according to the first post the op wants less hording but wants a mission to take a base. missions=numbers=crybabys on the recieving end!
....and this is why we have hordes. People can't think beyond that narrow idea of "you need numbers to take bases". No, you need SKILL to take bases. When they don't have skill, they fall back on numbers. And why not, after all getting 30-40 guys to join your horde is much easier and quicker than learning how to use tactics and strategies to force the opposing team to get out maneuvered, or out played.
Why try to control how many up at one base?
Why try to control the Hords?
When you can up a 262 and land 10-15 kills each sorties for the next 4 hours of hording. 
Seriously though ppl cmon Hording is Hording get over it already its always going to happen and will never change either adapt or whine. 
Spoken like a true "picker". If people only wanted to rack up kills on their score broad sure that might be "fun", but what about people who enjoy the challenge of beating another player head to head, or maybe two or three? "Fights" are harder and harder to find. Now a days you spend all your time trying to drag a player or two from the horde to have a fight. Even that is getting rare as those in the horde spend their time trying to dive bomb a target and then vulch until they capture the base or the hangers get dropped.
Well, sort of.... Trinity just magnifies the difficulties in offensive land grab to win the war. This MISCONCEPTION is that base capture is challenging or that it is kept from 1 or 2 players effecting a whole country. The truth is, 1 or 2 players do drastically effect the outcome through mission planning or hording as it is referred to in this thread. As everyone will agree, once you have overwhelmed the defense with brute force, the challenge is gone.
So, what happens.... radar becomes more visible, ground vehicles become less visible, we keep seeing more and more ground guns added to the fields. Hey, I enjoy all of these changes as much as the next guy..... but let's be real, these are advantages to defense (although vehicle icon range does have a lesser advantage to offensive players).
In Aces High, I would prefer to find targets in the air.... not the runways. Sure it is fun piling up kills on helpless kittens wandering onto the runways, but not why I have spent time and invested in dollars to learn how to fly a cartoon plane.
Every once in a blue moon we have a fun furball somewhere, or squads have become creative in finding ways to envoke a challenge. MA is just not everyone's cup of tea. It certainly would not be mine, if it weren't for a good group of friends.
The problem isn't the maps. Trinity in the old days was fun and could be reset as easy as the other maps. The difference is the "skill-less" hordes. There is no defense against the horde. Once it gets started it will roll along until the horde leaders log or the map is won. Defense doesn't have enough warning to get together any type of organized defense. So in stead like I saw this past weekend you have 40 players attacking at 5k, half of them in B17 formations flying in from "40" miles out. That's 80 planes attacking in under ten minutes from lift off to bombs hitting the ground. Defense was 8 guys, The smart thing to do would be to hunt for goons in LA's, heck it's the ONLY thing to do. I don't care how good you are, nobody is taking down 10 guys each and surviving in that mess.
Horde game play is here to stay until HTC does something about it. The reason is, it is far easier to join a horde than it is to learn skills. A couple guys in pony's can protect a goon from La's if they are skill enough to work together. Add in that you could use tactics and have goons coming from a number of "odd" directions (instead of on a strait line from the attacking base

), or even an M3 or two and you have even a better chance. Until the "skill-less" are forced to gain some skills they will count on numbers instead.