I don't want to argue with you. You have chosen to ref the discussion instead of add something to the discussion. The Post above from Trigger is an example od good addition to the discussion.
And you're adding, via this post?
Here, let's play 'addition' (here's a counter opinion to your opinion) versus 'analysis' (aka: an opinion regarding a potential flaw in your argument).
First, for clarification (not necessarily required for all) - we're not talking about flying without icons from a player's own viewpoint but eliminating the icon option for all players in the area. Now the obvious eliminates the 'just turn off icons' ... um .... argument.
This is not an unknown setting in AvA.
Why
should this be a setting in the MA and how will this:
1) Benefit HTC?
2) Make the game more fun overall for the entire player base?
3) (And for shots and giggles) Benefit the AvA subset of the community?
At this point it may behoove us to examine
why AvA and MA are different.
Why was the AvA arena created? Quite simply, it was created to offer an historical, 2 sided environment with a 24/7 availability. Additional realism settings were an afterthought. Not necessarily a bad one .... for the dedicated AvA crowd .... but not a player magnet when it comes to attracting dedicated MA folk.
So why impose this setting on the MA crowd? Is this an attempt to force their skill set to match what may be required in AvA? Why? To replace the AvA?
Why is the MA set up the way it is (the 'ultimate' settings formula)? Well, first off, it's not just settings. It's
design. Dale's design, btw. It's a three-sided map that has nothing to do with history. Players can fly any plane from any of the countries represented in the planeset against that same model being flown by a player representing a different ... chess piece. So far it doesn't sound like a design devoted to mimicking our grandfather's experiences. It's set up as a game as much as a sim. But the MA is not designed to simulate an historical setting nor is it designed with an idea that 'less is more' (disabling features and settings making the game experience 'more fun'). It's actually more of a 'what else can we ADD to the game' type of enviroment.
Some of these additions may well benefit events, even ... from a technical standpoint.
Aces High has different arenas to cater to different likes. There really is a reason for that. Most of the players like the MA and it's not uncommon for an MA player to try the AvA and
not fall in love with it ... due to the settings or even the limited plane set. MA players are, by and large, not really into artificial restrictions on the game/their version of fun in AHII.
Does this mean I don't like the AvA arena? Anyone who really knows me and my history in the game would know better.
Ok, so .... I would love to see a valid argument as to why forcing AvA settings onto the MA arena would benefit the game, overall, or even the AvA arena and dedicated community ... but I'm not seeing one yet. Whoops .... guess I just stopped 'adding' to the conversation again.