Warbird priorities...
First priority - keep the plane in the air (with reference to the RL horizon).
Second priority - see the enemy.
Third priority - see the instruments.
Aerobatics planes are the nearest you can currently get to warbirds in that they are inherently unstable, designed to manoeuvre well, structurally strong and reasonably quick (given their engine size).
I think a Cessna might suit your Camry simile better. Aerobatics planes are closer to, I dunno, a Formula Ford maybe - it's not F1 stuff, certainly, but it's in the same direction.
I will wager a decent wad of folding stuff most WWII pilots took the cues in combat from sensation feedback rather than their instruments. Just as aerobatics pilots rely on visual cues form the real horizon relative to their planes, rather than the gyro horizon, WWII pilots would have relied upon similar, plus the G-force impact on their bodies and plane buffeting for stall warning.
Instruments were used only in times of cruise and climb. If they got in their line of sight during combat then they were getting in their way.
Note: F1 cars have no speedo - braking distances are calculated through instinct and visual cues from landmarks. Instruments are there to reveal problems with the car, not to guide it round the course.
Staga - I suspect you were offline when you tried the snap roll? I recently discovered the default realistic offline (and default online realistic custom rooms) differ in their settings from the default realistic server settings. Coincidentally, I found this out when I tried to do a snap roll in a custom room, and couldn't either. Work is ongoing in identifying what the difference is and addressing it. FWIW though, snap rolls in the realistic server rooms are a work of art
