. It really gets frustrating from a squad stand point to come on to fly your squad night and your squad is in blue but due to the arena caps you can only go to orange or to MW. After 2 hours of waiting to try to get in to fly with your squad you tend to give up in total frustration. The suggestion that your squad switch to that arena doesn't wash as some of the squads are large enough that this is impractical to do just so one player can join in.

Unfortunately i don't have the solution, but i really don't think it's a server size issue, but more of an issue with the amount of info that can be transferred over the net back and forth with that many people on. I know titanic tuesdays IMO are horrible for lag/warpage and such just due to the amount of people and info being shuttled back and forth across the ether net.

I just look on the bright side though. At least i'm not on dial-up anymore. :D

Offline Squire

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Re: Arena caps are...
« Reply #25 on: June 22, 2008, 06:19:42 AM »
"The MA we had was, generally, a social cesspool."

Too late, they have escaped and are now breeding prodigously :lol
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Offline thndregg

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Re: Arena caps are...
« Reply #26 on: June 22, 2008, 08:37:59 AM »
MajTissue has 46 disco's in the last three tours.

Where do you live? Antarctica?

It isn't the servers. It's your tin cans and string internet connection.

Dump your ISP and get something 21st century.

Easy on this request, bud. I for instance don't earn enough to afford satellite internet, which I hear sucks for this game anyway. I'm stuck with dial-up and waiting for my "soda-straw" outfit to string the last half-mile of DSL cable to my location. Be careful when you just jump in there asking for someone to buy something better.
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Offline KTM520guy

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Re: Arena caps are...
« Reply #27 on: June 22, 2008, 09:05:38 AM »
"The MA we had was, generally, a social cesspool."

I don't think the size of the MA had anything to with it's health. The blame is to be put solely on the people in it.
Everything King Midas touches turns to gold. Everything Chuck Norris touches turns up dead.

Offline The Fugitive

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Re: Arena caps are...
« Reply #28 on: June 22, 2008, 09:24:07 AM »
As much as i think this thread is doomed i have to agree he has a point. It really gets frustrating from a squad stand point to come on to fly your squad night and your squad is in blue but due to the arena caps you can only go to orange or to MW. After 2 hours of waiting to try to get in to fly with your squad you tend to give up in total frustration. The suggestion that your squad switch to that arena doesn't wash as some of the squads are large enough that this is impractical to do just so one player can join in.

Unfortunately i don't have the solution, but i really don't think it's a server size issue, but more of an issue with the amount of info that can be transferred over the net back and forth with that many people on. I know titanic tuesdays IMO are horrible for lag/warpage and such just due to the amount of people and info being shuttled back and forth across the ether net.

I just look on the bright side though. At least i'm not on dial-up anymore. :D

I always thought that the point of "squad ops" was to fly together as a squad. I know the squad I was in the longest (444th Air Mafia) was very tight. If training was called for on ops night we all went to the training area, or dueling arena for squad KOTH. The point was to fly TOGETHER. Even these days, when SAPP gets together rule of thumb is the arena without the cap, lowest populated country. Again, the idea is to fly TOGETHER.

The caps are a problem if you make them a problem.

It looks to me that they are running 3 servers.

Early, Mid, Late War Orange Main Arena Server Address: 206.16.60.39
Axis vs Allies, Training, Dueling, Late War Blue: 206.16.60.41
Special Events: 206.16.60.38

So it doesn't look like its a technical issue.

The hordes were rampant in the old "1 arena" era, now they are just annoying. With the school kids here the only way they know how to play an on line game is like a first person shooter. Get as big a gang as you can and roll through the areas as fast as you can respawning in the middle of a fight dieing hundreds of times an hour. This breeds hordes. If HTC went back to a single arena that is all you would have. The hard core WWII enthusiast would leave in droves, and after the "summer fun" the kiddies would leave and HTC would have 12 people flying, not really good for business.   

Offline straffo

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Re: Arena caps are...
« Reply #29 on: June 22, 2008, 09:35:34 AM »
Arena cap one of the reason I've started play less and less