Author Topic: There's wind now?  (Read 7654 times)

Offline bozon

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Re: There's wind now?
« Reply #60 on: April 14, 2013, 02:43:26 PM »
Well, wind still affects flight.  A tailwind makes your ground speed faster, a headwind makes it slower and wind coming from the side will make flying a straight line harder.
Exactly. A bomber with a perfect bomb sight will land the bomb where the X was at, but the cross will move diagonally across the ground if there is a side wind. This will make getting the X to the target slightly trickier, but nothing any noob can't figure out.

What wind adds is a tactical aspect. A bomber flying downwind will have a higher ground speed, which means he will reach the target faster and clear the target area faster = more likely to make a clean drop and get away with it. From the point of view of the interceptor climbing below the wind layer, the bomber is simply faster by 20 mph or whatever the speed is. The only problem is that the static wind means a constant advantage to the chess piece that happens to be up wind.
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Offline ImADot

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Re: There's wind now?
« Reply #61 on: April 14, 2013, 03:13:18 PM »
The only problem is that the static wind means a constant advantage to the chess piece that happens to be up wind.

Which is most likely why there are multiple layers close to together with the same speed but different directions.
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Offline Lusche

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Re: There's wind now?
« Reply #62 on: April 14, 2013, 03:19:27 PM »
Which is most likely why there are multiple layers close to together with the same speed but different directions.

At the current settings, there is only one layer going up all the way from 16k, so any higher (not even high) altitude bombing i.e. strat runs is subject to this one layer of wind.
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Offline Karnak

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Re: There's wind now?
« Reply #63 on: April 14, 2013, 03:43:45 PM »
Would be nice if it changed to a different heading at a semi-random interval.  Say, every 30 minutes plus 15 to 60 minutes it randomly selects a direction and speed to blow.  It could even end up staying the same.  I'd suggest using four or eight directions, but three hundred and sixty could work too.
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Offline palef

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Re: There's wind now?
« Reply #64 on: April 14, 2013, 03:56:55 PM »
Exactly. A bomber with a perfect bomb sight will land the bomb where the X was at, but the cross will move diagonally across the ground if there is a side wind. This will make getting the X to the target slightly trickier, but nothing any noob can't figure out.

What wind adds is a tactical aspect. A bomber flying downwind will have a higher ground speed, which means he will reach the target faster and clear the target area faster = more likely to make a clean drop and get away with it. From the point of view of the interceptor climbing below the wind layer, the bomber is simply faster by 20 mph or whatever the speed is. The only problem is that the static wind means a constant advantage to the chess piece that happens to be up wind.

Well, I'm not a n00b and I cant figure it out. I can hit the base I took off from, 3 sectors away from my release point, and killshoot myself on my own guys taking off there. I won't be flying buffs any more. There's no sensation of having achieved anything when you spend two hours getting your He111 formation to an altitude that prevents you being hunted down by a fully laden, fully fuelled P47D-40 that takes off from your target base when your icon hits visual range, only to frighten the bejeezuz out of a squaddy who is just lifting in a 262.

There's no feeling that your bombsight crosshairs are moving diagonally across the target relative to your aircraft and the time investment required to learn how to deal with the wind is monstrous. I get 2-3 hours to play on weekend nights and that is one buff mission of bombing the crap out of windblown terrain tiles, so typically, given my advanced age, creeping senility, repeated head injuries and huge intake of alcohol, I'm not in the state to learn a damn thing by the time I up. It's a game. It should be fun, damn it!
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Offline SmokinLoon

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Re: There's wind now?
« Reply #65 on: April 14, 2013, 03:58:33 PM »
Would be nice if it changed to a different heading at a semi-random interval.  Say, every 30 minutes plus 15 to 60 minutes it randomly selects a direction and speed to blow.  It could even end up staying the same.  I'd suggest using four or eight directions, but three hundred and sixty could work too.

Say.... I've think I've read that exact wish before.   :aok

I think having the wind rotate motate every 30 mins or so would be great.  Have it be at the top and bottom of the hour that way regardless of time zone everyone will know *when* the wind is going to shift.
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Offline Traveler

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Re: There's wind now?
« Reply #66 on: April 14, 2013, 08:24:03 PM »
The wind model in AH is a joke.  One would think that over the last 11 years that a more realistic weather model could have been developed.
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Offline RotBaron

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Re: There's wind now?
« Reply #67 on: April 15, 2013, 02:11:09 AM »

like i said, you have to think about it for more than 10 seconds :)


just think about who might get the tail wind or head wind in a chase.   :uhoh



I see your point, however I'm not sure I can recall too many engagements where 20mph would have made much of a difference. My usual bombing run is at high alt and the target is strats. Given that I rarely see much else besides 47M's and 163's, the Jug has enough fuel that 20mph is negligible and the 163, well, depends on his bravery.  Regarding other targets where there might be a friendly to assist, the extra speed could play a role if I had the tail wind and they did not for portions of the engagement. Of course if I had a headwind matters would be even worse...


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Offline eeyore

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Re: There's wind now?
« Reply #68 on: April 15, 2013, 02:31:43 AM »
At the current settings, there is only one layer going up all the way from 16k, so any higher (not even high) altitude bombing i.e. strat runs is subject to this one layer of wind.

Wind currently changes at 10K, 15K, and 20K as far as I've noticed. Above 20K it's all 270º at 20.



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Offline Lusche

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Re: There's wind now?
« Reply #69 on: April 15, 2013, 02:48:59 AM »
Wind currently changes at 10K, 15K, and 20K as far as I've noticed. Above 20K it's all 270º at 20.


I know, I was referring to the "high" altitude layer only.
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Offline LtBombero

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Re: There's wind now?
« Reply #70 on: April 15, 2013, 09:01:06 AM »
Yeah, there is wind, but the real bombsights of the time had compensation for wind drift built in....  also, I find it really really annoying that there is a 360 degree wind shift in 6000 feet... not very realistic and plays havoc with bombs. Bombing is a part of the game that makes it interesting...  to screw with it without even having the courtesy of letting us know is A) Insulting and disrespectful of the players..  B)unrealistic  (but so are worlds shaped like Pizzas, Mouldy Doughnuts and Giant Zits...)  I understand that Furballers could care less...  but as has been said, Fighter pilots make movies...  Bomber Pilots make History....

Offline LtBombero

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Re: There's wind now?
« Reply #71 on: April 15, 2013, 09:17:04 AM »
You know, I just checked the local winds aloft, on a comparatively windy and active day.  The total varience between extemes of direction, from 3000 ft to 39,000 feet is 70 degrees. (not anywhere near the 360 as in the Late war arena today) in the same 6000 feet shown in todays arena, its less than 30 degrees... :bhead

Offline Hap

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Re: There's wind now?
« Reply #72 on: April 15, 2013, 09:58:09 AM »
oops
« Last Edit: April 15, 2013, 10:20:48 AM by Hap »

Offline hitech

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Re: There's wind now?
« Reply #73 on: April 15, 2013, 11:14:41 AM »
Found the cross wind bomb sight bub.

It is fixed for the next patch.

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Offline SmokinLoon

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Re: There's wind now?
« Reply #74 on: April 15, 2013, 12:03:49 PM »
Yeah, there is wind, but the real bombsights of the time had compensation for wind drift built in....  also, I find it really really annoying that there is a 360 degree wind shift in 6000 feet... not very realistic and plays havoc with bombs. Bombing is a part of the game that makes it interesting...  to screw with it without even having the courtesy of letting us know is A) Insulting and disrespectful of the players..  B)unrealistic  (but so are worlds shaped like Pizzas, Mouldy Doughnuts and Giant Zits...)  I understand that Furballers could care less...  but as has been said, Fighter pilots make movies...  Bomber Pilots make History....

Sit down and relax.  Remove your blinders and stop and think about what you've just said and stop and think about all that you do not know or not aware of in regards to the real deal, AH, and HTC.  Your opinions are just that and you are entitled to them, but package them with a bit more thought and you wont have people telling you relax.

There was a learning curve when you started, you learned and conquered.  Now do it again.  Since you know the basics you will learn that more quickly.  Now, bombing becomes even more of an art and escort fighters are now that much more important thanks to the need for lower altitudes (for better accuracy).  Now, the more historical accurate carpet bomb tactic may be needed at higher altitudes.  As far as wind drift playing havoc with bombs.... it is too very realistic. Does your mother still spoon feed you???

As far as HTC "being disrespectful to players", I do not agree with that at all.  Yeah, maybe there change log notes could have spelled it out a bit more but the first thing I did was to pull up the E6B and ask around on vox about the wind changes.  Again, just because you're not spoon fed everything does not mean "disrespectful", it may have been an oversight or error, not blatant disrespect. Again, adapt and over come. Especially when something like weather effects add to the realism.

Maps... if you dont like them then may I suggest you make your own and submit it for approval.  Again, you've spouted off and not offered one bit of a remedy for anything. I don't care for the Mundanao map, I think it is very limiting in multiple ways.  However, it is not going away and I deal with it.  As far as "realistic" maps go, the maps need to offer an environment to play the game.  Nothing more. As long as there are fields, static targets, and a virtual sky to fly in then what difference does it make on if it looks like a pizza, donut, or vagina?    
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