What Fugi said.
You have a lucky setup.
A good amount of people would be kicking more butt without it.
Its not a skill issue. Its hardware and correct trim combo. Toggling CT helps, but I need to be more accurate manually. I need to find that honey spot with trim.
I don't have a lucky setup. I've used multiple sticks and setups and never had nose bounce. I simply understand how inputs and input software work.
Most of what you see as "nose bounce" is really a form of PIO because of bad advice given on these forums.
You should never use scaling and there are very very few valid reasons to use dampening. These are crutches used to cover up poor input discipline and poor control of the aircraft. That sounds harsh, but it's the reality. By using these, all you do is delay the actual direct input you subconsciously associate with what should be correct. This in turn creates a constant chase of the you (the pilot) trying to correct the response of the aircraft, because your settings aren't a 1:1 correlation of your actual input.
Now some people may try to argue that their stick is broken or whatever and they need some adjustments for whatever reason. If your stick is broken or otherwise unmanageable without raw input, then you're starting with a faulty input base and nothing will work properly. You wouldn't drive with a broken steering wheel, you can't fly with a faulty or inaccurate stick.
Combat trim further exacerbates this issue because it's adding its own inputs while you're fighting with nose bounce/PIO. The pilot gets caught off-guard by the CT input changes and then fights those, in addition to the skewed control input because of scaling and dampening... and voila! You have AH nose bounce.
If you want to test this, then simply pull back on your stick and hold it there while flying. There will be zero nose bounce. Release the stick: no nose bounce. You will only experience nose bounce when trying to actively point your aircraft at something and hold it steady, because your putting input into the system and it's delayed, and now you're fighting it and experiencing PIO. Nose bounce is entirely PIO because players fluffied with their settings to compensate for poor control. This is why you should always use 1:1 control inputs (no scaling) and no/minimal dampening.
Now, if you insist on scaling and dampening, you can reduce nose bounce with more quality sticks, because they're smoother and you fight it less / overcorrect it less, but this is a bandaid because it's just removing another variable from the problem, it doesn't address the core of the problem.
My setup is simple: no scaling, no dampening, minimum deadzone. Combat trim is off.