Author Topic: Adjustment to Scoring (idea)  (Read 10074 times)

Offline LilMak

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Re: Adjustment to Scoring (idea)
« Reply #225 on: July 30, 2008, 04:27:26 PM »
I like the idea of the 30 second rule or something similar as argued in this thread. It would be nice to see it implemented in some fashion for a trial period to see what the effects would be. I think it could have unintended consequences. I might, for example, start doing something I never do now.

Vulching!

Only I'll pick them off at the spawn before the 30 seconds is up just to keep vulchers from padding their score.
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Offline saantana

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Re: Adjustment to Scoring (idea)
« Reply #226 on: July 30, 2008, 04:41:17 PM »
I'm still not 100% sure why you would care how someone got their score?
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Offline trigger2

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Re: Adjustment to Scoring (idea)
« Reply #227 on: July 30, 2008, 04:43:47 PM »
I'm still not 100% sure why you would care how someone got their score?

Because vulching, imo, is a cheap way to get it, take down the ack, call 'vulchfest at a22' and you got 1/2 of 'em there takin out anyone that tries to get up, it's taking out defenceless targets...

It's like shootin fish in a barrel...only worse :]
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Offline Steve

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Re: Adjustment to Scoring (idea)
« Reply #228 on: July 30, 2008, 04:50:51 PM »
Because vulching, imo, is a cheap way to get it, take down the ack, call 'vulchfest at a22' and you got 1/2 of 'em there takin out anyone that tries to get up, it's taking out defenceless targets...

It's like shootin fish in a barrel...only worse :]

Blame the fish. Nobody  forced them to up there. Besides, vulchers make the best kills.  Killing hordelings is quite satisfying.
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Offline trigger2

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Re: Adjustment to Scoring (idea)
« Reply #229 on: July 30, 2008, 04:57:05 PM »
Blame the fish. Nobody  forced them to up there. Besides, vulchers make the best kills.  Killing hordelings is quite satisfying.


Alright, you've got 3 1/2 minutes to defend a base, the nearest base, if you fly in a LA7 is a 5-7 minute flight depending on how much resistance you encounter... what do you do?
Sometimes, we just need to remember what the rules of life really are: You only
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Offline Steve

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Re: Adjustment to Scoring (idea)
« Reply #230 on: July 30, 2008, 05:02:17 PM »

Alright, you've got 3 1/2 minutes to defend a base, the nearest base, if you fly in a LA7 is a 5-7 minute flight depending on how much resistance you encounter... what do you do?

Where is the egg timer on this base? Where did you get his 3 1/2 minutes from?

If you up from a base that is capped and horded, will the 30 seconds somehow allow you to get anything done?

You want 30 seconds of spawn armor, don't you?
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Offline trigger2

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Re: Adjustment to Scoring (idea)
« Reply #231 on: July 30, 2008, 05:04:58 PM »
Where is the egg timer on this base? Where did you get his 3 1/2 minutes from?

If you up from a base that is capped and horded, will the 30 seconds somehow allow you to get anything done?

You want 30 seconds of spawn armor, don't you?

No, I'm saying, if you see the goon rolling in, and you can estimate about 3-4 minutes till it's over the base...

I'd like to be able to up and put up a fight, call me crazy... although I think 30 secs might be a bit too long.
I say 10-15 secs, that should give a b24J enough time (with full flaps) to get off the ground imo...
Sometimes, we just need to remember what the rules of life really are: You only
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Offline SlapShot

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Re: Adjustment to Scoring (idea)
« Reply #232 on: July 30, 2008, 05:11:47 PM »
Nothing stops anyone from vulching with this idea, but rather tries to put the focus on killing guys in the air vs being a limp wrist vulch tard.

That's exactly what I got out of it.

For some reason, some are assuming that you can't actually kill the guy within the 30 second time frame ... which would be ludicrous and totally ruin the game.

One could still CAP/VULCH 'till they puke ... you just won't get any scoring/credit for it ... nor will the guy that gets vulched, be punished for trying to get into the "fight".

Personally I would love to see this implemented, for a test period of time at least. All those "PlayerX landed "double-digit" kills in PlaneZZ" would diminish at a scary rate.

OH NOES !!! I didn't get an "atta boy" ... :rofl
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Offline SlapShot

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Re: Adjustment to Scoring (idea)
« Reply #233 on: July 30, 2008, 05:13:19 PM »
Only I'll pick them off at the spawn before the 30 seconds is up just to keep vulchers from padding their score.

 :rofl
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Offline Steve

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Re: Adjustment to Scoring (idea)
« Reply #234 on: July 30, 2008, 05:14:17 PM »
No, I'm saying, if you see the goon rolling in, and you can estimate about 3-4 minutes till it's over the base...

I'd like to be able to up and put up a fight, call me crazy... although I think 30 secs might be a bit too long.
I say 10-15 secs, that should give a b24J enough time (with full flaps) to get off the ground imo...

Ok, so 15 seconds go by and you are rolling.  The goon is now 3 minutes out. Your field is capped.  Did this 15 seconds somehow give you a better chance against the horde.  I fail to see how you would be any less dead.

I don't get it, seriously. Base taking isn't rolling across any maps right now so why is there a need to make base taking harder?
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Offline Steve

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Re: Adjustment to Scoring (idea)
« Reply #235 on: July 30, 2008, 05:17:08 PM »
All those "PlayerX landed "double-digit" kills in PlaneZZ" would diminish at a scary rate.

OH NOES !!! I didn't get an "atta boy" ... :rofl

Ummm atta boy?

Scary rate huh? So, how many people in the arena typically are vulching like this?
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Offline xNOVAx

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Re: Adjustment to Scoring (idea)
« Reply #236 on: July 30, 2008, 05:17:20 PM »
Personally I would love to see this implemented, for a test period of time at least. All those "PlayerX landed "double-digit" kills in PlaneZZ" would diminish at a scary rate.

OH NOES !!! I didn't get an "atta boy" ... :rofl

And the real kills surely would hold more weight.. "Atta boy's" would still exist, but they would just be harder to get.. I see very little problem with this idea..


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Offline PFactorDave

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Re: Adjustment to Scoring (idea)
« Reply #237 on: July 30, 2008, 05:26:41 PM »
Why not just have them spawn at 5k? Why stop at silliness when you can go straight to rediculous?>

This is exactly where I come down on the entire idea.  I'm pretty sure that 30 seconds of no score for the vultcher will do little or nothing to alleviate the frustration of being vultched on the runway.  There's always going to be at least one guy in the over head horde who either doesn't know or doesn't care that there is a 30 second window where he won't score anything for his kill.  Then add in a few guys over head who really don't care about the score because they are more interested in "winning the war".  What do they care about a few points?  It's the capture that is important.  Then don't forget the tard in the group who will giggle merrily on 200 everytime he plasters another LA7 on the tarmac.  Actually, there'll probably be more then one tard.

I don't belive that you'd accomplish anything.  A few months from now, someone would be posting that there needs to be 60 seconds of a window.  Surely THAT would discourage the vultchers!  Or, like Steve said, why not simply spawn at 5k?  Vultching problem SOLVED!

The game mechanics are fine as they are, in my opinion.  :salute

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Offline Zazen13

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Re: Adjustment to Scoring (idea)
« Reply #238 on: July 30, 2008, 05:31:59 PM »
Ok, so 15 seconds go by and you are rolling.  The goon is now 3 minutes out. Your field is capped.  Did this 15 seconds somehow give you a better chance against the horde.  I fail to see how you would be any less dead.

I don't get it, seriously. Base taking isn't rolling across any maps right now so why is there a need to make base taking harder?


You wouldn't be less dead to a landgrabber, he'll vulch you as you spawn. You would be less dead if the landgrabbers were all busily strafing town and the guy's CAP'ing the base are score potatos, which is how it usually plays out.

If by "harder" you mean base taking will actual involve the other team in an actual fight rather than the takers playing alone at a vacant field, then yes they will be harder. But, they will also be more fun.
« Last Edit: July 30, 2008, 05:33:50 PM by Zazen13 »
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Offline Steve

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Re: Adjustment to Scoring (idea)
« Reply #239 on: July 30, 2008, 05:33:36 PM »
You wouldn't be less dead to a landgrabber, he'll vulch you as you spawn. You would be less dead if the landgrabbers were all busily strafing town and the guy's CAP'ing the base are score potatos, which is how it plays out usually.

If by "harder" you mean actually involving the other team in an actual fight, then yes they will be harder. But, they will also be more fun.

No, when someone is strafing the town there are usually plenty of people capping the field, score potatos or not. So you are still going to get vulched, right?
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