Ok, I don't like bases close to the water. Ports I can understand....tuff to launch a boat with out water, they did teach us that in the Navy one month
Is there really a need to have bases right on the water? If they are on the water it makes it far to easy for the NOE crowd to just run base after base because the water is much easier to fly NOE over.
I grew up just a few miles from Myrtle Beach AFB. Used to sit on the beach off the end of he runway and watch the A10's take off and land, low enough to make you feel like you could throw a rock and hit 'em.
I like bases right on the water. Adds something when you come in right above the waves, 'Flight of the Valkries' playing in the background.......
GV spawns. Make them multiple pronged like in a TT, and increase the "random spawn area" at each spawn. The idea is to make it much harder to set up a spawn camp.
Best GV spawn idea yet, in my opinion. Every single GV spawn should actually be 3 separate spawns, with the center of each random spawn area separated by 1.5K to 2K.
Of course, if you kill the ability of an easy as cake spawn camp, about 2/3 of the "uber tankers" in the game will fade to irrelevancy....

My only gripes about maps?
GV spawns, or lack thereof. I don't know the name of the map, but there's one that regularly has not one single GV spawn from a friendly base to an enemy one on any front, depending on what fields are held by whom. Would be an OK map for tanking if there were 3 times as many spawns.
Bases too far away from each other. I don't know about you all, but I play AH to dogfight, not fly for 15 minutes to get to a fight. IMHO, bases should be no more than 1 sector away from the next base, maximum. If the alt monkies want to come in to a furball at 20K, they can always take off from a further away base.