Hehe Cave, last few times I encountered you you were in a CHog - field surpressing, true - but I don't care...

MC202, I said I won't argue about MkII Turbo Laser (tm) Hispanos because it's not about any of the CHog abilities (correctly modeled or not) but about the unproportional share it takes of all kills made. Yup, I already did a pie-diagram but I am at my parents right now so I can't up it yet. But trust me that graphic looks threatening!!! Moreover historically only few Chogs saw combat (200 I heard) so my statement on the LW experimental planes was based on the numbers they saw in service - not quite appropriate but I hope you got the point. There are some German planes that were at the edge of technological advancement but only saw combat in very few numbers... those were the once I meant. Give us the Komet, Schwalbe, Volksjäger or whatever...

On J_A_Bs and other statements: It's true that one plane will be the most used but more than 20% of all kills (in a planeset of 13) is
dominating - shouldn't it be in the makers interest that the whole variaty of planes (they give us) is used? True, MA is Quakers High anyway but this reality is pushed beyond any measure but letting run free a BFG-like plane.. For the player it should be most fun to enjoy a balanced enviroment where every variaty of possible planes is used (letting out the fact that a HA would be
THE hit anyway), where every plane has its role with specific advantages and disadvantages. If in strategy game (e.g. C&C) a unit is too strong it ruins balance and the fun - and will hopefully fixed (what patches did for C&C) - the fun in RPGs is to find a perfect mixtures of the different classes, weapons, spells to conquer the game... what if there was one super-class that would make all the others obsolete? Same with action-games (online): nothing more boring than a super-weapon (BFG) that everyone uses to blast the other away... in CS for example you have to pay more cash for the better weapons (not that CS is the absolutly balanced game) -
and... stop those "if Chog gets perked N1K2 gets perked afterwards - then the next and next etc" - I seriously doubt that... first, if CHog gets perked it doesn't mean that it will disappear from the surface (that's not the goal anyway) but its dominance will diminuish (spelling???)... ok, some people will emigrate to the N1K2, but
if those people who jump into the CHogs defense have a real interest in F4Us as such they will earn their perkies in the D model... maybe (maybe) the N1K2 will reach an equal share as the CHog now and measures have to be taken - but finally then people will spread along the planeset (check the statistic again - only CHog (and N1K2) pops out of a statistical share... anyone know's what "Normalverteilung" is in english??

... and be sure that the CHog won't cost a months share...

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~Kirin~
[This message has been edited by Kirin (edited 02-04-2001).]