Author Topic: TOWN TOO BIG FOR AVERAGE SQUAD  (Read 24587 times)

Offline oakranger

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Re: TOWN TOO BIG FOR AVERAGE SQUAD
« Reply #15 on: October 11, 2010, 10:47:35 PM »
I did notice that since the new graphics came out - less people play.  Correlation or coincidence?  :headscratch:

There could be other factors for the low numbers.  When the new graphics came out in 09, at that time we, as America, was having a lot of economic issue thus may ppl who lost their jobs could nor longer play AH or even upgrade their system. 
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Offline crazyivan

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Re: TOWN TOO BIG FOR AVERAGE SQUAD
« Reply #16 on: October 11, 2010, 11:05:31 PM »
I did notice that since the new graphics came out - less people play.  Correlation or coincidence?  :headscratch:
Gameplay and Caps is my guess. I didn't sign up to play the cap game hehe. :banana: Oh and if you can't take a base with 10 people  you don't deserve too IMO.
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Offline BrownBaron

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Re: TOWN TOO BIG FOR AVERAGE SQUAD
« Reply #17 on: October 11, 2010, 11:21:54 PM »
Huh? This has promoted mindless furballing? Where? All I can ever find is huge vulch/pick fests with a horrible friendly to con ratio.
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Offline infowars

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Re: TOWN TOO BIG FOR AVERAGE SQUAD
« Reply #18 on: October 11, 2010, 11:39:42 PM »
I think the town should stay down longer.  That's it.  I usually don't complain.
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Offline FiLtH

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Re: TOWN TOO BIG FOR AVERAGE SQUAD
« Reply #19 on: October 11, 2010, 11:39:52 PM »
    Before, the towns were small and when there were joint ops between squads, it was frowned upon. Now the towns are so big it requires it and seems encouraged. Day late and a dollar short.

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Offline Krusty

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Re: TOWN TOO BIG FOR AVERAGE SQUAD
« Reply #20 on: October 11, 2010, 11:52:11 PM »
I don't think it's too hard... but I really HATE how it looks! Because blown-out heaps of ash and rubble look SOOOO much like perfectly untouched buildings, right?

Well 5 of us buzzing a field trying to spot the ONE building were having too much trouble finding the damn thing in plain sight....

I think it would go a LOOOONG way to improving the "fun" factor if we could frakking SEE what has been destroyed vs what has not, better!!

Offline lutrel

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Re: TOWN TOO BIG FOR AVERAGE SQUAD
« Reply #21 on: October 11, 2010, 11:55:10 PM »
I don't think it's too hard... but I really HATE how it looks! Because blown-out heaps of ash and rubble look SOOOO much like perfectly untouched buildings, right?

Well 5 of us buzzing a field trying to spot the ONE building were having too much trouble finding the damn thing in plain sight....

I think it would go a LOOOONG way to improving the "fun" factor if we could frakking SEE what has been destroyed vs what has not, better!!

This is a very good point, we all have noticed it's very difficult to tell if a building is down or not now.
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Offline Yeager

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Re: TOWN TOO BIG FOR AVERAGE SQUAD
« Reply #22 on: October 12, 2010, 12:16:55 AM »
Seems like 4 or 5 mildly decent (aka AVERAGE) sticks can kill a town with the right tactics and equipment.  Trial and error = LEARN 

Having trouble seeing what buildings are down?  Just look at them.  If they are broken up and blackened then that means they are down.

Folks just need to put some effort back into it.  Atrophy is a beotch.
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Offline Banshee7

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Re: TOWN TOO BIG FOR AVERAGE SQUAD
« Reply #23 on: October 12, 2010, 12:34:06 AM »

I did notice that since the new graphics came out - less people play.  Correlation or coincidence?  :headscratch:

Or Conspiracy?  :noid


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Offline FLOTSOM

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Re: TOWN TOO BIG FOR AVERAGE SQUAD
« Reply #24 on: October 12, 2010, 12:39:16 AM »
what if they did a mixed bag on town size? some towns are the mini cities we now have some are the small ones of yesturday and they can make a mid-sized town to complete the mix.

just like base size you can get the info on your map. thwn if you dont have a horde at your disposal you can go try to sink your teeth into something you feel your group can handle.

dont place them in any particular order, mix up the locations and distance so you dont have all of one size town located in any particular patern or distance from the front.

i am a Muppet, and even prior to becoming one of the happy dysfunctionals, i held no particular interest in taking the base or winning the war, but i do understand that it is a vital part of the motivation to play for some people so i do agree that their must be a compromise between the playing styles or the player base and thus the game may just dry up.
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Offline BaldEagl

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Re: TOWN TOO BIG FOR AVERAGE SQUAD
« Reply #25 on: October 12, 2010, 12:58:39 AM »
I'm just one guy so taking towns was never really an option but defending them used to be fun.  You could hide a GV at the edge of town on the side of the spawn approach and maybe even still see the maproom.  Now it's hopeless.  So much for that part of the game.
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Offline TW9

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Re: TOWN TOO BIG FOR AVERAGE SQUAD
« Reply #26 on: October 12, 2010, 12:59:10 AM »


Personally I feel this has bolstered giant fur-balling  with no incentive for any strategy.

Either up the time that town is down for or reduce the number of buildings needed to be down for base taking .
this has become to mundane and predictable.



should try furballing. its more strategic and less mundane and predictable than say... taking a base.
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Offline FLOTSOM

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Re: TOWN TOO BIG FOR AVERAGE SQUAD
« Reply #27 on: October 12, 2010, 01:01:58 AM »
TW where the hell you been?????????????????????????????
FLOTSOM

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Offline EskimoJoe

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Re: TOWN TOO BIG FOR AVERAGE SQUAD
« Reply #28 on: October 12, 2010, 01:35:47 AM »
Unfortunately, the average sqwad these days has about 300 members.

-shrug-
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Offline bagrat

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Re: TOWN TOO BIG FOR AVERAGE SQUAD
« Reply #29 on: October 12, 2010, 01:46:52 AM »
IMHO yea i kinda agree with this, the towns need a little less scattered individual building. As the other day me and my squad attempted to flatten the town with 4 or 5 formations of lancs, even with a thorough carpet bombing the town still had buildings here and there scattered. Then the defenders arrived, we split our squad into 2 groups one to fight the other to finish off buildings. By the time the town was flat and we had regained air superiority the buildings were popping back up again.

I do like the towns and the creative layout, it just seems to have a few too many individual buildings however longer down times may resolve. :frown:

p.s. TW9 i wacked my monitor trying to kill that bug in ur signature. ty
« Last Edit: October 12, 2010, 01:52:44 AM by bagrat »
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