Author Topic: HTC give us the choice!!!!!!  (Read 12313 times)

Offline lyric1

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Re: HTC give us the choice!!!!!!
« Reply #135 on: June 29, 2010, 09:15:23 PM »
I think you are overestimating the skill level in the MA's ;)

Almost everyone can stay <500 over land... but quite a few would be hard pressed to maintain <150, especially when having to change course... IMHO <100 would also drastically reduce overland NOE's, though of course not as much as 65, which is about impossible for the overwhelming majority of players to maintain for more than a few moments - myself included :D

I wonder what effect 100ft + larger base warning range would have on NOE's ?  :headscratch:
Is it the quality of a persons PC that won't allow them to stay below DAR over land? I seem to have little trouble doing this as long as I stay focused.

Offline Lusche

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Re: HTC give us the choice!!!!!!
« Reply #136 on: June 29, 2010, 09:18:18 PM »
Is it the quality of a persons PC that won't allow them to stay below DAR over land?

As long you are not entering the realm of single digit FR and stuttering, I don't see any
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Offline lyric1

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Re: HTC give us the choice!!!!!!
« Reply #137 on: June 29, 2010, 09:23:09 PM »
As long you are not entering the realm of single digit FR and stuttering, I don't see any
:aok Now I do hear a lot of people complain about there frame rates & so forth :headscratch: I guess the next question is how many people have lower end equipment that just can't play under these guide lines & impact their own style of play to the point they give up on the game? Time will tell I guess.

Offline Lusche

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Re: HTC give us the choice!!!!!!
« Reply #138 on: June 29, 2010, 09:26:15 PM »
:aok Now I do hear a lot of people complain about there frame rates & so forth :headscratch: I guess the next question is how many people have lower end equipment that just can't play under these guide lines & impact their own style of play to the point they give up on the game?

I'm really doubting that anybody that could go NOE before without massive FR problems now suddenly will have some. I don't see new NOE alt and techical requirements conncted in such a manner  :headscratch:
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Offline groundfeeder

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Re: HTC give us the choice!!!!!!
« Reply #139 on: June 30, 2010, 08:30:49 AM »
  HTC,

Could you please let me know what the "problem" was in the first place?
We all know that noe raids took place and as previously described by some hordes of people, this took place on all sides. granted it could be frustrating but hey, that's war.(no...constant furball is arcade)

One of the LARGEST aspects that the game has lost is in the mission area. You hardly see them anymore, there is an undeniable reduction. How has something been lost? Ill tell you. Noe missions that had been posted could be joined by anyone, thus inexperienced pilots could join a mission and have a relatively good chance of having some success over water. Over land they still slam into trees, buildings and small hills, but the room for error was greater. During the forementioned missions a newb could meet other comrades and feel like he could contribute and be part of something.

A day or two after the dar changes, a mission was posted for a NOE mission over water to a base 1 sector away. Several people joined up including 4 people with limited experience, approx. 12 total in mission. During the mission shortly after takeoff "POOF" tree. One down. Shortly thereafter, (POOF) water. 2 Down.
So on and so forth, 5 down mission proceeded with 6 in flight. Town was hit but results were less than spectacular. To make a long story short several missions where run with about the same result, and the newbs gave up joining at all, the mission numbers weren't there so, no more missions posted.


Carrier based missions have experienced the same problem. No more pearl harbor style mission.......POOF....Why? Certain aircraft Will "dip" Off the edge of the carrier deck,others will lift a bit before the edge. The aircraft carrier deck sits at approx 50 feet, people slam into the deck trying to get down. plus it tips the enemy EXACTLY where the CV is, so the result is the CV goes down faster. Yet another example of lost gameplay.

Another item that seems to be lost is the accuracy of the various joysticks used in playing the game. They may not be as smooth as others or they may not have the ability to get them to that point. The accuracy of the stick does play a part in the ability to fly noe. Some sticks of lesser quality will never be smooth, and they may not understand or know how to set deadbands etc.

I can go on and on about what the game has lost. Can HTC do the same about what it has given?

Offline Rino

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Re: HTC give us the choice!!!!!!
« Reply #140 on: June 30, 2010, 08:37:24 AM »
     Yeah, you know more than the developers do.  :rolleyes:  Do you even bother to read
what you type?  We understand your underwear is all bunched up about the changes. 
Try adapting to a new environment instead of wonk wonking about the good old days.
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Offline RufusLeaking

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Re: HTC give us the choice!!!!!!
« Reply #141 on: June 30, 2010, 08:58:30 AM »
The radar is 65 ft agl not 65 ft asl so as the terrain rises so does the radar.
I have asked this before on another thread to no avail: how high are trees, barns, windmills, etc?

I am seeking an altitude reference for AGL.  Over any land elevation greater than zero, the altimeter is useless for determining 65' AGL.

And promote combat it does or is your idea of combat simply shooting and bombing defenceless buildings?
Capturing an airfield requires taking down buildings regardless of altitude.  Just saying.
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Offline Baumer

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Re: HTC give us the choice!!!!!!
« Reply #142 on: June 30, 2010, 09:03:43 AM »
  HTC,

Could you please let me know what the "problem" was in the first place?

Well here ya go since you didn't see it.

A few simple thoughts.

1. Best way to win a war is to hit the enemy where they ain't.

2. Best way to have fun in a combat orientated game is to have combat.

3. Attacking undefended targets is not combat even though it is the best strategy to win.

4. This is a game and not work or war. Expecting some one to be on defense with no idea if a strike is coming is not a legitimate expectation.  Hence, you should defend your field is not a legitimate argument if it requires some one to do a very boring act with no guaranty of combat.

5. Defense now has more warning on a strike and time to organize a  defense, so now we are more likely to have an offense and defense playing against each other instead of 2 offenses playing by themselves.

Hence these changes have nothing to do with fur-ball vs tool shedding. But simply about putting offense and defense on a more = level.

HiTech

And this will answer your follow-up questions.

And for the record,

1. No player requested a change.
2. No player that I remember asked for no NOE radar.
3. No player requested longer radar ranges.
4. No player that I remember complained about NOE raids.
5. No player requested shorter ranges.
6. I do not remember any whines about the radar ranges.
7. We did not in any way make this change because of any whining.

HiTech

On to my next point,

One of the LARGEST aspects that the game has lost is in the mission area.

Here's a thought for you, if NOE missions to undefended bases was one of the largest aspects of the game to you. You now have the opportunity to learn so much more about all that the game has to offer.

HTC Please show the blue planes some love!
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Offline Baumer

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Re: HTC give us the choice!!!!!!
« Reply #143 on: June 30, 2010, 09:07:03 AM »
I have asked this before on another thread to no avail: how high are trees, barns, windmills, etc?

The answer is, it depends on the specific object.

The easiest way to find this out for your self is to download the the terrain editor and the object editor. Then you can look at the various trees, barns, windmill, ect. in the object editor to get the specific heights.
HTC Please show the blue planes some love!
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Offline Yeager

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Re: HTC give us the choice!!!!!!
« Reply #144 on: June 30, 2010, 09:07:10 AM »
If one cant stay alive at 50 feet off the deck then why should it even matter?  Where is the challenge?  Sure you can have fun in this game taking undefended fields but if there is a significant number of people avoiding the game because of the way you are play it then something is going to have to change, and obviously, it has.
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Offline Changeup

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Re: HTC give us the choice!!!!!!
« Reply #145 on: June 30, 2010, 09:13:55 AM »
The answer is, it depends on the specific object.

The easiest way to find this out for your self is to download the the terrain editor and the object editor. Then you can look at the various trees, barns, windmill, ect. in the object editor to get the specific heights.

I guess I don't get the initial question of actual height....you can't adjust your altimeter anyway so AGL or not, its still VFR flying...seat of the pants all the way....no autopilot.  Am I missing something?

Changeup
"Such is the nature of war.  By protecting others, you save yourself."

"Those who are skilled in combat do not become angered.  Those who are skilled at winning do not become afraid.  Thus, the wise win before the fight, while the ignorant fight to win." - Morihei Ueshiba

Offline Changeup

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Re: HTC give us the choice!!!!!!
« Reply #146 on: June 30, 2010, 09:18:26 AM »
Well here ya go since you didn't see it.

And this will answer your follow-up questions.

On to my next point,

Here's a thought for you, if NOE missions to undefended bases was one of the largest aspects of the game to you. You now have the opportunity to learn so much more about all that the game has to offer.



Game over....reading HiTech's notes solves it for me.  To continue to participate in this thread is an excercise in mental clown punching because HiTech's right even if it wasn't his game and his code.  I am terrible at most of the facets of this game.  I guess I will have to cowboy-up and get better....

Good explanation HiTech...thanks

Changeup
"Such is the nature of war.  By protecting others, you save yourself."

"Those who are skilled in combat do not become angered.  Those who are skilled at winning do not become afraid.  Thus, the wise win before the fight, while the ignorant fight to win." - Morihei Ueshiba

Offline Baumer

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Re: HTC give us the choice!!!!!!
« Reply #147 on: June 30, 2010, 09:30:49 AM »
I guess I don't get the initial question of actual height....you can't adjust your altimeter anyway so AGL or not, its still VFR flying...seat of the pants all the way....no autopilot.  Am I missing something?

Changeup


I took RufusLeakings question to be that he was looking for visual cues when looking out of the cockpit to gauge his height. So as an example, if you know that the trees are 50 feet tall you have to be with 15 feet of the top to stay under radar. The hard part is not all the trees are the same so it does vary from object to object.
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Offline groundfeeder

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Re: HTC give us the choice!!!!!!
« Reply #148 on: June 30, 2010, 09:44:47 AM »
HTC

1:Hitting the enemy where they ARE is a great advantage to the NOE! coming in low and hitting a swarm over a base had a great effect! the distraction it provided works with many different tactics in taking a base or rendering it inopperable. Seeing a huge increase in dar size just alerts the enemy to the incoming raid. Example: furball over an enemy airfield in an on going battle....Noe fighter sweep into said base.....deack and clear field area....town down ....base take. simple. If the dar shows a rapid rise the enemy knows your coming. the element of surprise is all but LOST in the game now. The Larger radar rings overlap so bad on some maps, they see you lifting of your runway. not everyone wants to spend the game dar darting. The enemy is ALWAYS there with the new settings,so there is no "hitting them where they ain't"

2: The reason the game is fun is the MANY aspects of combat available combat did involve the stratagy of the sneak attack and the ability to defend against it! Not all players are as adept to air combat as others but still like to fly and attack. Isnt that the reason you can score as attack or fighter?

3: This thread was never intended to be simply about killing towns and taking bases. is it part of that...yes... but if all you want is a versus AIR combat isnt that what the DA is for? The extended radar rings combined with the noe change HAS turned it into more of a furball, THAT gets boring.

4: If no one complained about it....Why change it?  The game has become EXACTLY that, 2 offenses playing against each other, just look! see the two streams of dots converging in the middle of two bases? Yep thats a big furball in the middle, it has always happened but now thats alll you see! You now have to types of radar, one you can control one you cant, the difference is now you dont have a choice before you could manipulate them to an advantage.

5: As far as defending....yes bases where lost and sometimes bases where rolled up...but cant tell me they couldnt see bases being taken? After a base or two would fall why did they not up a defense then? The opposing team did have time to react then.

6: again i ask ....if wasn't broke ....why fix it??

Offline Oldman731

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Re: HTC give us the choice!!!!!!
« Reply #149 on: June 30, 2010, 09:55:46 AM »
The enemy is ALWAYS there with the new settings,so there is no "hitting them where they ain't"


....so...the change worked, yes...?

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