Agreed!
They are fixing the effect not the cause; the main tumor is located in game rewarding system;
Why was this change needed? why do people camp the vh, pick vulch ....even a 2nd account ? Simple answer ; for kills and score, this is what the game is rewarding only, lowest selfish qualities in human behavior; the strategy, team vs team kind of fight was eliminated with every new version and with it 100s of players not interested in score.
Unfortunately sir, you are regrettably mistaken. The essential reward system is valid and consistent with the era, the ways that players actualize that reward with activities like picking and vulching are artificially allowed by the game. Like the unreality of M3's supplying town in response to attack, when one asks, was construction of towns, factories and large civic structures, ever even remotely as fast as smashing it all to bits? For me, camping is too close to sieging and people may find other allegories to justify picking and vulching.
However the reward system is valid because it almost exactly mirrors reality. How do you think the mothers and widows felt, watching that pony zip around in THEIR sky, with a tiny little swastika on the nose, symbolizing the crushed hopes and dreams of their failed heritage? Hell, that's his kill man! How dare you even think to suggest he showcase it a little more tactfully. Granted patriotism existed, but when the tour was up, "you sure you wouldn't like to fly just one more sortie with the boys, for old times' sake?" "Hell no! Unless it's a few laps around the hangar."
Everything was about the kill, because otherwise you were the kill, which is also true here. During the war, it was your job to establish a presence. In a tank behind the lines, behind a bombsite, you had to be present, doing things, usually dispensing ordinance. As part of doing that, you had to defend yourself, sometimes it was your job to defend others. If you screwed up, if you dropped your guard it cost you DEARLY. The goal was not killing but as part of disabling your war machine, death was the usual side effect. Strong camaraderie was an inevitable survivalistic part of that reality.
So now we are invincible. Is it any wonder we talk like gods? What is the solution? I don't know, why didn't they vulch in WWII? Well they kind of did. At Pearl Harbor and also here, you can clearly see the propellers spinning on the HE-111:
Also, I think what sells subscriptions, what fills the skies is the urge to count kills. I think, after the first couple thousand, we look up from the carnage, bloodshed and selfish kill counting and ask ourselves, is there more to life? I know that when I am "standing" on the battlefield, with noobs impaling themselves on my lance as fast as I can scrape them off, I think, 20-30 more, so what. I want THIS kill to count for something. And this one and so on. So we look to loftier goals, the country, the win, something the great killmaster in the sky would be proud of -- but we can't expect the noobs to know, or respect this. They have to die a thousand times, or kill a thousand times to get there and they need someone that understands this to guide them, sir.
Also the thread is about barriers. The current one is a nightmare for defending wirbles. You have to reverse twice to clear the enclosure before the bombers arrive, it's maddening. I designed an enclosure that is as effective at protecting spawning tanks, if not more so and it allows immediate and rapid dispersal of vehicles. Please consider and comment about switching to something more like this style:

