Author Topic: Turning off engine and flop/torque rolls  (Read 2551 times)

Offline nugetx

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Re: Turning off engine and flop/torque rolls
« Reply #30 on: June 11, 2017, 01:53:35 PM »
It's your $15 to pursue what interests you.

1 pizza costs me 10$, and I eat like 3-4 pizzas a month,,, i can live with a pizza less !  :D

Offline FLS

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Re: Turning off engine and flop/torque rolls
« Reply #31 on: June 11, 2017, 03:26:42 PM »
...

There is no "hovercraft turning" type of effect........the airplane just pivots while maintaining airspeed where a real life plane would "wash out" end up with negative airspeed..



What you are describing sounds like a failed hammerhead, what our British friends called a "stall turn" in WW2. You can "wash out" in AH too if you do it wrong. You can also practice it for years and years without the war ending.




Offline save

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Re: Turning off engine and flop/torque rolls
« Reply #32 on: June 13, 2017, 04:06:39 AM »
I miss the brutal buffeting prior to a a high nose powered stall.

Trying hanging nose-up and point your nose at something ain't going to happen.

Rudders seem to be very effective to counter torque in some planes in AH.

I haven't flown much high-powered planes,  but even flying a 100hp VLA-Cub  for many years give you a more of a hunch how much torque mess with you close to depart  from controlled flying.
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Offline DubiousKB

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Re: Turning off engine and flop/torque rolls
« Reply #33 on: June 13, 2017, 08:53:05 AM »
The gamey maneuver that gets me is the yak3, spit 16, Dora floppy fish stall into controlled flight running down a plane with more energy.

This is sooo frustrating... Somehow exploiting the physics to turn 180 degrees and somehow catch a higher E overshooting fighter.... From 0 to on your 6 and staying there faster than you can say rage quit.
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Offline Lusche

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Re: Turning off engine and flop/torque rolls
« Reply #34 on: June 13, 2017, 09:28:12 AM »
Somehow exploiting the physics to turn 180 degrees and somehow catch a higher E overshooting fighter.... From 0 to on your 6 and staying there faster than you can say rage quit.

Do you have a film of that?
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Offline nrshida

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Re: Turning off engine and flop/torque rolls
« Reply #35 on: June 13, 2017, 11:38:19 AM »
Do you have a film of that?

I would also like to see said film. Sounds like homework for the next month  :banana:

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Offline ACE

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Re: Turning off engine and flop/torque rolls
« Reply #36 on: June 15, 2017, 07:36:32 AM »
LOL.  You don't fly real life do you.

Not knocking Hitechs game, but the flight model isn't perfect and the post stall antics of some of the airplanes is silly.....Mossie and the 152 come to mind.

I like Aces High, it gives a good impression of flight.

No sir I don't fly in real life. This is the game we have. Either learn it love it or leave it?  I'm not sure what the point of your post was.
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Offline Bruv119

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Re: Turning off engine and flop/torque rolls
« Reply #37 on: June 15, 2017, 01:54:56 PM »
I believe lyme is referring to the spazz out stall that only showed up in AH3.  I have film of one occurrence it but I want to make a montage of 4 or 5 different players doing it as it can happen at any speed or angle providing the player does sufficient stick stirring.   
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Offline bustr

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Re: Turning off engine and flop/torque rolls
« Reply #38 on: June 15, 2017, 02:25:54 PM »
Last night on simpizza I was watching a D9 chased by three friendly's from F3 mode in the tower about 1000ft off the deck perform the roll wings 90 degrees right, push nose down, roll wings 90 degrees left push nose down, level, pump nose down, pump nose up, pump nose down, repeat the full sequence.

Is your D9 not supposed to loose speed doing multiple repetitions of that maneuver even with WEP? Do maneuvers like that in real life bleed off speed or do real airplanes just keep on going at the speed they entered the maneuvering cycle at?

Might be something Bruv and company could test to see how much speed is lost by filming staged duels to duplicate all of the maneuvers in question for speed loss during the sequence. I'm sure Bruv knows a few players who can reliably duplicate these maneuvers while Bruv chases filming them.

It might have been Krup who recently posted a Russian pilot's interview on some of his combat describing turning 90 degrees and pushing his nose down(out), and even dropping gear as an evasive maneuver. In our game done just as you line up and shoot effectively screws your aim and could possibly induce an overshoot. But, shouldn't 4-6 repetition's of it slow your plane close to a stall and keep you from being able to suddenly run away even if it's a shallow dive and your attacker has only been flying level watching how masterfully you funky chicken?   
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline FLS

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Re: Turning off engine and flop/torque rolls
« Reply #39 on: June 15, 2017, 04:02:40 PM »
Instead of speculating why not just fly the D9 like you saw it fly and look at your speed to see if it changed compared to flying straight with the same altitude loss?

Offline nrshida

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Re: Turning off engine and flop/torque rolls
« Reply #40 on: June 16, 2017, 02:15:19 AM »
Is your D9 not supposed to loose speed

Lose speed Bustr. You loose an arrow: looooooose. Takes a long time. Lose is nice and short like loss. You need to work on that before 6,000,000 Millenials show up from Steam  :)  :salute


It might have been Krup who recently posted a Russian pilot's interview on some of his combat describing turning 90 degrees and pushing his nose down(out)

Sounds like a description of the so-called Harttmann Manoeuvre which depends on perfect timing to defeat a deflection shot. It is not sustainable.

If people could recognize Bruv's specific AH3 so-called 'spazz out stall' as being something special (and likely partially lag-induced), this thread would be a lot shorter. Or clearer. Or more informative. Or more ACM-promotive. Or less whiny. 


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Offline bustr

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Re: Turning off engine and flop/torque rolls
« Reply #41 on: June 16, 2017, 11:45:39 AM »
Loose, loss, los, I'll let the millenials figure it out.

From years of experience, If I do a test like this with the D9 to see what it's speed loss is, this audience will sneeze on the results and fight over who is the most about something else. If Bruv doses it, this audience will think it actually matters.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Zimme83

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Re: Turning off engine and flop/torque rolls
« Reply #42 on: June 16, 2017, 12:02:20 PM »
We already know what the result will be.
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Offline nrshida

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Re: Turning off engine and flop/torque rolls
« Reply #43 on: June 18, 2017, 12:51:24 AM »
If Bruv doses it, this audience will think it actually matters.

It's because he can spell lose  :old:

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Offline TequilaChaser

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Re: Turning off engine and flop/torque rolls
« Reply #44 on: June 19, 2017, 02:26:34 PM »
After reading all the posts, I'm surprised that no-one bothered to mention "controlled stall"s...
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