Author Topic: New GV dar  (Read 45887 times)

Offline Devil 505

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 8989
Re: New GV dar
« Reply #165 on: December 01, 2017, 02:21:35 PM »
I have but don't want to put up with the negative vibes..........the maps are great...I like them when they were in AH II. It's the changes done to those maps (Trees and hills that you can no longer climb, the icons, the radar target for GV) that is the biggest problem I see...... Custom arena..........no neither has the Air community but the still get the changes that changes the game in their favor. I mentioned before.........Keep it up and tank town will look like a ghost town....the GV'ers are pissed and with good reason. I don't care to dog fight, I'm not good at it and it's not the reason I have stayed. There are guys who just come here to fly airplane and get kills .....same guys never supported the Dueling Arena to any extent...and that was a custom arena...The GV community have commented many times what has been done to the maps to make it more difficult to do operations...yet the people icharge or powers to me have done nothing to make the flyboy's game any harder. they cut back on the clouds, the night time because they complained......we complain about things and all it does is fall on deaf ears.... and we're kind of done with it.  You can't just listen to one part of the game...we are all in the same game. The 49ers have lost over 60% of our players.....because of the on going anti GV changes in the game. I wish Dale would sell the rights to AH  II to some one and we'd all go there. I think I have expressed IMO whats wrong...I'm not going to bang my head against the wall any more. but I will leave you with this quote.......... "Decent game, mildly toxic community, outrageous subscription price for a game that feels like 1998 in a 2007 coat of paint. If they change the moetization model I could reccomend this."

Let me ask you this, what difference does it make to the air war if a GV is hiding or simply not there? NONE.

Skuzzy I'm at the point I don't care......it's your product when it becomes something I'm not interested in then I won't be here  to raise your blood pressure .

You threaten to quit playing, I say you never played in the first place.
Kommando Nowotny

FlyKommando.com

Offline Dundee

  • Persona Non Grata
  • Nickel Member
  • ***
  • Posts: 566
Re: New GV dar
« Reply #166 on: December 01, 2017, 02:27:12 PM »
Let me ask you this, what difference does it make to the air war if a GV is hiding or simply not there? NONE.

You threaten to quit playing, I say you never played in the first place.
then explain why the radar for GV's show up in the cockpit of your plane........explain that

Offline Wiley

  • Plutonium Member
  • *******
  • Posts: 8077
Re: New GV dar
« Reply #167 on: December 01, 2017, 02:29:25 PM »
then explain why the radar for GV's show up in the cockpit of your plane........explain that

Why do we have any kind of enemy display in our plane?  Or in tower for that matter?

To allow people to find a fight.  I suppose technically it can also be used to avoid one if you're so inclined.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Skuzzy

  • Support Member
  • Administrator
  • *****
  • Posts: 31462
      • HiTech Creations Home Page
Re: New GV dar
« Reply #168 on: December 01, 2017, 02:42:23 PM »
Skuzzy I'm at the point I don't care......it's your product when it becomes something I'm not interested in then I won't be here  to raise your blood pressure .

Oh, you misunderstand.  My blood pressure is fine.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline Devil 505

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 8989
Re: New GV dar
« Reply #169 on: December 01, 2017, 02:42:35 PM »
then explain why the radar for GV's show up in the cockpit of your plane........explain that

You misunderstand.

You are threatening to quit if the GV dar is not removed. Therefore you would stay, but only if you can hide.

What I'm saying is, it does not matter if you're hiding or just gone.  Either way, you not participating in the fight.

The GV dar is a tool to bring back balance to the total combat system that was lost when the icons changed.

You don't like being hunted now? I say "Good." At least you're risking something now when you try to sneak a base or pork a strat.

 
Kommando Nowotny

FlyKommando.com

Offline Dundee

  • Persona Non Grata
  • Nickel Member
  • ***
  • Posts: 566
Re: New GV dar
« Reply #170 on: December 01, 2017, 02:52:11 PM »
You misunderstand.

You are threatening to quit if the GV dar is not removed. Therefore you would stay, but only if you can hide.

What I'm saying is, it does not matter if you're hiding or just gone.  Either way, you not participating in the fight.

The GV dar is a tool to bring back balance to the total combat system that was lost when the icons changed.

You don't like being hunted now? I say "Good." At least you're risking something now when you try to sneak a base or pork a strat.

If you say so Skuzzy

Offline Skuzzy

  • Support Member
  • Administrator
  • *****
  • Posts: 31462
      • HiTech Creations Home Page
Re: New GV dar
« Reply #171 on: December 01, 2017, 02:54:22 PM »
If you say so Skuzzy

Uh, thing is....I did not say what you quoted.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: New GV dar
« Reply #172 on: December 01, 2017, 03:05:22 PM »

The reason why not is because it would be a painstakingly long process to perfect just ONE route from a spawn to one base.... now multiply that by 100 spawn points at 50 other fields, then times 3 countries. The amount of time it takes would mean no map ever gets added to the game. Then if there's any changes to tilesets or objects that might impact the terrain, the time to QA each and every existing map to make sure any impacts were acceptable would take hundreds of man hours and notes just to look at an existing map!

Ideally it would be cool to have something like Karelia where you have water passings that must use bridges to cross -- allowing you to risk getting bogged in the marsh crossings if the bridge is bombed out or if there's a tank guarding the bottleneck (aka the bridge) on the other side. Give good cause for players to take LvTs so they could cross water hazards without needing that bridge.

But that was a long time ago and that map is no longer usable in AH. To re-create something like that would take years of personal sacrifice and most of it would go unappreciated or even unused.


That's basically why-not. Takes too much time and effort on a massive scale to pull that kind of thing off.

If forests were a part of the terrain, for example:  it looks like a forest from the air and the ground but in reality it is a tile option to elevate the terrain at 90 degree angle (basically a wall).  From above the forest is pretty much painted (or skinned) to show forest features.

In this way the pathways are not exactly drawn, but they are forced routes because of the inability to enter the densely forested areas.

This could possibly be made simple with the use of a brush from the mapmaker's perspective.   Pretty much how terrains were skinned the last time I gave it a go.

In addition, it might (I don't know) lessen the file size by reducing clutter in vast uncontested areas.
« Last Edit: December 01, 2017, 03:17:46 PM by Chilli »

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: New GV dar
« Reply #173 on: December 01, 2017, 03:24:47 PM »
I had to hunt down what size our competitors basic arenas are once to try and understand why our game can't have things like trees to knock over, walls to drive through and leave rubble piles, rain drops on the windscreen and on and on and on. An IL2 basic arena is 19x19miles and a WT arena is about 15x15. WoT arenas vary from .6x.6mile to 15x15mile depending on the terrain type. For WoT 15x15 means bare desert(no trees), while most are about 1x1mile to support all of the "OBJECTS" and their persistent functions for only 32 players.

Our arena is either 20x20 or 10x10 25milex25mile sectors. Their arenas can only support 32 players at a time with WT and WoT having a time limit. While ours are unlimited and thousands of square miles. Every single tree, bush and blade of grass in our game is an "OBJECT" just like in their arenas. A compromise has to happen so we can have 1000 people at the same time in our arena for an unlimited amount of time and not force everyone to buy a mini mainframe to process it all. Even if our arena was only 25x25, 1000 players at the same time would kill FPS without the other games goodies. So we don't have persistent knock over trees, or persistent drive through knock down walls or rain drops and rain squalls and all those other bells and whistles the competition has to severely limit player numbers and arena square miles because of.

No one ever bothers to comprehend the shear volume of objects our single arena hosts versus any single arena of the competition. Anyone ever notice just how toxic air combat and furballing ends up on the center islands of NDisles and my Oceania. There have been nights it just devolves into nastiness for the sake of nasty because everything is crammed so close. I designed the furball island on Oceania to be the size of our competitor's single arena to give you guys a taste of what would happen if Hitech reduced the size of our arena just to keep up with the times. Eventually everyone gets tired of it and has the other 199 sector squares to play Aces High.

With a 32 player limit, 1milex1mile arena and 10,000 players logged in at the same time. That's 200-300 concurrent arenas being hosted on how many servers across the globe? Aces High has one server and hosts up to 1000 players an arena and can run many more arenas than currently showing without taxing the single server. Why, because of Hitech, his programing ability, and a compromise to limit the functionality of "OBJECTS" to have arenas of 20x20\10x10 and up to 1000 players 24x7 in any arena.

It's funny, I watched as many films of tank combat from WT and WoT as I could find to look at their terrain ideas while building my terrains. Most of it was like watching the Keystone Cops on rider mowers with shot guns playing bumper cars. Tank combat no, mario bros with tanks, yes. Everyone is forced to start out together in a tiny space that no one can hide in for very long. And you start out very close to each other due to the arena size. And yes there are neat objects to stomp on and squish during your limited battle timer period, or you can push an enemy tank off cliffs to kill it. And no irritating fly boys with 1000lb bombs to emasculate you. They have tank dar and other super mario bros kinds of freind\enemy HUD info that makes Hitech look like a piker with his measly GVDAR. Yes even they have much less dense trees than we do so everyone can race around and play super mario bros. The Aces High 3 tank game is seriously brutal in comparison with them and even AH2. But, we do have mario bros tank power ups\health boxes......

bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline redcatcherb412

  • Nickel Member
  • ***
  • Posts: 610
Re: New GV dar
« Reply #174 on: December 01, 2017, 03:27:09 PM »
The GV dar is a tool to bring back balance to the total combat system that was lost when the icons changed.
RVflyr still had the best solution for both aircraft and vehicle jockeys. When base radar goes down, both aircraft and gv radar goes dark like aircraft radar does now. 
Ground Pounders ...

Offline JimmyD3

  • Gold Member
  • *****
  • Posts: 3970
Re: New GV dar
« Reply #175 on: December 01, 2017, 04:03:13 PM »
This has me dumbfounded and a little surprised. Everyone whining about the GV's ruining the game are ALL flyers that never GV, and yet you all claim that killing GV's has been easy for you!?

This game is titled "Aces High" in its description it states "High fidelity flight simulation is the heart of Aces High but it doesn't end there.  A war rages on the ground and at seaEngage enemy armor in tank combat.  Protect your fleet as a gunner or make a torpedo run in a PT boat.  Lead an assault in an amphibious vehicle.  With over 100 warbirds, vehicles, and boats available, you have access to a vast virtual arsenal.

Take part in special events such as historical scenarios where famous battles are recreated and re-imagined or try your hand at air racing at tree top level against skilled competitors.

In the air, on land, and at sea, the battle rages 24 hours a day with participants from around the world.  Take our free two week trial and find out why Aces High is the online game for you."

Now what part are you wanting to eliminate??? Personally I don't see it as a WW2 Air Combat simulator, I see at a WW2 Combat simulator. Based on the description above THAT IS WHAT IT IS, it includes aircraft and that may be the main focus, but that is not all. If your force out the GV community, you will end up with War Thunder on steroids, nothing more. That would be a terrible thing to happen to this game, the diversity of game play is one of the things that makes this game great and better than anything else out there.

All those talking about the "spawn campers" and how unskilled it is, well first off you don't know what  your talking about, second its really no different than you picking and BnZ fighting, oh yeah I forgot the vulching. Yes I know none of you all participate in such unskilled and un-sportsmanship activities. :rofl

I'm sure Hitech will make the right decision for HIS game, I just think its a shame that so many are trying set this game up to the way THEY want to play, and not the way everyone wants to play.

Well back to the game now, see if I can camp a spawn or bomb a strat or maybe get a kill on one you whiners.  :devil
 :salute
Kenai77
CO Sic Puppies MWK
USAF 1971-76

Offline Wiley

  • Plutonium Member
  • *******
  • Posts: 8077
Re: New GV dar
« Reply #176 on: December 01, 2017, 04:10:06 PM »
Now what part are you wanting to eliminate???

In a nutshell, hiding.  Taking something out from outside base flash distance is crap.  Shelling a base to death from a CV with no indication it's happening to the opposing players is crap.  Being invisible in enemy territory is crap.

Simply put, if you're in an area, there should be some kind of indication to the opposing players you're there.

For some people, apparently if they can't avoid all enemy players at will, they're leaving.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Dundee

  • Persona Non Grata
  • Nickel Member
  • ***
  • Posts: 566
Re: New GV dar
« Reply #177 on: December 01, 2017, 04:12:08 PM »
RVflyr still had the best solution for both aircraft and vehicle jockeys. When base radar goes down, both aircraft and gv radar goes dark like aircraft radar does now.

I think that would be a great addition........but we'll never see it....

Offline JimmyD3

  • Gold Member
  • *****
  • Posts: 3970
Re: GV DAR
« Reply #178 on: December 01, 2017, 04:12:34 PM »
there is an easy way around this maybe, create a GV only arena, or one with limited aircraft. :x
Kenai77
CO Sic Puppies MWK
USAF 1971-76

Offline Dundee

  • Persona Non Grata
  • Nickel Member
  • ***
  • Posts: 566
Re: New GV dar
« Reply #179 on: December 01, 2017, 04:14:13 PM »
In a nutshell, hiding.  Taking something out from outside base flash distance is crap.  Shelling a base to death from a CV with no indication it's happening to the opposing players is crap.  Being invisible in enemy territory is crap.

Simply put, if you're in an area, there should be some kind of indication to the opposing players you're there.

For some people, apparently if they can't avoid all enemy players at will, they're leaving.

Wiley.

Does that mean the radar in my plane will detect enemy CV and BB groups.......Brilliant