Author Topic: Arena caps are...  (Read 16958 times)

Offline DMBEAR

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Re: Arena caps are...
« Reply #150 on: October 12, 2008, 11:54:18 AM »
I rather doubt that ! Your here complaining how you can't fly with your squad now. If your squad won't switch to the "other arena" now what are the chances of it switching to one with only 19 people in it?

Doubt all you want.  If there was a max cap i would understand why i could not get in.  As long as that cap goes up and down I wont.  Get it?

Offline The Fugitive

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Re: Arena caps are...
« Reply #151 on: October 12, 2008, 12:08:06 PM »
Doubt all you want.  If there was a max cap i would understand why i could not get in.  As long as that cap goes up and down I wont.  Get it?

nope, because as long as the cap fluctuates it makes it more fair for more people. More people can get into the arena they want. I don't see why you can see that.

Offline DMBEAR

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Re: Arena caps are...
« Reply #152 on: October 12, 2008, 12:18:50 PM »
nope, because as long as the cap fluctuates it makes it more fair for more people. More people can get into the arena they want. I don't see why you can see that.

Don't see why you can't see that a max cap ALLOWS people get into that arena unless it's full, while a fluctuating cap KEEPS PEOPLE OUT at times they want to get in for no apparent reason.  What I can't see is why can't it stay open untill it is full?  Open means you can get into the arena.  Closed means you can't.  Fluctuating means sometimes you can't get in.  Max cap means you can get in untill it is full.  If it is full, you cant get in.  If it is not full, you can get in.   :rolleyes:

Offline DMBEAR

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Re: Arena caps are...
« Reply #153 on: October 12, 2008, 12:22:35 PM »
btw

orange 209/100
blue 107/250
 :rolleyes:

Offline The Fugitive

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Re: Arena caps are...
« Reply #154 on: October 12, 2008, 12:26:53 PM »
OK every night you log in orange is at its cap, and blue has 50-100 people for the hour of so you have to play. This goes on for weeks because you log in about the same time as always due to your real life schedule. So for weeks you get to play in an under populated arena happy in the knowledge that its ok that the other arena is full up.


....or we have floating caps and you get to fly in orange with the rest of your squad 4 out of 7 nights for weeks. Which is better, some or never? :rolleyes:

Offline DMBEAR

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Re: Arena caps are...
« Reply #155 on: October 12, 2008, 12:30:43 PM »
OK every night you log in orange is at its cap, and blue has 50-100 people for the hour of so you have to play. This goes on for weeks because you log in about the same time as always due to your real life schedule. So for weeks you get to play in an under populated arena happy in the knowledge that its ok that the other arena is full up.


....or we have floating caps and you get to fly in orange with the rest of your squad 4 out of 7 nights for weeks. Which is better, some or never? :rolleyes:

I would like to see this
Orange 250/800
Blue 70/800

Then I can go to orange or blue..............Get it?

Offline The Fugitive

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Re: Arena caps are...
« Reply #156 on: October 12, 2008, 12:36:22 PM »
Its never going to happen. I think HTC cap limit is in the 450-500 area. After that the arena game play becomes unhealthy and hurts subscription rates so he won't go above it. And its already been proven that people will ...much like lemmings pile into one arena until it hits its cap. So with an average of 600 people loggin in on a normal US prime time 500 will be in one arena, and the other 100 will be complaining about NOT being able to get in. With floating caps there is only a few complaining instead of the 100..... Get it?

Offline DMBEAR

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Re: Arena caps are...
« Reply #157 on: October 12, 2008, 12:40:46 PM »
Its never going to happen. I think HTC cap limit is in the 450-500 area. After that the arena game play becomes unhealthy and hurts subscription rates so he won't go above it. And its already been proven that people will ...much like lemmings pile into one arena until it hits its cap. So with an average of 600 people loggin in on a normal US prime time 500 will be in one arena, and the other 100 will be complaining about NOT being able to get in. With floating caps there is only a few complaining instead of the 100..... Get it?

If you open them both up, what is the complaint HTC would receive?  If you can get into either one, WHAT WOULD BE THE PROBLEM? :D

Offline SlapShot

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Re: Arena caps are...
« Reply #158 on: October 12, 2008, 12:46:39 PM »
Get it?

Some will NEVER get it ... get it ?  :D
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Offline DMBEAR

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Re: Arena caps are...
« Reply #159 on: October 12, 2008, 01:04:11 PM »
Tell me if this sounds right.

There is a max amount of players where gameplay starts to become compromised.

Why not have the cap be set to that and not fluctuate?

Offline Warspawn

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Re: Arena caps are...
« Reply #160 on: October 12, 2008, 03:17:56 PM »
After that the arena game play becomes unhealthy...

That's so ambiguous it hurts.  How does one decide it's unhealthy?  For you?  For me?  For goodness' sake, don't try to decide what's fun for me.  Or for others.  Your opinion is that the arena game play becomes "unhealthy" (wtf is this being used here in this context for, anyways?  I feel like I'm reading a cigarrette package or something...)  when there are large numbers playing.

Me, for one, over the last 8 years of playing and paying for AH (and AW, WB...) found the funnest days were the ones where there were tons of people on, with fights all over the map.  You had HQ raids going, huge pork missions launching from behind the lines trying to stop an advance, multiple CV engagements, formations of buffs and fighters launching to intercept...  And some crazy furballs with players from all three sides going at it.  Heh, I think my first major upgrade to a pc was because I wanted faster framerates and better detail in AH back shortly after Y2K.

I still find Tuesday to be the most fun day for me, because virtually all of my friends are in one spot, and we're able to play together without limits in a late war setting.

Unhealthy?  Meh, maybe in your opinion, but sometimes those kind of things are actually the most fun.  You know, fast cars, unsafe sex, a good whiskey...
« Last Edit: October 12, 2008, 03:20:44 PM by Warspawn »
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Offline 999000

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Re: Arena caps are...
« Reply #161 on: October 12, 2008, 03:36:57 PM »
999000<----------agrees with Warpawn...I've played the game for a while now...and seriously I still have now clue what unhealthy is???
I've seen people complain about the same things regardless of area size ..like HO's but thats another thingy that I don't understand?
<S> 999000

Offline DMBEAR

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Re: Arena caps are...
« Reply #162 on: October 12, 2008, 06:41:10 PM »
That's so ambiguous it hurts.  How does one decide it's unhealthy?  For you?  For me?  For goodness' sake, don't try to decide what's fun for me.  Or for others.  Your opinion is that the arena game play becomes "unhealthy" (wtf is this being used here in this context for, anyways?  I feel like I'm reading a cigarrette package or something...)  when there are large numbers playing.

Me, for one, over the last 8 years of playing and paying for AH (and AW, WB...) found the funnest days were the ones where there were tons of people on, with fights all over the map.  You had HQ raids going, huge pork missions launching from behind the lines trying to stop an advance, multiple CV engagements, formations of buffs and fighters launching to intercept...  And some crazy furballs with players from all three sides going at it.  Heh, I think my first major upgrade to a pc was because I wanted faster framerates and better detail in AH back shortly after Y2K.

I still find Tuesday to be the most fun day for me, because virtually all of my friends are in one spot, and we're able to play together without limits in a late war setting.

Unhealthy?  Meh, maybe in your opinion, but sometimes those kind of things are actually the most fun.  You know, fast cars, unsafe sex, a good whiskey...
  :aok

999000<----------agrees with Warpawn...I've played the game for a while now...and seriously I still have now clue what unhealthy is???
I've seen people complain about the same things regardless of area size ..like HO's but thats another thingy that I don't understand?
<S> 999000
  :aok


Offline The Fugitive

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Re: Arena caps are...
« Reply #163 on: October 12, 2008, 10:25:09 PM »
That's so ambiguous it hurts.  How does one decide it's unhealthy?  For you?  For me?  For goodness' sake, don't try to decide what's fun for me.  Or for others.  Your opinion is that the arena game play becomes "unhealthy" (wtf is this being used here in this context for, anyways?  I feel like I'm reading a cigarrette package or something...)  when there are large numbers playing.

Me, for one, over the last 8 years of playing and paying for AH (and AW, WB...) found the funnest days were the ones where there were tons of people on, with fights all over the map.  You had HQ raids going, huge pork missions launching from behind the lines trying to stop an advance, multiple CV engagements, formations of buffs and fighters launching to intercept...  And some crazy furballs with players from all three sides going at it.  Heh, I think my first major upgrade to a pc was because I wanted faster framerates and better detail in AH back shortly after Y2K.

I still find Tuesday to be the most fun day for me, because virtually all of my friends are in one spot, and we're able to play together without limits in a late war setting.

Unhealthy?  Meh, maybe in your opinion, but sometimes those kind of things are actually the most fun.  You know, fast cars, unsafe sex, a good whiskey...


unhealthy was decided by HTC. I spell it out real slow for you. Big arenas having over 500 people caused poor game play in which many people canceled their subscriptions. Less subscriptions means less money for HT'c fuel bill for his RV8 Spilting the arenas makes for better game play and LESS people cancel their subscriptions which means MORE money for HT to put toward his fuel bill for his RV8. Seeing HT runs the company, and we are taking about HIS money, I'm thinking he can decide whats unhealthy and whats not.

If you open them both up, what is the complaint HTC would receive?  If you can get into either one, WHAT WOULD BE THE PROBLEM? :D

the complaint would be that the 100 people couldn't get into the arena with 500 people.  I'll try to make this easy to figure out too.... old way 100 people complaining, new way only a few people complaining. HTC doesn't have to listen to so many complaints.

Offline DMBEAR

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Re: Arena caps are...
« Reply #164 on: October 13, 2008, 12:51:19 AM »

unhealthy was decided by HTC. I spell it out real slow for you. Big arenas having over 500 people caused poor game play in which many people canceled their subscriptions. Less subscriptions means less money for HT'c fuel bill for his RV8 Spilting the arenas makes for better game play and LESS people cancel their subscriptions which means MORE money for HT to put toward his fuel bill for his RV8. Seeing HT runs the company, and we are taking about HIS money, I'm thinking he can decide whats unhealthy and whats not.

the complaint would be that the 100 people couldn't get into the arena with 500 people.  I'll try to make this easy to figure out too.... old way 100 people complaining, new way only a few people complaining. HTC doesn't have to listen to so many complaints.

Ok, I'll go your speed

 

I'll refer to the actual #'s that started this post...
271/100 orange
97/150 blue

Tell me again why Orange should be locked.