Yeah, there is wind, but the real bombsights of the time had compensation for wind drift built in.... also, I find it really really annoying that there is a 360 degree wind shift in 6000 feet... not very realistic and plays havoc with bombs. Bombing is a part of the game that makes it interesting... to screw with it without even having the courtesy of letting us know is A) Insulting and disrespectful of the players.. B)unrealistic (but so are worlds shaped like Pizzas, Mouldy Doughnuts and Giant Zits...) I understand that Furballers could care less... but as has been said, Fighter pilots make movies... Bomber Pilots make History....
Sit down and relax. Remove your blinders and stop and think about what you've just said and stop and think about all that you do not know or not aware of in regards to the real deal, AH, and HTC. Your opinions are just that and you are entitled to them, but package them with a bit more thought and you wont have people telling you relax.
There was a learning curve when you started, you learned and conquered. Now do it again. Since you know the basics you will learn that more quickly. Now, bombing becomes even more of an art and escort fighters are now that much more important thanks to the need for lower altitudes (for better accuracy). Now, the more historical accurate carpet bomb tactic may be needed at higher altitudes. As far as wind drift playing havoc with bombs.... it is too very realistic. Does your mother still spoon feed you???
As far as HTC "being disrespectful to players", I do not agree with that at all. Yeah, maybe there change log notes could have spelled it out a bit more but the first thing I did was to pull up the E6B and ask around on vox about the wind changes. Again, just because you're not spoon fed everything does not mean "disrespectful", it may have been an oversight or error, not blatant disrespect. Again, adapt and over come. Especially when something like weather effects add to the realism.
Maps... if you dont like them then may I suggest you make your own and submit it for approval. Again, you've spouted off and not offered one bit of a remedy for anything. I don't care for the Mundanao map, I think it is very limiting in multiple ways. However, it is not going away and I deal with it. As far as "realistic" maps go, the maps need to offer an environment to play the game. Nothing more. As long as there are fields, static targets, and a virtual sky to fly in then what difference does it make on if it looks like a pizza, donut, or vagina?