I do not think its a good idea at all.
If I'm in my aircraft, flying against my enemy I know my planes strengths and weaknesses vs my opponent.
If I attack a spitfire in my fw190 I know what my plane is better at, and worse at. The last thing I want is the unknown, which would be "am i fighting a super spit, or a regular one" It completly throws off how I would attack and fight it. For gameplay purposes this is bad.
A specific aircraft should have the performace of the typical version as was historically used. No more, no less, and in the context of the game. (i.e ignore the V1 defense units for example, it is not in context with our game)
If I fight a spit14, they should all fly like a spit14, not a regular model or a super model. I do not want to guess at my opponents performance, I have the ability right now to figure it out. Adding perked performance ruins that.