Author Topic: Request for MidWar time change  (Read 5173 times)

Offline Yeager

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Re: Request for MidWar time change
« Reply #60 on: March 29, 2011, 12:37:31 PM »
What's the current wait time in mid war?  An hour?
way too long.  Sixty (60) minutes.  
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Offline ImADot

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Re: Request for MidWar time change
« Reply #61 on: March 29, 2011, 12:39:56 PM »
What's the current wait time in mid war?  An hour?

Yup, just an hr.

Yup, and an hour is an eternity when the only opposition in an under-populated arena keeps moving to the quiet side of the map to avoid conflict.
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Offline Seadog36

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Re: Request for MidWar time change
« Reply #62 on: March 29, 2011, 01:44:42 PM »
Dot,

Why do you want to fight yellow bellies anyway amigo? If you have switch once for players just trying to run undefended bases is it worth it? Start grabbing their bases for a reaction or do what I do, log into AvA, there is usually an honorable opponent looking for a fight in there or wait a few mins and someone usually shows up generating further interest. You most likely will not get hoed on the first pass and you will most likely get to climb out co-alt to engage in a cool historical match up.
 
If you stick around in MW you usually get some help after a while anyway. :salute

The only way to force a fight is to go to the DA or AvA where it is a two sided conflict.

Offline LLogann

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Re: Request for MidWar time change
« Reply #63 on: March 29, 2011, 01:55:48 PM »
So 7 guys who pay for the game don't want to fight, just take bases, and you somehow cant have that?  You want them to change the rules for you, and two others, versus the seven that like it the way it is?  Sorry, -1.  If more people played MidWar, none of this would be a problem.  Make a wish on how to better advertise the smaller arenas!

I should be specific in saying I do not visit MW regularly and simply playing the Devil's Advocate.

MidWar has been more suck than usual as of late.  

People need to be able to chase squads that attack low/no number countries.  Both rook changed sides to nit last night (only 1 nit on at that time) to fight these  7 bishop guys attacking a single nit and as soon as we got that fight up to 3 versus 7 the entire squad went and started attacking rook, who was now down to zero.  Had we been able to get back to rook we could have at least gotten one fight in.  Thinking on it they would probably have bailed mid flight.......

As it is I just logged off.  Been doing more of that lately than playing.
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Offline Yeager

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Re: Request for MidWar time change
« Reply #64 on: March 29, 2011, 02:01:49 PM »
I get pissed when players hide in plain site and I cant kill them.  Sucks.  Thats all I want, to kill these lemon drops, tardlings, droopy eyed armless children, instead of seeing them run away, run away,.... I want to kill them.

The only people you see arguing against reducing the timer to something more manageable are indeed those very people that run from fights, they just want to fight the stagnant interior, the ack and hangers...they want to roll maps unhindered by the killers.  us, we ....ME.

That is fine, I just wanted to out them here in plain sight.

 
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Offline Shuffler

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Re: Request for MidWar time change
« Reply #65 on: March 29, 2011, 03:05:10 PM »
so you want to ruin the game for ten players to satisfy your desire to have a fight  knock yourself out!

Your right. Maybe this arena 51 folks have been seeing is an arena with no defenses at all. That's right up the alley of what some seem to want.
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Offline grizz441

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Re: Request for MidWar time change
« Reply #66 on: March 29, 2011, 03:06:28 PM »
Seems legitimate.  Make it 30 minutes at least to counteract the volatility in which how a small arena creates unbalance.

Offline CAP1

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Re: Request for MidWar time change
« Reply #67 on: March 29, 2011, 03:07:19 PM »
Dot,

Why do you want to fight yellow bellies anyway amigo? If you have switch once for players just trying to run undefended bases is it worth it? Start grabbing their bases for a reaction or do what I do, log into AvA, there is usually an honorable opponent looking for a fight in there or wait a few mins and someone usually shows up generating further interest. You most likely will not get hoed on the first pass and you will most likely get to climb out co-alt to engage in a cool historical match up.
 
If you stick around in MW you usually get some help after a while anyway. :salute

The only way to force a fight is to go to the DA or AvA where it is a two sided conflict.

DOT'S an ava reg.  :aok
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Offline WWhiskey

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Re: Request for MidWar time change
« Reply #68 on: March 29, 2011, 05:19:21 PM »
I get pissed when players hide in plain site and I cant kill them.  Sucks.  Thats all I want, to kill these lemon drops, tardlings, droopy eyed armless children, instead of seeing them run away, run away,.... I want to kill them.

The only people you see arguing against reducing the timer to something more manageable are indeed those very people that run from fights, they just want to fight the stagnant interior, the ack and hangers...they want to roll maps unhindered by the killers.  us, we ....ME.

That is fine, I just wanted to out them here in plain sight.

 
I don't remember running from any fights with you!
 am i wrong? yet I don't want the change
The only time I stop attacking one side and start attacking the other is if I have all the bases I need on one side and that is only if I am getting  close to winning a war, most of the time I would rather have a fight than try to take bases, yet I don't want this change,
 Your timing must just be a bit off  that you can't find the fight your looking for, no reason to change the way the game is played tho
 anytime you see me in midwar just say something  I'll give you whatever fight I can,  I might not let you whip me all day long, but I will let you try!
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Offline Seadog36

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Re: Request for MidWar time change
« Reply #69 on: March 29, 2011, 05:31:43 PM »
I don't remember running from any fights with you!
 am i wrong? yet I don't want the change
The only time I stop attacking one side and start attacking the other is if I have all the bases I need on one side and that is only if I am getting  close to winning a war, most of the time I would rather have a fight than try to take bases, yet I don't want this change,
 Your timing must just be a bit off  that you can't find the fight your looking for, no reason to change the way the game is played tho
 anytime you see me in midwar just say something  I'll give you whatever fight I can,  I might not let you whip me all day long, but I will let you try!

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Offline Yeager

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Re: Request for MidWar time change
« Reply #70 on: March 29, 2011, 07:57:22 PM »
Oh hell Im good with you guys.  Unfortunately I dont see you in there near as much as I used to and miss the fights VF15 would put up.  Never had a complaint with that.  Always a fight.  Just with the lower numbers we have had the past few months and the bish tending to avoid the fights in the evening (dot and TJ exempt) have really started to frustrate me.
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Offline Karnak

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Re: Request for MidWar time change
« Reply #71 on: March 30, 2011, 12:53:38 AM »
Dot,

Why do you want to fight yellow bellies anyway amigo? If you have switch once for players just trying to run undefended bases is it worth it? Start grabbing their bases for a reaction or do what I do, log into AvA.
Because some people like the mid-war planeset and AvA is not at all everybody's thing?  I gave up on AvA back when it was still called the Combat Theater due to too many setups that were rigged only be fun for the players on one side.  There were occasional setups that interested me, but then they turned icons off and that was it for me.  I have no interest in chasing dots nor in fighting against people who can see much better, or worse, than I can simply due to hardware differences.
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Offline Seadog36

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Re: Request for MidWar time change
« Reply #72 on: March 30, 2011, 05:12:52 AM »
Because some people like the mid-war planeset and AvA is not at all everybody's thing?  I gave up on AvA back when it was still called the Combat Theater due to too many setups that were rigged only be fun for the players on one side.  There were occasional setups that interested me, but then they turned icons off and that was it for me.  I have no interest in chasing dots nor in fighting against people who can see much better, or worse, than I can simply due to hardware differences.

MW, like AvA is especially rigged not to be fun for you too. But if you could switch back and forth every 5 mins...and hunt all the icon ranged goons and m3s on all 3 sides every 15 min then blast all the cvs in the spots where you directed them to, that would be a hoot. Participation is really going to spike with troop killers flocking to MW to teach those building killers a lesson. I suppose you will be starting threads complaining about cap limits and how it is rigged when it becomes over populated w goonbusters.

Sounds like your real issue in AvA is when those dots get on your six, get bigger then shoot you down. The absence of icons promotes great low altitude turn-fights exactly because, being low helps you see silhouettes against the sky and you can't just sit on your alt-tard perch and cherry pick the red icons all day. That combined with the two sides and no base capture still make it an authentic tactical Combat Theater for people who actually want to fight and not just up a 110 when bombers show up or a bomb truck when a gv shows up. And hey, you can switch side as fast as you can get in and out of the O'Club there.

The MA's are designed to be strategic arenas, thats why the smart folks at HTC set 1 hr time limits in the first place.

Offline CAP1

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Re: Request for MidWar time change
« Reply #73 on: March 30, 2011, 07:42:33 AM »
Because some people like the mid-war planeset and AvA is not at all everybody's thing?  I gave up on AvA back when it was still called the Combat Theater due to too many setups that were rigged only be fun for the players on one side.  There were occasional setups that interested me, but then they turned icons off and that was it for me.  I have no interest in chasing dots nor in fighting against people who can see much better, or worse, than I can simply due to hardware differences.

what about the current setups in the ava, that are rigged to make it fun for EVERYONE?
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Offline Alpo

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Re: Request for MidWar time change
« Reply #74 on: March 30, 2011, 09:02:25 AM »
A quote from Hitech in a thread on the latest radar changes which I think fits here as well.   :salute


A few simple thoughts.

1. Best way to win a war is to hit the enemy where they ain't.

2. Best way to have fun in a combat orientated game is to have combat.

3. Attacking undefended targets is not combat even though it is the best strategy to win.

4. This is a game and not work or war. Expecting some one to be on defense with no idea if a strike is coming is not a legitimate expectation.  Hence, you should defend your field is not a legitimate argument if it requires some one to do a very boring act with no guaranty of combat.

5. Defense now has more warning on a strike and time to organize a  defense, so now we are more likely to have an offense and defense playing against each other instead of 2 offenses playing by themselves.

Hence these changes have nothing to do with fur-ball vs tool shedding. But simply about putting offense and defense on a more = level.

HiTech

How this applies to this discussion...

Point #1 - Agreed.

Point #2 - Agreed x 10  :x

Point #3 - Agreed, even though he left out adjectives which eventually apply, like monotonous and boring (IMHO).  Sure, sneaking a base is fun... WHEN there is a chance of getting CAUGHT by the enemy, but when total enemy = one, not so much.

Point #4 - This is in fact, the main reason some of us would like a REDUCTION in the 60 minute wait time for switching.  Not elimination of it.  We wouldn't want sPiEz messing with CVs too much.

Point #5 - Defense is only possible if a side has folks to actually defend with.  The common practice is to hit the team with one or two players with the full force (albeit seven or eight players lately) and steamroll.  If my current team has just enough players to make life miserable for the steamrollers and I switch sides to help defend (see points 2 and 4) what is the steamroller going to do... (see point 1).  Leaving me swinging in the wind again for sixty minutes with little chance of combat other than against evil auto-ack. 


On a side note... good fun in there last night.  Scenario work for Battle over Germany, kept me in the LW flying my German rides for the past month plus and I have missed it.
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