Author Topic: New Sound settings in AH (respectful)  (Read 6654 times)

Offline grizz441

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Re: New Sound settings in AH (respectful)
« Reply #45 on: July 23, 2010, 09:42:10 AM »
Remember how the world was coming to an end when HTC updated the graphics???  Everything worked out once people learned how to tweak the settings. 
  

I remember after about patch 5, the graphical problems went away because they fixed it.  I anticipate similar patches to get this right.  Unfortunately it is Friday.

Offline Knite

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Re: New Sound settings in AH (respectful)
« Reply #46 on: July 23, 2010, 10:09:40 AM »
Guys, you have to lay out a foundation before you put on the roof.

Right now, everyone's getting wet. Have patience. The house HT is building will have better flexibility for a more immersive sound scape with LESS impact performance wise than their old system did at default.

This is like the graphics engine upgrade. There were a lot of problems for a lot of people when that came out. But with patience and helping nail each issue down, HTC resolved by FAR the vast majority of issues, and even the low rez guys were running a game that looked as good as it used to, if not better, with BETTER framerates in general.

Have a little faith, go outside, drink some lemonade under the sun, and let HTC know what you do and don't like. They'll work on it and try to get it as right as they can to satisfy the majority of people playing, as they always have. I would not be suprised if they introduce a few more sliders even, just not nearly as many as there was previously.


(Personally, I'm just thrilled to finally be able to hear vox in my headset and sounds through my speakers... so I'm biased)
Knite

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Offline dmdchief

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Re: New Sound settings in AH (respectful)
« Reply #47 on: July 23, 2010, 10:28:48 AM »
"BUSTER,  "with this game are your machine and how YOU have not configured it. Why not ask HiTech for a hand book to understand the new sound system before accusing him of screwing your lame Walmart Special Personal Contraptions.... "

Well some of us don't have the money to buy surround sound speakers to hook up to the computer and have to use the 19.00 wal-mart head phones if we are going to hear anything at all.  Not all of us are like some of you rich people that have sim pits with air conditioners on board, and 7 speakers so you can tell exactly from which direction the motor is comming at you, etc.   You just made a point for me that I posted yesterday, Dale used to make sure his game was playable on even the low end machines so everyone could afford it.  Now we few have "your lame Walmart Special Personal Contraptions.... "

Well I now live on fixed income and don't have the money anymore to go buy the audio cards and video cards like I used to every 6 months,  when the game first started I was buying new stuff all the time spending several thousand dollars a year just to play this game, heck I have spent the amount I have to live on for a month now, at a single outing  in Dallas at the electronics store just for new moniter, sound, video, and memory, before I left the police department but then I made a salary now I live on social security and police retirement of 298.00 a month so not everybody has the resources you have.
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Offline SlapShot

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Re: New Sound settings in AH (respectful)
« Reply #48 on: July 23, 2010, 10:44:41 AM »
"BUSTER,  "with this game are your machine and how YOU have not configured it. Why not ask HiTech for a hand book to understand the new sound system before accusing him of screwing your lame Walmart Special Personal Contraptions.... "

Well some of us don't have the money to buy surround sound speakers to hook up to the computer and have to use the 19.00 wal-mart head phones if we are going to hear anything at all.  Not all of us are like some of you rich people that have sim pits with air conditioners on board, and 7 speakers so you can tell exactly from which direction the motor is comming at you, etc.   You just made a point for me that I posted yesterday, Dale used to make sure his game was playable on even the low end machines so everyone could afford it.  Now we few have "your lame Walmart Special Personal Contraptions.... "

Well I now live on fixed income and don't have the money anymore to go buy the audio cards and video cards like I used to every 6 months,  when the game first started I was buying new stuff all the time spending several thousand dollars a year just to play this game, heck I have spent the amount I have to live on for a month now, at a single outing  in Dallas at the electronics store just for new moniter, sound, video, and memory, before I left the police department but then I made a salary now I live on social security and police retirement of 298.00 a month so not everybody has the resources you have.

Chief 'ol buddy ... I can understand your getting pissed at his derogatory remarks and rightfully so ... totally uncalled for.

I honestly don't think that this sound update will require any hardware upgrades unless you have some ancient sound boards and even then I'm not so sure one will need to upgrade.

Give it some time ... you know that Dale and Pyro will get things squared away as they have always done. Within the next week(s) or so, you will see tweaks coming from HTC and people who are skilled in making and tweaking sounds. When that happens, I'm sure you'll most likely be a happy camper.

Haven't seen you in a couple of years since the last con that I went to ... hope your retirement is enjoyable and going fine.
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Offline papjohns

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Re: New Sound settings in AH (respectful)
« Reply #49 on: July 23, 2010, 10:53:40 AM »
+1; mind you I play with a high end system and $150 headphones...

<S> HTC staff,you all have done a superb job on this game for many years.

The new sounds system, though immersive, lacks some things I think many feel are important. I am not saying the new sound options sound bad, I am simply saying there are issues with game-play that many are used to.

One example would be the warning sound, or air raid. Even cutting back the option for environment the sound is louder than almost the plane engine. In the tower it is unbearable to listen to.

I know the old system allowed for individual sound volume changes, and it was "clunky". It did offer the option to reduce certain sounds inaudible though.

I play with headphones, but I know some play with speaker systems. I tried tonight with my speaker setup and even after reducing the environment options that air raid siren was loud enough for my neighbors to hear.

I don't know if there is a happy medium. I heard someone in the arena say that Dale's answer was to make a custom sound pack. If that is the only solution I don't think it is the best, and I think some may be bothered enough to not play because of the issue. Another issue I see is that though custom sound packs are possible to make, they are not supported at all. There is no naming convention officially listed, and no instructions available on how one would create their own sound pack. Last I have seen was other packs, and using the naming convention the predecessor used, what about newer planes?

From a while back the individual sounds were removed from the sounds folder in the installation. Asking someone to make their own sound pack makes them have to search out 1000's of sounds and edit them alone. I'd gladly edit HTC stock sounds to my own preference, but they are no longer available. Where does that leave someone who is incapable of playing because certain sounds are too loud to play at a normal level?

I don't know if there is a compromise, I know the game is moving forward. I'd hope that detailed instructions would be given, or at minimum the naming convention... otherwise I have to say there will be a large numbers of players unable to have a good experience in-game.

<S> I don't know the answer. As I said the immersion is good, and this probably has promise, but there are what I consider major adjustments that need to be made for a wide player base to keep enjoying AH as a game.



« Last Edit: July 23, 2010, 11:00:35 AM by papjohns »
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Offline SlapShot

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Re: New Sound settings in AH (respectful)
« Reply #50 on: July 23, 2010, 11:00:46 AM »
Chief ...

I know you were having trouble with a couple of sounds and understanding where the sound files are.

Before they introduced this new sound system, there was a folder called \sounds ... in that directory was all the "default" sounds that AH used. With the new update, they have consolidated all those individual sound files into the sounds.res file (which can not be edited/changed), so that is why you aren't seeing anything in the \sounds directory.

To override a sound, you have to know the name of that particular sound. With that, the "air raid" sound is called airraid.wav ... that annoying "base warning" is called warning.wav.

Baumer has created some "empty" sound files that can be downloaded and then copied to your empty \sounds directory ...

Ok here is a zip file that has the three most requested (complained about) sounds at a much quieter level.

  • Stall Horn
  • Base Warning
  • Air Raid

Just extract the .wav files and place in the sounds folder.

http://332nd.org/dogs/baumer/BBS%20Stuff/NewSounds/quietSFx.zip

He has the "stall horn" being silenced ... not so sure I would want that one silenced ... but that's me.

So download his ZIP file ... extract the files to some place on your hard drive ... then copy the wav files to your empty \sounds directory. These files will now override the reciprocal sound file that is in the sounds.res file.

Hope this helps a little.
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Offline Delirium

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Re: New Sound settings in AH (respectful)
« Reply #51 on: July 23, 2010, 11:09:44 AM »
Does anyone have the buffet sound available (edited or not)? I can't find mine so I can't lower the volume...
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Offline jamdive

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Re: New Sound settings in AH (respectful)
« Reply #52 on: July 23, 2010, 11:16:38 AM »

Until that time, I've already started to edit my sound files on some to lower the sound or increase them in others.  I've also used the blank.wav file to get rid of the unwanted sounds and that's helped dramatically.  
ack-ack

Why are we the ones doing this? In addition, all the tinkering in the world wont fix the issues with the depth perception of these sounds. The explosions are just as loud 3k from the actual battle area. There is no way to tell if a vehicle is right next to you or from which directions its comming for that matter. Vox is also very grainy, at least on my end. New graphics are cool.....

Offline Knite

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Re: New Sound settings in AH (respectful)
« Reply #53 on: July 23, 2010, 11:33:03 AM »
"we" are the ones doing this because HT hasn't patched it yet. Since "we" want an instant fix, "we" have to do it. If "we" want to wait for HTC to fix it, "we" don't have to do a thing. The release came out within the past 24 hours. They will tweak things.
And as far as the issues with depth perception, I would put money on it that they are tweaking those things as well.
However, all of these tweaks and fixes take time. Instantly fixing anything from cars, to teeth, to software has never been possible, nor is it possible for a 10 man team to test 1,000,000 different configurations of hardware and still be able to effectively create anything.

Patience grasshopper. I think HT's track record of constantly fixing and updating, ESPECIALLY after a new release should buy them at least a little leeway before everyone jumps off a cliff.
Knite

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I'm basically here to lower the 39th's score :P

Offline SmokinLoon

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Re: New Sound settings in AH (respectful)
« Reply #54 on: July 23, 2010, 12:08:53 PM »

Patience grasshopper. I think HT's track record of constantly fixing and updating, ESPECIALLY after a new release should buy them at least a little leeway before everyone jumps off a cliff.


Well said, and I agree.  I'm glad to see that I'm not the only one to not have drank any of the panic kool-aid.  [for you young-ins, do a search for Jim Jones or Jonestown]
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Offline 1sum41

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Re: New Sound settings in AH (respectful)
« Reply #55 on: July 23, 2010, 12:16:12 PM »
the only real problem ive had is that every once and a while you cant hear the bombs falling anymore.

Offline Baumer

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Re: New Sound settings in AH (respectful)
« Reply #56 on: July 23, 2010, 12:20:08 PM »
Chief ...

I know you were having trouble with a couple of sounds and understanding where the sound files are.

Before they introduced this new sound system, there was a folder called \sounds ... in that directory was all the "default" sounds that AH used. With the new update, they have consolidated all those individual sound files into the sounds.res file (which can not be edited/changed), so that is why you aren't seeing anything in the \sounds directory.

To override a sound, you have to know the name of that particular sound. With that, the "air raid" sound is called airraid.wav ... that annoying "base warning" is called warning.wav.

Baumer has created some "empty" sound files that can be downloaded and then copied to your empty \sounds directory ...

He has the "stall horn" being silenced ... not so sure I would want that one silenced ... but that's me.

So download his ZIP file ... extract the files to some place on your hard drive ... then copy the wav files to your empty \sounds directory. These files will now override the reciprocal sound file that is in the sounds.res file.

Hope this helps a little.

Technically the stall horn isn't silenced, but it's down to about 10% from the file I started with.
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Offline Ack-Ack

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Re: New Sound settings in AH (respectful)
« Reply #57 on: July 23, 2010, 12:30:01 PM »
Why are we the ones doing this?

Because, unlike you and some others, I would rather play and enjoy the game instead of whining about the new update.


ack-ack
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Offline FireDrgn

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Re: New Sound settings in AH (respectful)
« Reply #58 on: July 23, 2010, 12:38:31 PM »
Why are we the ones doing this? In addition, all the tinkering in the world wont fix the issues with the depth perception of these sounds. The explosions are just as loud 3k from the actual battle area. There is no way to tell if a vehicle is right next to you or from which directions its comming for that matter. Vox is also very grainy, at least on my end. New graphics are cool.....


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Offline dmdchief

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Re: New Sound settings in AH (respectful)
« Reply #59 on: July 23, 2010, 12:47:20 PM »
Well slapshot that helped the siren and base under attack, but the engine sound on my plane is still so loud I will be deaf if I played any at all, if I turn down the effects it turns down the engine sound but you can't hear the gear, flap, or stress of the aircraft when you do or the stall, does help on the loud guns though.

So thanks for what you did.


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