Interesting AH principle I've discovered: Everything you can do that goes against your opponent's plan makes you a dweeb and the Great Satan who is Ruining the Gameplay from the Halycon Days of Yore.
If everybody who flew hit and run in bricks in the MA flew Spits, then most of the same people who complain "drive by shooters" in the MA would be complaining about being pwned by all the "uber-helicopter-Spits". If everybody in a P-51 knew how to get 100% out of their plane and pwn people flying more maneuverable planes, then the complaints about "hackers" would multiply and rise into heaven....
The only way to be liked by the opposition in AHII is to be shot down, but you have to make them work just hard enough to make them feel like they have accomplished something. Delicate balance, but if you achieve it, you cup should runneth over with <S>'s.
Or you could play the game anyway you like, to shoot the other @#$%^&*!!! and otherwise piss off the guys in red. Someone said something about that being the point of the game or something once, I think...