Originally posted by mrsid2
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#1. Abolish Enemy-Bar-Dar below 500 feet. Encourage sneak raids. Sneak raids would mean that players would have interesting options 99% of the time. 4 guys, with discipline, could capture an enemy base 100+ miles in enemy territory.
That's milkrunning. Not realistic by any means because there would be no warning whatsovever that the enemy is raiding an inland field. The milkrunners have already enough chances during the gangbang hours, when the defending side doesn't have enough players to protect all fields that are being attacked.
Have you ever participated on a low level (under 500') raid?
I have, probably hundreds of times. In both fighters and bombers.
Over land, it seems typical that about 10% of fighters will crash while flying nap-of-earth. Bombers don't seem to do as well, especially in hilly/mountainous terrain.
With any numbers, it is nearly impossible for everyone to remain low 100% of the time, especially hilly/mountainous terrain. Its hard to not give away your location.
A two man team often can get there without giving away their whereabouts, but when they get there, they're only two men.
When you arrive at the target base without being detected, you must decide, pop-up and expose yourself before you begin your attack, or continue at 3 or 400 feet.
If you remain low, you are faced with trying to de-ack your target while low. The first problem with this is that the ack is shooting at you through buildings, and you can't even see it. The next problem is that ack is much harder to hit from a low angle. This is similar to de-acking with a panzer from ground level verses from on top of a hill. The lower the angle, the more difficult the job. If you manage to kill a few ack, you are typically forced to egress very close to the remaining ack. 500' AGL is does not offer a lot of room to juke in while trying to avoid AA fire. (Most of my low raid deaths happen on the first pass egress.)
If you brought bombs, you risk dropping them too low where they won't detonate, or fragging yourself (you don't have much time to get away from a bomb that was dropped from 400'). Bomb hit % (while remaining low) is typically pretty lame. Straffing buildings from low angles is a bit harder, and I have seen many folks fly into them.
100% under 500' raids are a squeak to pull-off.
Popping up near your target is a temporarily more survivable option, but it shows the enemy exactly where you are - knocking on their front door. When you pop up in a heavy fighter after flying NOE, you might be able to zoom to 3K AGL and 200MPH. Not a heck of a lot of E if you ask me. When you get ready to start your attack, you can expect enemy fighters to start showing up. If you managed to coordinate the arrival of your goon with your attack you stand a chance of capturing the field. All that you have to do is flatten the town, perhaps de-ack the air-base and fight off the enemy who has been gaining alt and E while you've been burning yours on your jabo work.
The big questions now are, how many of your team survived, how many enemy have upped, or are upping, and where's your goon. Can you keep the enemy from killing your goon or troops?
If the enemy ups in numbers, or if even one skilled player gets off, your capture mission will probably fail.
Call it a milk-running if you wish.
My experience has shown that most of the time, it's just a different way to die.
As far as not realistic, your kidding, right?
Ever heard of the Doolittle raid?
How about Yamamoto's fate?
NOE sneak raids were run by virtually all air forces in WWII because they created a possibility of surprising the enemy.
eskimo