Author Topic: World of Aircraft...vs...Aces High...We need to WIN  (Read 15973 times)

Offline PR3D4TOR

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Re: World of Aircraft...vs...Aces High...We need to WIN
« Reply #285 on: January 10, 2012, 10:13:27 AM »
IMO, graphics are of tertiary importance. If it has good gameplay is of primary importance, with accurate modeling being secondary.

Then unless you think AH is lacking in game play I say get on with the eye candy .
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Offline guncrasher

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Re: World of Aircraft...vs...Aces High...We need to WIN
« Reply #286 on: January 10, 2012, 12:11:08 PM »
But graphics do also affect game play. Clouds and weather are graphics but they defiantly affect gameplay. It's also a huge part of aerial combat, a part that is totally missing.

I'd like to be able to climb into the cloud layer to loose my enemy. I'd like to use it to attack out of. I'd like to se storms roll into a combat area totally changing the fight. I'd like low cloud layers pushing the fiht up of the deck or vise versa.

There is so much gameplay that is missing due to our uggly static sky with 2d clouds.

there's a map that has a port where the fog is so heavy you must be below like 3k to see anything.  it's fun to play hide and seek in it while trying to capture it.  sometimes we spend hours just fighting there, but eventually it gets boring as you cant really see anything.

but as for having low clouds, imagine the noe fun we could have.  you wont have to worry about fighters diving into the buffs/goons.  would be awesome for squads known to just bomb towns/bases while dying by the dozens.


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Offline wil3ur

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Re: World of Aircraft...vs...Aces High...We need to WIN
« Reply #287 on: January 10, 2012, 12:33:55 PM »
There's been some great FSO's and Events with really heavy ground cover... I remember in Krup Steel there being so much cover at my landing base, it was nearly an instruments only landing.  I couldn't see crap until my wheels were 10 feet off the ground.
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Offline Babalonian

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Re: World of Aircraft...vs...Aces High...We need to WIN
« Reply #288 on: January 10, 2012, 12:45:04 PM »
pretty sure just the 51 has the Bump mapping as of yet

The 51 and the stortch only at this point I think.


The only plane with full bump mapping in the beta is the Storch.  I am not sure the 51D has a complete bump map added.

^^
« Last Edit: January 10, 2012, 12:46:56 PM by Babalonian »
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Offline ink

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Re: World of Aircraft...vs...Aces High...We need to WIN
« Reply #289 on: January 10, 2012, 03:05:22 PM »
The 51 and the stortch only at this point I think.


^^

ya totally forgot about the storch  :o

Offline wil3ur

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Re: World of Aircraft...vs...Aces High...We need to WIN
« Reply #290 on: January 10, 2012, 03:39:06 PM »
Don't know how it'll look in the MA, but I was able to run with nearly the level of graphics I run in the game currently for the Beta without much of a hitch.  I made it a point of flying very very low to I could take in the terrain in it's fullness, and scroll quickly through views to stress my card.  All in all, the update looks good, and I don't think it'll be too bad of a memory hog...
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Offline VonMessa

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Re: World of Aircraft...vs...Aces High...We need to WIN
« Reply #291 on: January 10, 2012, 03:40:48 PM »
ya totally forgot about the storch  :o

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Offline ink

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Re: World of Aircraft...vs...Aces High...We need to WIN
« Reply #292 on: January 10, 2012, 03:44:21 PM »
 :rofl

Offline BaDkaRmA158Th

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Re: World of Aircraft...vs...Aces High...We need to WIN
« Reply #293 on: January 10, 2012, 04:06:40 PM »
Don't forget to check the beta updates, they might have bump mapping still being added. "note i said might*"
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Offline Kazaa

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Re: World of Aircraft...vs...Aces High...We need to WIN
« Reply #294 on: January 10, 2012, 05:00:37 PM »
So? Unless your a tanker, you shouldn't really be have a whole lot of time to notice it. And for tankers (if they're doing it right) they should be too busy keeping an eye out for enemy tanks on the ground and aircraft in the skys.


IMO, graphics are of tertiary importance. If it has good gameplay is of primary importance, with accurate modeling being secondary.

With an attitude like this, I'm guessing you would be totally fine with running AH at the lowest settings possible and not have a problem with it?

The level of graphical eye candy adds to the overall production quality of the software.



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Offline Tank-Ace

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Re: World of Aircraft...vs...Aces High...We need to WIN
« Reply #295 on: January 10, 2012, 06:18:24 PM »
See Rule #6
« Last Edit: January 11, 2012, 06:12:50 AM by Skuzzy »
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline Kazaa

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Re: World of Aircraft...vs...Aces High...We need to WIN
« Reply #296 on: January 10, 2012, 07:04:50 PM »
See Rule #6
« Last Edit: January 11, 2012, 06:13:01 AM by Skuzzy »



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Offline wil3ur

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Re: World of Aircraft...vs...Aces High...We need to WIN
« Reply #297 on: January 10, 2012, 07:08:55 PM »
Those are not the lowest possible settings.  Turn off Detailed Water, Bump Map Terrain and Detailed Terrain.  It's a whole different game.    :old:
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Offline ink

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Re: World of Aircraft...vs...Aces High...We need to WIN
« Reply #298 on: January 10, 2012, 07:10:25 PM »
why would you compare the lowest to the highest :headscratch: :headscratch: :headscratch: :headscratch:


 if I had to play on the lowest setting I would still take AH over RoF  or any of the other wanna be combat sims.

Offline Kazaa

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Re: World of Aircraft...vs...Aces High...We need to WIN
« Reply #299 on: January 10, 2012, 07:12:31 PM »
Those are not the lowest possible settings.  Turn off Detailed Water, Bump Map Terrain and Detailed Terrain.  It's a whole different game.    :old:

Yes, they are the lowest possible settings.



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