+1 to this
. I haven't done any tanking since coming back but I was always amazed at some of the long range snipers out there. Spawn camping...meh, it's by design and could be easily fixed by increasing the size of the spawn points so they can't be so easily predicted and covered.
Depends who you tank against, when Hooter and myself were taking in Panthers, we would snipe you on the move from 2k to 2.5k out. There was little to stop it unless we were bombed. Generally we would set up across from each other so even if you thought you were hiding behind some berm, one of us had a shot.
Given the skill level of tankers, only less than 20 I can name were actually good tankers. Chaser was a funny one who would drive a jeep into someones Tiger and destroy it. I can name less then 5 tankers total that could break any spawn camp there is.
I never really got into tanking until I ran into Hooter, I was pretty decent in the early 2000s, back then the LTAR and V-dallas club would attempt to roll bases with GV's, and I learned from LTAR how to tank. I don't know of a finer squad with better tankers then any of the LTAR's.
LTARD's if you want, I don't recall many times their GV assaults on bases were stopped, some of them were some awesome gunners in Osti's, far better then the spray and pray Wirb gunners we have now.
Tanking is a skill in Aces and takes a very long time to learn to fire on the move and hit a tank driving full speed across from you at 2.5k out, eventually when you can do that - you can break through any spawn you want.
/Tull still wants his Puma!