You sir, should be the one screaming STOP ARGUING, not me. Why is it so dam important to be right?
I wasn't arguing, as that is pointless.
No argument there, huh.
If I were representing someone, I would make dam sure my personal opinions were expressed completely separately from the reputation, experience and perspective of that someone's appointed trainer. Kind of like
not kneeling during the National Anthem. It's a free country (here) and I hope you will do as you please.
In your "post script," you might try to stay on topic. It is about quadrant radar and it's relative merits. If you have anything meaningful to contribute on that subject, particularly in relation to the current condition and recent developments, I and probably countless others would be eager to see it.
EDIT:Please remove GV radar from GV's immediately. Allowing GV radar in GV's totally removes the fight/move/fight doctrine of lighter, smaller tanks. All someone has to do it up the biggest, heaviest perk tank and keep the front end pointed toward the opponent. I just watched a Jagdpanzer follow the quadrant axis lines and turn 90 degrees as his path crossed my lateral position, this destroys the hunting aspect of game.
Example: I am attacking an airfield providing offensive support to vehicles reducing the town. I have taken up a position at the edge of the airfield, between town and VH and I am targeting tanks as they head to town. I am alerted to the presence of a Panzer and notice that it is a Jag, from that distance he starts ranging me, from which I have no defense in my T-34. So I start up and retreat to the tree line and take up a position to intercept him as he approaches town. Of course he turns directly toward my well concealed position and my shot into his lower skirt, the most vulnerable shot I had, did nothing. A Jagdpanzer is a ranging tank, never intended for close in work or hunting, but it is certainly cheaper than a Tiger II when quadrant radar makes up the the Jag's deficiencies. I would also have had the kill shot on a T2 as it went by. With this thing, why bother having trees at all except to slow us down. Something candy for the pilots to see.
Now you have taken a situation where high ENY forces asymmetric game play and you have exaggerated this imbalance by augmenting the perk tanks. I am never in favor of augmenting perk tanks because I never use them myself. I am already good enough and so are they.
EDITED AGAIN... Ok, how about disabling it within 1000'? If currently the range is 6k and it goes off at 1k, that should bring plenty of targets my way...