Author Topic: bomber formations  (Read 7451 times)

Offline gyrene81

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Re: bomber formations
« Reply #60 on: June 19, 2013, 11:32:50 AM »
Before this system was introduced in mid 2012, the entire strats system was broken and thus totally irrelevant. So "less incentive than it used to be" ain't correct in any way.
it's all a matter of perspective, which from my experiences, your perspective is slightly clouded. considering there were more notieceable attacks on strats with the old system than there are now, primarily during u.s. prime time when the highest populations are online, less incentive is accurate from what i have observed. the old strat system wasn't perfect but, if the same principles that are in place now were put in place with the old strats, they would have been better than the current system.
« Last Edit: June 19, 2013, 11:34:22 AM by gyrene81 »
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Offline Lusche

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Re: bomber formations
« Reply #61 on: June 19, 2013, 11:40:31 AM »
it's all a matter of perspective, which from my experiences, your perspective is slightly clouded. considering there were more attacks on strats with the old system than there are now, primarily during u.s. prime time when the highest populations are online, less incentive is accurate from what i have observed. the old strat system wasn't perfect but, if the same principles that are in place now were put in place with the old strats, they would have been better than the current system.

1. There were hardly any start attacks under the old system. They have increased by several times. After the change I started to spend the majority of my fighter time defending the strats (with literally hundreds of high bomber kills), something which wasn't necessary before not only because they had no impact, but epsecially because nobody came.
2. The old stat system wasn't perfect? Which strat system are you now referrign to: The old one before the recent (2012) changes, or the "very old one", going back about 4 years ago?


I ahve always been playing the "strats game" a lot, both as a fighter as well as a bomber, and have been concentrating on it almost exclusively since the 2012 changes. And yes, I did keep extensive logs and notes on damage inflicted, downtimes and such ;)



« Last Edit: June 19, 2013, 11:45:04 AM by Lusche »
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Offline gyrene81

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Re: bomber formations
« Reply #62 on: June 19, 2013, 12:04:25 PM »
1. There were hardly any start attacks under the old system. They have increased by several times. After the change I started to spend the majority of my fighter time defending the strats (with literally hundreds of high bomber kills), something which wasn't necessary before not only because they had no impact, but epsecially because nobody came.
2. The old stat system wasn't perfect? Which strat system are you now referrign to: The old one before the recent (2012) changes, or the "very old one", going back about 4 years ago?


I ahve always been playing the "strats game" a lot, both as a fighter as well as a bomber, and have been concentrating on it almost exclusively since the 2012 changes. And yes, I did keep extensive logs and notes on damage inflicted, downtimes and such ;)
whatever strat system was in place before the mega city was put in place. when i'm on between 7 and 10 central time, i can count the number of strat runs on one hand. there are more base porkers running around than strat killers.
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Offline Arlo

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Re: bomber formations
« Reply #63 on: June 19, 2013, 12:10:30 PM »
whatever strat system was in place before the mega city was put in place. when i'm on between 7 and 10 central time, i can count the number of strat runs on one hand. there are more base porkers running around than strat killers.

Having said that, is there a desired ratio?

Offline Lusche

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Re: bomber formations
« Reply #64 on: June 19, 2013, 12:11:51 PM »
whatever strat system was in place before the mega city was put in place.


That's the very old one, the "zone concept", which not only worked very differently, but was also mainly attacked for points, not gameplay effect. The former ones were much higher that today due to different target layout, the latter one was also much more limited than today's.


when i'm on between 7 and 10 central time, i can count the number of strat runs on one hand. there are more base porkers running around than strat killers.

It's still vastly more strat raiders than before the mid 2012 fixing of the strats. That there are more base porkes is just the nature of the beast, the closer tactcial targets always get more attention. Long range flights are not for everyone.
But the new system brought the long range option back to the game. Before there was no important and useful long range target in the game at all and thus it was much rarer than today.

The very old (zone) strats mostly came only under attack when they were conveniently close to be reached in a few moments. As they only resupplied the zone, it made no sense in terms of gameplay to attack remote strats. And again, it was just done because of the points, perks and the short distance.

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Offline gyrene81

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Re: bomber formations
« Reply #65 on: June 19, 2013, 12:46:15 PM »
That's the very old one, the "zone concept", which not only worked very differently, but was also mainly attacked for points, not gameplay effect. The former ones were much higher that today due to different target layout, the latter one was also much more limited than today's.


It's still vastly more strat raiders than before the mid 2012 fixing of the strats. That there are more base porkes is just the nature of the beast, the closer tactcial targets always get more attention. Long range flights are not for everyone.
But the new system brought the long range option back to the game. Before there was no important and useful long range target in the game at all and thus it was much rarer than today.

The very old (zone) strats mostly came only under attack when they were conveniently close to be reached in a few moments. As they only resupplied the zone, it made no sense in terms of gameplay to attack remote strats. And again, it was just done because of the points, perks and the short distance.
in that case i say to you, if the current strat system has not done anything to increase the incidence of attacks and decreased the risk/reward of making any attacks, then it is yet broken. and Muzik's wish/desire for large formations with auto-gunners is made even more valid simply due to the increased probability of survival.

the hq in the old system was the highest value long range target that i can remember because it had the most visible impact. i haven't made any recent attempts at the hq and i haven't seen any impact from an hq strike. does the radar still go down when the hq is leveled?
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Offline DubiousKB

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Re: bomber formations
« Reply #66 on: June 19, 2013, 12:59:04 PM »
... does the radar still go down when the hq is leveled?

oh ya, the whole country goes blind. It's not a fun time to a pilot, other than a resupply goon heading for HQ/Strats.  :airplane:
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Offline Lusche

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Re: bomber formations
« Reply #67 on: June 19, 2013, 01:11:27 PM »
the hq in the old system was the highest value long range target that i can remember because it had the most visible impact. i haven't made any recent attempts at the hq and i haven't seen any impact from an hq strike. does the radar still go down when the hq is leveled?

Yes, but just like in the old system, it's usually back up quickly by resupply. In terms of 'impact' it's still as pointless as it used to be for the past ~10 years.
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Offline DubiousKB

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Re: bomber formations
« Reply #68 on: June 19, 2013, 01:20:29 PM »
Yes, but just like in the old system, it's usually back up quickly by resupply. In terms of 'impact' it's still as pointless as it used to be for the past ~10 years.
Just my new guy opinion, but i have a lot harder time in game when our strats are damaged, especially when radar is down country-wide.

Perhaps the strat damage and resultant effects have more impact on newer players than game veterans?    I've joined in HQ runs which were fairly quick, but the strat resupply is long and grueling....
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Offline gyrene81

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Re: bomber formations
« Reply #69 on: June 19, 2013, 01:56:23 PM »
I'm not overestimating. I don't believe that this idea will draw new subscriptions in droves, but it will help to set AH further apart.

People buy with their eyes. This is in part eye candy. If I am new to flight sims and I start comparing a game like IL2 to AH it will be a tough choice. They both have strong points IL2 might just have more strong points, AHs big one is the potential arena population. Large formations would be an attention getter. Most guys won't even get into the strat aspects of the game for a year while they get beat up trying to learn to fly and fight. Strats are an out of sight, out of mind aspect of the game.

This idea is also practical for the reasons I've already stated. It just makes sense that the most iconic image of the war should be seen regularly in AH.
sorry Muzik but you are over estimating, a lot. the value of the bombers isn't going to increase by increasing the size of the formations. people comparing something like il2 or warthunder to aces high are looking at the graphics, not the bombers or the flight models. if they don't like the graphics, 100 plane formations wouldn't change their minds.


I agree that most guys come in here with their (stay with me here because I'm using your own statement to prove my point) EYES ON FIGHTER AIRCRAFT. They want to be fighter jocks. If they are uneducated about the realities of air combat they will probably come in and try to re-enact common themes found in media...escorting bombers, attacking bombers, fighter sweeps without ever giving thought to how little they know about air combat.

No matter how you look at it, this feature will enhance their first impression of the game. It will give them any of those experiences they chose. Too much regulation of this feature would be a mistake. Not enough would be a problem only if every means was exhausted in the effort to steer troublemakers in the right direction.


You make plenty of good points on why/how to keep players behavior in check. Your point on bomb and bails brought up another idea. Back to the punishment. Any player who bails out of a large formation doesn't get a new one that day. Maybe two days. It's a silly practice and it makes perfect sense to say 'if you throw it away, you lose it.' Would a commander in ww2 be given another command if he blew off his responsibility to his unit?
again, over estimating the value of the bombers. do a film of a mission being flown by a bunch of fighters in formation and you will get more attention than a formation of bombers. especially considering the fact that you believe it to be difficult to do.

looking at 24 plane formations, with auto-gunners...there would be less need for fighter escorts than there is now. and i'm talking about controlling usage based on player success/failure (i.e. avoiding retard behavior to increase the opportunities to behave like a retard if that is how they choose to waste their points), you on the other hand talk about penalizing in a manner that would drive people away. world war 2 pilots wouldn't fly their planes in the manner that 99% of the player population flies their toon planes, should all players be punished and denied the use of toon planes for doing such things? this is a combat flight simulator, taking peoples toys away is not the way to encourage them to continue to pay for the privilege of playing with the toys. letting them earn it by being successful is more encouragement than denying access based on behavior.



Even after a sortie where drones were lost, those drones will be replenished 1 every half hour simulating resupply problems.

The perk system only benefits vets who know how to manipulate it. Green newbs are punished for lack of skill the way the perk system works. They don't even have the benefit of a few free perks as a result of joining. I'm not opposed to using the perk system to regulate this idea. Never have been, just weary of over-regulation at the expense of the fun.
how would having to wait 1/2 hour to get a drone back be any incentive whatsoever? that's a bit contradictory to what you're wanting to accomplish and the idea of over regulating. the perk system rewards everyone once they figure out its value. the abuse is only coming about because it's made easier by the arena accomplishments being tied together, stop that and you stop most of the abuse.


i think you're overlooking the fact that we don't have civilian populations to affect with morale. aside from the ethical aspects, it just doesn't fit with an air combat simulator. we don't have multiple large cities with industrial centers and heavy troop concentrations to bomb. we don't have armies of ground troops to demoralize and in need of air superiority in order to invade a country and take over its cities. that's a different game. the value of bare ground is zero. the credit given to real bomber crews was dropping ordnance on a target and surviving long enough to return to base. they didn't get credit for dropping bombs on civilians or bare ground. the number of bombers put into the air against a target was a matter of logistics based on the knowledge that bomber crews were going to be killed and targets would be missed. the more planes in the air with bombs the more likely there would be success against the enemy. and i believe saturation bombing (which is what you're talking about) wasn't even thought of until vietnam. we have bases, towns and strats. bases with their buildings and towns are the ends to the means. the buildings on bases, in towns and at the strats, are the primary targets...aircraft, vehicles, rail roads, supply convoys are secondary. changing that, changes the entire game to something that would be too arcade like.


oh and i forgot..would you like me to show you how not difficult it is to fly bombers in formation? we can do a strat run and i can show you.
« Last Edit: June 19, 2013, 02:40:20 PM by gyrene81 »
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Offline gyrene81

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Re: bomber formations
« Reply #70 on: June 24, 2013, 01:03:51 PM »
*bump*

this could be a valid idea (assuming htc is open to it) with some ironing out of details...just within the context of how the war is played out in the arenas now, i.e. nothing that requires a major change to the existing terrains or a change in how the war is won.
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Offline Zacherof

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Re: bomber formations
« Reply #71 on: June 24, 2013, 02:20:42 PM »
I would say limit max amount of bombers to 9 or code a dot command to replace cntrl 1-9
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Offline jeffdn

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Re: bomber formations
« Reply #72 on: June 24, 2013, 03:59:29 PM »
Why not just go with the smallest organizational/operational unit size from the 8th AF, whatever it may be. Is it a 12 bomber group? Great, make that the max number of bombers one can take up at a time.

Offline Arlo

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Re: bomber formations
« Reply #73 on: June 24, 2013, 04:17:23 PM »
Why not just go with the smallest organizational/operational unit size from the 8th AF, whatever it may be. Is it a 12 bomber group? Great, make that the max number of bombers one can take up at a time.

The smallest operational unit is an element (3 planes) which is part of a flight (6 planes) which is part of a squadron (12 planes) which is part of a group (4 squadrons/48 planes).


Offline jeffdn

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Re: bomber formations
« Reply #74 on: June 24, 2013, 04:35:34 PM »
The smallest operational unit is an element (3 planes) which is part of a flight (6 planes) which is part of a squadron (12 planes) which is part of a group (4 squadrons/48 planes).

Well then I'd say that were this change to take place, 12 would be a reasonable limit.