Combat in WoW, Runescape and Eve Online isn't "real time", it's basically a soft turned based combat system, also known as a "tick based combat system".
Ah yes, the typical ack-ack deflection, fact spinning maneuver.
So in other words, instead of a millisecond of action/render/reaction, they use a one second action/render/reaction. Or whatever insignificant number they actually use.
Why don't you just tell the truth, NONE of them are literally real time. And don't forget to clarify that those games are NOT turn based at all.
It would help if you understood what real time combat is and what turned based (or tick based combat) is and the differences between the two.
I understand well enough that you are nit picking fractions of a second.
For example, in a MMO with a real combat system, if an archer was to fire an arrow at you, you could move and avoid it. In a turn based combat system, hits and misses are determined by 'rolls' and you wouldn't be able to jump out of the way of an arrow to avoid it. Whether or not the arrow hits you is up the the "roll".
Real time combat is also referred to as 'twitch combat'.
Again with your pathetic fact twisting. You keep throwing in BS about turn based games to confuse those who can't see through you. Those games are not really turn based. Players don't stop and wait for other players to roll dice or pick somewhere to go. They fight and react as fast as they can input commands.
For all intents and purposes it is real time.
Eve Online made news not because of it's combat system but because of the sheer size and cost of the battle.
A REAL TIME <---- (was it not?) video game battle made national, and probably international, televised news. It was the biggest gaming news in history and you are missing the point or deflecting in an attempt to salvage a lost argument.
It is a real time game and combat which you stated could not be compared to AH simply because the vehicles used to fight and the environment is a fantasy world instead of ww2 combat.
They use vehicles of various types and capabilities.
AH uses vehicles of various types and capabilities.
They have combat.
We have combat.
They wander freely in a persistent game environment and do what they please and when they please.
AH players wander freely in a persistent game environment and do what and when they please.
They join player organized activities.
We join player organized activities.
They pretend to be spaceship captains of the future.
We pretend to be airplane captains of the past.
They have idiots.
We have you and wiley.
The main difference between the three MMORPGs you listed is that they are a different genre of MMOs than AH is and aren't really a good comparison to make against MMOs like AH.
You must not be at the top of the gaming industry ladder. Let me explain it to you. Every game, every fictional book, every legend and every movie has a story to tell.
There is a hero, in video game terminology that's the player in case you don't get it.
There is the quest, that's the object of the game along with all of the experiences the hero encounters in his journey, no matter how specific or vague that object is.
And there is a battle no matter if it's words, swords, magic or bullets.
They are all the same at the heart of it.
The point that you are clearly unable to understand is that if AH chose to, it could be something much more than just a simple flight game. It could add an economic and resource aspect to the game that affects the war. It could add a generic population which is affected by extended sieges, which affects morale, which affects weapon production... There could be technology trees, and on and on and on.
If any game company chose to they could create a nearly identical game to EvE accept in a ww2 environment. A game where players built economies, war production capabilities and controlled countries instead of zones of space and building space ships.
But I'm not suggesting any of that. This is a flight sim at its core, but there are still far more simple aspects that could be added to increase the complexity and appeal of this game specifically to enrich the air war and ground war.
I already explained what kind of combat systems they have, so I won't repeat myself again.
Good because your explanation was a pathetic twisting of facts.
With your reply, it's obvious that you really don't know what you're speaking about when it comes to MMOs. Open world/sandbox games give you the freedom to do what you want, play how you want, progress how you want, etc. In an open world/sandbox MMO, the developers basically threw you the tools and said, "Here, do what you want and have fun".
Hmm, so you're saying that I can't log on to runescape, wow or EvE and do what I want at my own pace?
Just more of your fact twisting BS. Let's prove it shall we.
WoW
http://www.youtube.com/watch?v=YEvW64bTeBkRunescape
http://www.youtube.com/watch?v=YG95PsYVb7MEvE
http://www.youtube.com/watch?v=JEFRFiRLrPQLet me expose the facts that you are trying twist.
Every one of those games lets you take off into the game and go just about anywhere and do anything you want to do. You don't have to battle anyone, you can run at the first sight of a fight or you can join a horde and gang up on weaker opponents.
In an open world/sandbox MMO, the developers basically threw you the tools and said, "Here, do what you want and have fun".
You are also suggesting that AH lets you enter the game and do or have anything you want. Not true at all is it? We have perk restrictions on certain aircraft and we have score restrictions on CVs.
A Theme Park MMO is one that guides you through the progression of the game, from starting level to end game. The developers control the experience, from the first time you log in and create a new character and every time after, until you reach the level cap.
Again more ignorant BS. No one forces players in those games to do anything. Players work for higher levels for personal glory the same as players in AH play for score.
A player who joined WoW because he liked to fight with swords or potions isn't forced by the game developers to gain levels, he gains them simply as a result of playing just like we gain score and perks.
Just because the developer creates challenges or tasks that result in rewards that make the players journey easier doesn't mean he is forced to do anything.
And btw, AH took some pages out of that book too. "Achievements." We don't get any rewards other than recognition, but it is the same concept. But more importantly, perks. We are "forced" as you put it to fly high eny planes to gain more perks faster so we can afford perk planes.
We practice and dogfight to see who is top gun or we join hordes to win wars. They practice and sword fight to see who can be the most powerful warriors or wizards or join clans to win wars.
An example of an open world/sandbox game
blah blah blah. FACE REALITY, they are the same. They have different weapons, different clothes, different universes and different rules, but they are the same.
I'm done with your retarded semantics.
And Muzik, I do not need to go heeled to get the bulge on a tub like you.
Wiley. I forgot you were there.
Is that a fact? I said throw down boy. You don't impress me cuz you recognized that. I wanna hear your own argument.
If ack acks argument is all you got, it just got shot full of holes. Are you going to do something or just stand there and bleed?