Author Topic: Sight tactic for Mossies, 163s...ect  (Read 3689 times)

Offline moot

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Re: Sight tactic for Mossies, 163s...ect
« Reply #30 on: May 27, 2009, 10:24:33 PM »
Everybody does it. You give an edge if you don't do it.
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Offline Anaxogoras

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Re: Sight tactic for Mossies, 163s...ect
« Reply #31 on: May 28, 2009, 01:02:34 AM »
Everybody does it. You give an edge if you don't do it.

No, and yes.
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Offline frank3

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Re: Sight tactic for Mossies, 163s...ect
« Reply #32 on: May 28, 2009, 05:35:52 AM »
It's pretty smart really, gamey, but smart.

However, as soon as you move your mouse (to select E6B or what not) the sight will be ruined right?
Then again, who checks his E6B in the middle of a fight?

Offline waystin2

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Re: Sight tactic for Mossies, 163s...ect
« Reply #33 on: May 28, 2009, 08:35:03 AM »
Head positions need to be corrected on all older models that allow this gamey aspect of play.  No insult intended to any of the posters, but I do not care for "unrealistic" realism.
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Offline Furball

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Re: Sight tactic for Mossies, 163s...ect
« Reply #34 on: May 28, 2009, 08:45:24 AM »
It's pretty smart really, gamey, but smart.

However, as soon as you move your mouse (to select E6B or what not) the sight will be ruined right?
Then again, who checks his E6B in the middle of a fight?

I always open E6B before setting mouse location, e6b stays open on clipboard.  The really annoying thing is having to turn CV while fighting and then trying to get your sight back in place :)
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Offline Lusche

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Re: Sight tactic for Mossies, 163s...ect
« Reply #35 on: May 28, 2009, 08:54:22 AM »
Then again, who checks his E6B in the middle of a fight?

Constantly. Have E6B open all the time.
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Offline Rich46yo

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Re: Sight tactic for Mossies, 163s...ect
« Reply #36 on: May 28, 2009, 08:59:24 AM »
It's pretty smart really, gamey, but smart.

However, as soon as you move your mouse (to select E6B or what not) the sight will be ruined right?
Then again, who checks his E6B in the middle of a fight?

Whats so gamey about it? WW-ll pilots never put a phone book under their arse to sit up higher? If its the sight your talking about, and you want to see "gamey", then just cycle thru all your hundreds of point and click to select sights you have here in cartoonLand. :lol Gee, thats real realistic.

Like I said before to use the word "gamey" in this game you have to address a whole lot of gameplay before you get to my tip of the week. But go ahead and pose as a purist anyways since its always good for a laugh.

Frankly your not getting much of an edge over any opponent whose worth 2 cents in a fighter. You cant turn the Mossie any better, cant climb any faster, cant bomb any better, cant fly any faster. You can simply look out the window better. And all of you have fiddled with your computer game views vis-a-vis your joysticks until you got the result you want, which is already completely unrealistic. In the actual airplane you got what was delivered and that was the end of it, "minus the phone book".

Listening to some of these poseurs gives me a giggle however. Therev are some who would think this is cheating where'as upping a Mossie and repeatedly killing helpless airplanes on the runway as fine game play. :huh Want to see something funny? Watch a dozen of these heros slaughter helpless airplanes, "of course while a nearby town is untouched", for 1/2 hour and then watch what happens when a few high cons come in from an adjacent enemy airfield. :lol Its like a flock of chickens getting kicked. They all run for home, "of course no gas or ammo", in order to land their kills and if you hang around, all of a sudden, your all alone.  :rofl

So "gamey" in this game is a word used way to often. It should be saved more for types of game play instead of where you set your hat-1 views.

Actually saving and brining up your E6B is a problem. If you are on a strike mission you need it up and if you bring it down, then up again, the map defaults  your airplane to the center again, which makes you need to move your cursor again. I solved this by making the E6B smaller, putting it in low left of the screen, and zooming out on the map so I can see the entire route. The compass helps a lot too. I always pay atttention to my compass heading.

This tip is no panacea for all the other aspects of successful Mossie flying. It doesnt change anything on the airplane and doesnt really give you an edge against fighters. It just lets you look out the window better, a thing all of you have already done with your views anyways.
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Offline Furball

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Re: Sight tactic for Mossies, 163s...ect
« Reply #37 on: May 28, 2009, 09:19:34 AM »
This tip is no panacea for all the other aspects of successful Mossie flying. It doesnt change anything on the airplane and doesnt really give you an edge against fighters. It just lets you look out the window better, a thing all of you have already done with your views anyways.

Having sat in a Mossie, the nose over and moved forward view is by far more realistic to what the actual pilot would see than the default sight view.  The default view just allows you to see all of the dials.  I have also been in quite a few other WW2 aircraft, the view system in AH where you can move head position is by far the most realistic in my opinion.

The argument that it is gamey is stupid in my opinion.  I agree that certain aircraft should have the movement 'box' reviewed, but there are many such as the Spitfire where it should be increased.
« Last Edit: May 28, 2009, 09:21:07 AM by Furball »
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Offline Anaxogoras

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Re: Sight tactic for Mossies, 163s...ect
« Reply #38 on: May 28, 2009, 09:31:33 AM »
Methinks he doth protest too much.

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Edit: if any of you play Il-2, where you cannot adjust your seat position, you will have an entirely different experience of SA and deflection gunnery.
« Last Edit: May 28, 2009, 09:35:09 AM by Anaxogoras »
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Offline Noir

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Re: Sight tactic for Mossies, 163s...ect
« Reply #39 on: May 28, 2009, 10:42:28 AM »
I don't need it, I know where me bullets go.

I still vote gamey....cmon modify the game files to add a gunsight where you shouldn't have one reminds me the people modifying their Counterstrike client files to cheat before Punk Buster existed.
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Offline BnZs

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Re: Sight tactic for Mossies, 163s...ect
« Reply #40 on: May 28, 2009, 11:06:30 AM »
Methinks he doth protest too much.

-------------

Edit: if any of you play Il-2, where you cannot adjust your seat position, you will have an entirely different experience of SA and deflection gunnery.

If you play Il2, at least without TrackIR, deflection gunnery becomes practically *impossible* with certain plane's views and the average level of ACM suffers for it, good example being the guy who said "I was in a hard turn in a Spitfire, how on earth could a 110 hit me?" Basically the viewing modeling and the gunnery modeling in Il2 practically limits you to saddling under 200 off of dead six and hammering away, which tremendously limits what an E fighter can do against an Angles fighter.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline Anaxogoras

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Re: Sight tactic for Mossies, 163s...ect
« Reply #41 on: May 28, 2009, 01:42:05 PM »
Nah, that's a huge exaggeration.  What is true is that gunnery is more difficult because you actually have to shoot with the intended point of view.
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Offline BnZs

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Re: Sight tactic for Mossies, 163s...ect
« Reply #42 on: May 28, 2009, 04:32:19 PM »
Nah, that's a huge exaggeration.  What is true is that gunnery is more difficult because you actually have to shoot with the intended point of view.

Dude, have you seen the Fw-190's forward cockpit view in IL2? A lot worse than AHII's. Crossing shot=not happening. And the gunnery modeling is flawed as well...combined with the constant nose bounce, it can be difficult to hit straight and level targets co-speed in perfect trim! Like a lot of things in that game, I suspect the designer fudged a little because a certain segment of the population thinks "Harder=more realistic". When you get war veterans telling you the sim is harder to fly and shoot with than an actual bird, you might have a slight problem... :uhoh

Anyway, it is rapidly becoming a non-issue for AHII, the newer cockpits all have more reasonable limitations on how far above the nose one can raise the head.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline Anaxogoras

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Re: Sight tactic for Mossies, 163s...ect
« Reply #43 on: May 28, 2009, 07:39:25 PM »
I don't have the nose bounce problem you speak of.
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Offline BnZs

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Re: Sight tactic for Mossies, 163s...ect
« Reply #44 on: May 28, 2009, 07:59:25 PM »
I don't have the nose bounce problem you speak of.

Huh...well lots of people do. Maybe it is a matter of joystick type...though I play AHII and most everything besides IL2 just fine with $20 dollar Saiteks.

Anyway, my take: Problem will be solved with new cockpits and more reasonable restrictions on how far up you can elevate the viewpoint, don't get rid of the "cursor" cheat,it is too darn hard for seeing around frames with snapviews (which in reality I could do by simply moving my head 3 inches to the side).
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."