Author Topic: Mig23 vs F4E vs SAMs  (Read 61817 times)

Offline hazmatt

  • Gold Member
  • *****
  • Posts: 2592
Re: Mig23 vs F4E vs SAMs
« Reply #90 on: April 15, 2026, 05:11:30 PM »
Hey! I think his threat got hijacked somewhere along the way.


Offline Meatwad

  • Plutonium Member
  • *******
  • Posts: 13126
Re: Mig23 vs F4E vs SAMs
« Reply #91 on: April 15, 2026, 05:14:11 PM »
Always by the same person spewing their hate and abuse
See Rule 19- Do not place sausage on pizza.
I am No-Sausage-On-Pizza-Wad.
Das Funkillah - I kill hangers, therefore I am a funkiller. Coming to a vulchfest near you.
You cant tie a loop around 400000 lbs of locomotive using a 2 foot rope - Drediock on fat women

Offline Oldman731

  • Plutonium Member
  • *******
  • Posts: 9705
Re: Mig23 vs F4E vs SAMs
« Reply #92 on: April 15, 2026, 08:09:13 PM »
Always by the same person spewing their hate and abuse


...ehh...which one are you talking about...?

I'm still trying to figure out what "eat dick" means.

- oldman

Offline Mar

  • Gold Member
  • *****
  • Posts: 2236
Re: Mig23 vs F4E vs SAMs
« Reply #93 on: April 15, 2026, 08:36:22 PM »
Hey! I think his threat got hijacked somewhere along the way.

Beautifully understated.

Short answer to your original question is yes, what you described, except for one thing, is pretty realistic so I would expect it to be the experience across multiple sims more or less. The one thing that doesn't seem right is "every SAM within 50 miles shoots at me above 200' AGL". 50 miles is a LONG range for SAMs. There are a few that can shoot that far but not many and if you got that close to one that can then you really messed up.

Radar Warning Receivers have always been difficult to build because signal strength isn't a reliable way to tell how close the threat is. It can give you a general idea but most of the time when something appears on an RWR it's shown as a high threat or a low threat or something similar to that, not really a distance. The Russian jets from ED's Flaming Cliffs would show the signal strength according to how close the emitter actually was just because they couldn't really make it to be how it actually works in real life which is all heavily classified stuff.

Everyone being on the deck is pretty par for the course once decent radar and high aspect (able to track head on) missiles come into play. Surviving those engagements normally requires a team working together but of course you're playing a multiplayer game so that never happens :banana:
Instead folks just try to catch each other off guard down in the valleys.

Early radars were absolute garbage and were mostly used to find bombers from below them in low visibility after being vectored to them from a ground radar. You couldn't even point them down because the ground would wash them out.

IFF is a whole 'nother can of classified, though Falcon BMS has implemented a pretty good approximation of how it works. Early on though it didn't exist, you just had to have an idea of where you friendlies are (and what they looked like of course) before you went into the mix. And even after we got more modern IFF systems our own rules of engagement required a positive visual ID before shooting for a very long time because there were many opportunities to get it confused or for friendlies to not have updated codes and stuff like that.
𝒻𝓇𝑜𝓂 𝓉𝒽𝑒 𝓈𝒽𝒶𝒹𝑜𝓌𝓈 𝑜𝒻 𝓌𝒶𝓇'𝓈 𝓅𝒶𝓈𝓉 𝒶 𝒹𝑒𝓂𝑜𝓃 𝑜𝒻 𝓉𝒽𝑒 𝒶𝒾𝓇 𝓇𝒾𝓈𝑒𝓈 𝒻𝓇𝑜𝓂 𝓉𝒽𝑒 𝑔𝓇𝒶𝓋𝑒

  "Onward to the land of kings—via the sky of aces!"
  Oh, and zack1234 rules. :old:

Offline Morpheus

  • Plutonium Member
  • *******
  • Posts: 10329
Re: Mig23 vs F4E vs SAMs
« Reply #94 on: April 15, 2026, 10:12:26 PM »
We know its the same 4 people who try to edge it in every chance with a low IQ (playing stupid) excuse.


 :aok

It's funnier with added booz
if you want to achieve something extraordinary, you have to be willing to step outside of the ordinary.
Be A WARRIOR NOT A WORRIER!

"A gun is only as safe or ugly as the man using it!"
Alan Ladd- the movie "Shane"

Offline Morpheus

  • Plutonium Member
  • *******
  • Posts: 10329
Re: Mig23 vs F4E vs SAMs
« Reply #95 on: April 15, 2026, 10:14:44 PM »
We know it's the same 4 people who try to edge it in every chance, with a low IQ (playing stupid) excuse.


 :aok

It's funnier with booz
LMFAO :rofl

Just like flying bish!
if you want to achieve something extraordinary, you have to be willing to step outside of the ordinary.
Be A WARRIOR NOT A WORRIER!

"A gun is only as safe or ugly as the man using it!"
Alan Ladd- the movie "Shane"

Offline hazmatt

  • Gold Member
  • *****
  • Posts: 2592
Re: Mig23 vs F4E vs SAMs
« Reply #96 on: April 16, 2026, 08:52:19 AM »
here are a few that can shoot that far but not many and if you got that close to one that can then you really messed up.

Ya. The design of the map I was fighting on was very SAM heavy and the front lines had Osas and Buks driving down the roads with S300s and the like stacked behind them and on the other side they had Roland on the roads with Patriot and Hawks behind. The terrain had some hills and valleys but not enough that you could use them reliably for terrain masking so you really didn't have a choice but to fight where the SAMS were. It was so bad that if an enemy got over your SAMs there was a really good chance that a friendly SAM would steal your kill while your missile was in flight towards the enemy. The planes were from the late 60ies but the SAMs seemed like they were a bit newer.

For the most part the long range SAMs would start tracking you as soon as you took off from your base. It sucked so bad at the beginning that they modified the SAMs to limit the number of missile they had mid event.

The reason I was curious as it was my first go in such and environment and even after I figured it out I was still getting killed more by the dang SAMs then the enemy planes.

The IFF was completely unreliable. The radar would lock on to whoever was closer without fail. The radar on the F4E was useless against planes flying on the deck and the Mig23 would only radar lock at very close range. I found that the Mig23s AAMs to be most effective when you shot a radar guided missile at heatseaker range because a good amount of the F4s would usually pop flares but not chaff. I'm guessing this was because they didn't detect the lock over all the other SAMs lighting up their RWR or they just didn't pay attention to it.

Overall it was a game mode I was not familiar with and while it was fun I'm not sure I'd like to play it every day. The Mustang Mk IA is by far my favorite plane as most of the fights take place under 15k and it's a monster at low alts.
« Last Edit: April 16, 2026, 08:54:13 AM by hazmatt »

Offline AKIron

  • Plutonium Member
  • *******
  • Posts: 15363
Re: Mig23 vs F4E vs SAMs
« Reply #97 on: April 16, 2026, 09:19:09 AM »
Pretty sure real world IFF does not prevent you locking up a friendly. If it is successful it identifies friendlies as such. Brother and I have flown many DCS missions together in the F-15E against Migs and SAMs and have found the IFF usually but not always reliable. That's my story and I'm sticking to it.  ;)
Here we put salt on Margaritas, not sidewalks.

Offline AKIron

  • Plutonium Member
  • *******
  • Posts: 15363
Re: Mig23 vs F4E vs SAMs
« Reply #98 on: April 16, 2026, 09:29:50 AM »
Overcast night with labels off presents a real challenge.
Here we put salt on Margaritas, not sidewalks.

Offline Tumor

  • Platinum Member
  • ******
  • Posts: 4368
      • Wait For It
Re: Mig23 vs F4E vs SAMs
« Reply #99 on: April 30, 2026, 09:30:08 PM »
Pretty sure real world IFF does not prevent you locking up a friendly. If it is successful it identifies friendlies as such. Brother and I have flown many DCS missions together in the F-15E against Migs and SAMs and have found the IFF usually but not always reliable. That's my story and I'm sticking to it.  ;)

I don't know why it would prevent locking a friendly unless it's a game glitch.  35yrs ago, the system required human interaction to work as intended... it was a tool.  I wouldn't know since then, but I would imagine IFF has come a LONG way.  Brass loves having control.  I hated working with that toejam.  Once we loaded the codes (by hand) we had to burn the paper in a can, then stir water into the ashes, then bury it, then sign-off that we did it with a witness.
"Dogfighting is useless"  :Erich Hartmann

Offline hazmatt

  • Gold Member
  • *****
  • Posts: 2592
Re: Mig23 vs F4E vs SAMs
« Reply #100 on: May 01, 2026, 07:39:37 AM »
I don't know why it would prevent locking a friendly unless it's a game glitch.  35yrs ago, the system required human interaction to work as intended... it was a tool.  I wouldn't know since then, but I would imagine IFF has come a LONG way.  Brass loves having control.  I hated working with that toejam.  Once we loaded the codes (by hand) we had to burn the paper in a can, then stir water into the ashes, then bury it, then sign-off that we did it with a witness.

Some of the most fun I had /cough was shooting mode IV on the flight deck. Almost got blown off one time by a plane going to cat 3 while I was shooting mode IV on a Tomcat with it's tail hanging off the flight deack aft of the island (we didn't have the 6 pack) that came on later carriers. What the heck were you loading codes with that you had to eat the paper? We at least had a gun that had rods in it that you could plug the codes into the Kit-1A and then zero the gun which would take it from classified secret to unclassified.

Offline Elfie

  • Platinum Member
  • ******
  • Posts: 6164
Re: Mig23 vs F4E vs SAMs
« Reply #101 on: May 05, 2026, 10:47:09 AM »
And you are always there to de-rail as hard and as fast as you can, kleenex in hand and hard on in the other..  :rolleyes:

 :rofl :rofl :rofl :rofl
Corkyjr on country jumping:
In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline Elfie

  • Platinum Member
  • ******
  • Posts: 6164
Re: Mig23 vs F4E vs SAMs
« Reply #102 on: May 05, 2026, 11:02:36 AM »
When I hit a SAM site I prefer CBUs to destroy all of the units. More risky because you must overfly the site or get very close to drop but it's the only way to be sure.

You could nuke it from orbit.   :D
Corkyjr on country jumping:
In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline AKIron

  • Plutonium Member
  • *******
  • Posts: 15363
Re: Mig23 vs F4E vs SAMs
« Reply #103 on: May 05, 2026, 12:14:52 PM »
You could nuke it from orbit.   :D

Someone made an F-106 mod which included the Genie air to air nuke. You had to lock up an air target to shoot it but could still hit the ground with large area devastation. No mushroom cloud though.
Here we put salt on Margaritas, not sidewalks.