Author Topic: change to strats?  (Read 9894 times)

Offline 1Eagle

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Re: change to strats?
« Reply #90 on: August 31, 2012, 12:26:02 PM »
Yes, it is the same game engine with many changes and tack-ons.

Even the smallest of details from Air Warrior are still here: ability to shut down a specific engine on a bomber for example (in the original this used to work most of the time to put out a fire if done quickly enough, but this was changed.... explanation given was basically: "to make the fighter pilots happy - get more kills/perks"  - it used to be a REAL challenge to take down a bomber, especially a B-17 with all guns manned!!! (which was also disabled... now you can only have 1 gunner aboard.)  This was probably a reasonable change though, because pilots abused this by flying low over targets as airbase suppression, which is something real bombers never did.

The orgininal aircraft still have all the very same basic 3D innards (which they dont really need and eat up memory- but they wanted them accurately built for more realism.)

Doubt me if you want ;)

On the ground they elminated the old supply trucks (deuce and a halfs) which were difficult to drive on solid ground and would flip over very easily, and replaced with Jeeps.

I LIKE A LOT OF THE CHANGES...... most of the things done by Dale are exactly right. This change is not good for the game. It will appease the Playstation crowd, likely, but that seems to be the way most changes are headed... quick gratification over patience and a certain respect for realism.

Joe






Offline Noir

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Re: change to strats?
« Reply #91 on: August 31, 2012, 12:30:00 PM »
same game engine  :lol

shutting an engine independently is inherent to any multi engine plane I'd say?

Jeeps were added quite recently.
now posting as SirNuke

Offline The Fugitive

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Re: change to strats?
« Reply #92 on: August 31, 2012, 12:34:44 PM »
oh ya, I see what you mean this.....



Looks exactly like Aces High spit dash looks like. It was hard for me to believe that this is a screen shot from Air Warrior.

And this 190 D9.....



spitting image of ours in Aces High.

and the 3D....



spot on!


I think you need to do a bit of research BEFORE you start spouting off. You won't look so silly.


Offline 1Eagle

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Re: change to strats?
« Reply #93 on: August 31, 2012, 12:38:13 PM »
same game engine  :lol

shutting an engine independently is inherent to any multi engine plane I'd say?

Jeeps were added quite recently.

EH???

Jeeps were put in several years ago to replace the 2 1/2

Offline 1Eagle

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Re: change to strats?
« Reply #94 on: August 31, 2012, 12:43:03 PM »
oh ya, I see what you mean this.....

(Image removed from quote.)

Looks exactly like Aces High spit dash looks like. It was hard for me to believe that this is a screen shot from Air Warrior.

And this 190 D9.....

(Image removed from quote.)

spitting image of ours in Aces High.

and the 3D....

(Image removed from quote.)

spot on!


I think you need to do a bit of research BEFORE you start spouting off. You won't look so silly.



I need to research myself??? I WAS THERE ROFLMAO!

Every single thing was exactly the same when Hitech started running this in 2000.  10 troops to capture town, pilots can wait in pillbox and shoot the troops. Yes the graphic engine has been overhauled and skins changed, but the mechanics of flight and all the smallest of details are still there. Some screen shots you posted are from the earliest 3D engine from Kesmai. They improved the graphics engine over time.

Offline Rob52240

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Re: change to strats?
« Reply #95 on: August 31, 2012, 12:43:55 PM »
No, that's a gamebreaker.

+1

HQ is the opposite.  -4 minutes from 120 minutes per load.  That's 30 loads.
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline Lusche

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Re: change to strats?
« Reply #96 on: August 31, 2012, 12:47:54 PM »
HQ is the opposite.  -4 minutes from 120 minutes per load.  That's 30 loads.

180 minutes...
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Offline Rob52240

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Re: change to strats?
« Reply #97 on: August 31, 2012, 12:50:33 PM »
Sorry, bad at math / emotional over the HQ shanannigans.
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline Midway

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Re: change to strats?
« Reply #98 on: August 31, 2012, 12:54:46 PM »
I like it all the way it is right now.  Let's leave it alone for several tours and see how things develop.  I even did an HQ run in Lancs today, which is odd for me.  I liked it though cause it did some lasting damage.   :)


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Offline Slate

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Re: change to strats?
« Reply #99 on: August 31, 2012, 01:14:41 PM »
   Which game is like AW?  :headscratch:        AH1 and AH2 are worlds apart IMHO.
I always wanted to fight an impossible battle against incredible odds.

Offline HawkerMKII

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Re: change to strats?
« Reply #100 on: August 31, 2012, 01:39:04 PM »
I need to research myself??? I WAS THERE ROFLMAO!

Every single thing was exactly the same when Hitech started running this in 2000.  10 troops to capture town, pilots can wait in pillbox and shoot the troops. Yes the graphic engine has been overhauled and skins changed, but the mechanics of flight and all the smallest of details are still there. Some screen shots you posted are from the earliest 3D engine from Kesmai. They improved the graphics engine over time.

I need the same drugs this guy is taking :confused:
8th of November 1965, 173RD Airborne <S>

Offline hitech

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Re: change to strats?
« Reply #101 on: August 31, 2012, 01:44:20 PM »
The HQ was an oversight, It will be changed to 45 mins down time + it will work like the town does in that it's down time will be increased an additional 2 hours base on the cities state.

The change will happen when we install a host this afternoon.

HiTech

Offline Iraqvet

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Re: change to strats?
« Reply #102 on: August 31, 2012, 01:47:33 PM »
On facebook today HTC posted that they changed their strats system "its a more straightforward system". so can anybody shed some light on the subject of what exactly it is that they did?

thanks

Raga54

Adds to the game, gives new meaning to pouding the strats. And you now will see a result for all the effort with times equal to the effort put forth. Wtg be prepared for all the whines, because they too lazy to resupply.
A change to the game that should have been namde long ago  :aok
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Offline waystin2

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Re: change to strats?
« Reply #103 on: August 31, 2012, 01:50:52 PM »
The HQ was an oversight, It will be changed to 45 mins down time + it will work like the town does in that it's down time will be increased an additional 2 hours base on the cities state.

The change will happen when we install a host this afternoon.

HiTech

Thank you Sir!
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Offline The Fugitive

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Re: change to strats?
« Reply #104 on: August 31, 2012, 01:51:40 PM »
I need to research myself??? I WAS THERE ROFLMAO!

Every single thing was exactly the same when Hitech started running this in 2000.  10 troops to capture town, pilots can wait in pillbox and shoot the troops. Yes the graphic engine has been overhauled and skins changed, but the mechanics of flight and all the smallest of details are still there. Some screen shots you posted are from the earliest 3D engine from Kesmai. They improved the graphics engine over time.

I see what your saying. So if I built a air combat game and used 10 troops to capture (because its a nice round number), and my planes "fly" throught the virtual air I programmed I'd be using Air warriors game/code right?  :rolleyes:

You may have been there, but your not remembering very well.