Lusch.....It was worth a shot....
Late last night it was obvious how a hoard can simply overwhelm a base's defences when the fight is 30+ vs 10 defenders. For the hoard it's emmidiate catharsis because the odds of any real pain or defeat is a shared fractional of a statisticly safe initiative. The end result is a no brainer gaurantee of vulches and victory against a small number of players willing to draw a line in the sand against such odds. Some of us enjoy this occasionly. It is a visceral emediate satisfaction akin to being a meth addict. Remember all games have a biological component called endorphin and adrenalin. So to, delayed gratification is a hallmark of a mature person.
Many of us though would like a challenge before acheiving a well earned victory or even defeat. Some competition with a hard running fight that tests the whole cadre of competitors so when you win you feel tried and tested. When you loose it was worth every moment of your effort but, now you are coming back for blood. So Old School.....
The radar change initially created great fights. But, slowley the large hoard attackers have learned to simply swamp the target with so many bodies no epic battle is always possible. If a simliarly large group of defenders do not respond in the first minute of an attack, the base will eventualy fall to superior numbers. This is because the defences do not reflect the ongoing genisis and genius of the dedicated base taking AH culture. Last night I learned the magic number to overwhelm large airfeilds in 60 seconds. 30 jabo P47. 30 P47 with their red Icons clustered on an airfeild block out your monitor with a red spider web of text and make vulching any single plane a challenge. 30 P47 become their own 50.cal air defence when you pull up from a vulch and they all open up from under you.
We are arguing about symptoms that each of us are exposed to of a larger demographic shift in the game. We are seeing groups of players who feel comfortable in not fighting as an individual like many of us dialoging in this POST. A conflict of operational and generational moral codes. We see a growth in the unwillingness to fight as an indivdual. We see groups entering fights with altitiude and still being unwilling to engage agressive lesser numbers of defenders. We see an unwilligness to engage as a group unless the cost for victory is weighted heavily in that groups favor. Didn't I see awhile back a new player honestly ask how to access the AH God Mode codes or hotkeys in the tech help forum? In the Wishlist Forum is a request for perk payable feild "MODS" to gain a technological edge. Shades of the Halo and WWW first person world.
HiTech can only give us more toys to distract us and cleverly tweek the environment to engage us. How we interact with each other is the gist of our problem. You are trying to solve human nature problems by asking HiTech to program more clever puzzles and mazes to distract us with. Eventualy we will outsmart the new puzzels and mazes bringing the human nature problem back to the table. First define the real problem. Then determin how to make use of the answer to benifit the game.