Author Topic: Organisation – a limited concept?  (Read 5679 times)

Offline kvuo75

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Re: Organisation – a limited concept?
« Reply #45 on: September 27, 2012, 06:50:07 PM »

Yes, but for City/factories/HQ

Town and field object resupply is 10 minutes restored per drop.

ahh yes! thanks.
kvuo75

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Offline icepac

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Re: Organisation – a limited concept?
« Reply #46 on: September 27, 2012, 07:18:13 PM »
Lately, I've been seeing bases with 3 adjacent sectors around them with full enemy dar bars and not a single green dot appears until after the 27 red dots show up in the dar ring.


Offline Hap

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Re: Organisation – a limited concept?
« Reply #47 on: September 27, 2012, 11:42:26 PM »
and not a single green dot appears until after the 27 red dots show up in the dar ring.

I don't know that I have seen the same, but I get you point.  Too much country channel makes dullards of us all.

Offline thndregg

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Re: Organisation – a limited concept?
« Reply #48 on: September 28, 2012, 08:44:46 AM »
All I know is, in my bit of time to play last night, I put up a B17 mission. 10 joined, another couple flights were behind us, and we picked up volunteer escorts along the way. We set out at 25K for Rook City.

It started getting pretty action packed a couple sectors out from target, starting out with some head-on 410's, co-alt Rook Jug interceptors, Ta152's, 262's,... it was a blast! I gotta say it was so cool to have a lot of chin guns trained on a head-on 410 coming in as one piece and coming out as shrapnel. Escorts had plenty of cons to keep them busy, and we succeeded in taking City down to 49%.

The exit back to Bishie land got pretty hairy, though. Escorts were still hung up, and we lost a few ships. So we pool together our remaining collective of .50 cals and duke it out to the last bullet with our pursuers. More B17's lost, and the few of us left took down at least nine more planes with the limited ammo we had left.

I don't get on AH that much anymore, but that's the draw right there. Love it.  :)
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Offline Scca

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Re: Organisation – a limited concept?
« Reply #49 on: September 28, 2012, 09:43:25 AM »
It only takes one player a single pass with a 190/la7/51d/etc to take out both ords and likely radar too on the reversal.  Then they run home with oil smoking and land their pork points.
...or simply bail while still in the ack as they did what they came to do. 

Where is the honor?  I guess we now live in the xbox generation where it's all about the kill not the thrill of the chase.   :headscratch:
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Offline Zoney

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Re: Organisation – a limited concept?
« Reply #50 on: September 28, 2012, 10:39:03 AM »
All I know is, in my bit of time to play last night, I put up a B17 mission. 10 joined, another couple flights were behind us, and we picked up volunteer escorts along the way. We set out at 25K for Rook City.

It started getting pretty action packed a couple sectors out from target, starting out with some head-on 410's, co-alt Rook Jug interceptors, Ta152's, 262's,... it was a blast! I gotta say it was so cool to have a lot of chin guns trained on a head-on 410 coming in as one piece and coming out as shrapnel. Escorts had plenty of cons to keep them busy, and we succeeded in taking City down to 49%.

The exit back to Bishie land got pretty hairy, though. Escorts were still hung up, and we lost a few ships. So we pool together our remaining collective of .50 cals and duke it out to the last bullet with our pursuers. More B17's lost, and the few of us left took down at least nine more planes with the limited ammo we had left.

I don't get on AH that much anymore, but that's the draw right there. Love it.  :)

And in my opinion, with that kind of action EVERYBODY WINS !!!!  I'm right with ya on that Thundregg, that is the biggest draw for me too, and I dont care which side I am on when it goes down, homeys  :cheers:
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Offline Shuffler

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Re: Organisation – a limited concept?
« Reply #51 on: September 28, 2012, 11:47:22 AM »
If you are on a boming mission and fail to bring fighter cover..... you planned poorly.
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Offline Pongo1

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Re: Organisation – a limited concept?
« Reply #52 on: September 28, 2012, 12:10:57 PM »
If you are on a boming mission and fail to bring fighter cover..... you planned poorly.

It is hard to get escorts to go on bombing runs. I wouldn't say it is poor planning so much as it is "lucky" to find fighters willing to come with you.

Offline thndregg

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Re: Organisation – a limited concept?
« Reply #53 on: September 28, 2012, 01:38:34 PM »
It is hard to get escorts to go on bombing runs. I wouldn't say it is poor planning so much as it is "lucky" to find fighters willing to come with you.

For some, perhaps. I think it's a matter of reputation- how well you get along with all players, how sensible and organized your mission is, how you keep the fun in it, how you relate to those who are just learning the game, etc..

There were times early on I had trouble wrangling up help to do these types of missions, but as time went on and word got around about the fun factor, people started asking for more of them. Now, I don't have a lot of trouble getting cover for several sets of bombers. I don't have a lot of trouble drumming up some opposition, either. ;) :D It all comes down to fun.
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"The Ragged Irregulars"

Offline Rob52240

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Re: Organisation – a limited concept?
« Reply #54 on: September 28, 2012, 02:06:37 PM »
I find it entertaining that more often than not, the lone wolf 'fighters' like to suggest how leaders should coordinate rather than getting their own team together and getting it done.

Note: This is not directed at you Snail

+1

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Offline iKo

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Re: Organisation – a limited concept?
« Reply #55 on: September 28, 2012, 03:08:43 PM »
I generally don't haven hours to spend playing this GAME. For those who do, more power to you. It's the reason that I spend more time in the DA than I do in the MA. It's flat out boring as hell to even consider spending even 15 minutes flying from one base to another only to find there's no COMPETITION.
Many people don't seem to remember that games are about competition. One of the greatest things about this game is that it has so many different aspects that allow a great variety of enjoyment for whomever desires them. Quit downing those who don't have the time or the desire to play this GAME the way you think they should, organize a squad with similar interests in it or find people who will work with you. Thanks, and have a nice day!

Agree ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Offline SkyRock

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Re: Organisation – a limited concept?
« Reply #56 on: September 28, 2012, 05:07:22 PM »
Furrrrrrr.....




ballllll......!!!!!!!!!


 :devil

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Offline Babalonian

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Re: Organisation – a limited concept?
« Reply #57 on: September 28, 2012, 05:58:01 PM »
For some, perhaps. I think it's a matter of reputation- how well you get along with all players, how sensible and organized your mission is, how you keep the fun in it, how you relate to those who are just learning the game, etc..

There were times early on I had trouble wrangling up help to do these types of missions, but as time went on and word got around about the fun factor, people started asking for more of them. Now, I don't have a lot of trouble getting cover for several sets of bombers. I don't have a lot of trouble drumming up some opposition, either. ;) :D It all comes down to fun.

Persistance until you build enough of a reputation/repetuar is a must.  IE: if 999000 hosts a bomber strat run mission, they're usually pretty popular with other pilots for bombers and escorts.
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Wow, you guys need help.

Offline bustr

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Re: Organisation – a limited concept?
« Reply #58 on: September 28, 2012, 06:42:15 PM »
So how long did it take all of you to come full circle and rediscover that the best strategic tool in the game is a charasmatic leader who the community trusts to lead them to victory from the front?

Furballing is like playing soccer without a goal. Ten prima donnas who happen to be kicking the ball in the same direction against ten other prima donnas trying to kick it back the other way. It turns into one big dance contest showcasing who can wiggel better in front of the collective "playerfan prima donnas" while shooting at each other.

Ch200 takes the place of contestants insulting each other by saying things like: " Your wiggel looked like you were begging me to shoot you on the first date."
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline gldnbb

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Re: Organisation – a limited concept?
« Reply #59 on: September 28, 2012, 07:46:55 PM »
Lately, I've been seeing bases with 3 adjacent sectors around them with full enemy dar bars and not a single green dot appears until after the 27 red dots show up in the dar ring.



 :aok      :aok

I don't know that I have seen the same, but I get you point.  Too much country channel makes dullards of us all.


Do you fly on the rooks side?  What time zone?  Which arena?   We're in the Late War arena on the US Eastern time zone,   there are always 'hordes' of  bish or  knits approaching bases to attack rooks.    Rooks only start upping when the enemy is hitting the radar ring,  instead there is a the lack of rooks required to go intercept the horde (or goons)  coming 2  sectors or  1 sector away.     And yes,  I'm usually one of those interceptors.
« Last Edit: September 28, 2012, 07:49:35 PM by gldnbb »
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