Thanks Wiley; that makes sense. I wonder if SirNuke's is similar.
MH
Wiley exemple is spot on, especially when the numbers are low in the arena. Let me detail:
Player A wants to do a worthwile sortie, but there is not much going on the arena
He can grab a fighter and go the nearest field wich seems very calm, traveling 10-15 mins to either circle another 10mins waiting for someone to up, or discover there is a defending fighter up there waiting for him. The sortie can be over very quick and he'd'have spent 15mins waiting, for a very short action time. Even if he wins a fight there is no garantee the defender will come back, after all, what can a single fighter do to a field?
He can grab a jabo or bombers with again long climbout time, hit the field/town and hope a friendly comes along to help him. Again he can be sent to the tower by a fighter quick, or just have wasted his time.
He can grab a gv with AP and HE. If nobody shows up for defence he can head to town and hit it until it's'white flag and maybe capture in 3 gv sorties, after all the only thing telling the nmy he's'here is a flashing town and until he's'spoted hes safe, nobody knows his location.
If a defender tank shows up he can fight and if killed he can come again in a matter of minutes, with another gv suited for the situation, maybe an uber flak?
Its a no brainer, a gv will garantee action or usefullness, with minimum waiting or risks taken.