Author Topic: Get rid of Killshooter!!! It doesn't make sense.  (Read 784 times)

Offline beet1e

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 7848
Get rid of Killshooter!!! It doesn't make sense.
« on: April 19, 2002, 01:57:43 AM »
I continue to despair at this killshooter crap. One major problem is the effect it has when clearing someone’s 6. I like to approach a bogie in his low 6 to avoid being spotted, then pull up slightly to take the shot. The problem is that any rounds which fly past the bogie are at a trajectory which lands them on the friendly, and destroys *ME*!  If flying fighters in the MA, I’ll either be found flying the F4U-1D, or the P51D. Their .50 cals fly well – too well, it turns out. It is possible to land hits at 1000 yards or more, whereas in some sims, any shots fired from outside of 300 yards are dust. Just imagine that I am 400 yards behind a con, who is 400 yards behind my friend. I pull up slightly to aim the pipper and fire. It’s impossible to land all the rounds on the con, and those that miss go straight to the friendly.

Why not just null out friendly fire, in the same way that friendlies cannot collide with you? I cannot understand this concept of being damaged by one’s own fire. It makes no sense at all.

Offline Furious

  • Gold Member
  • *****
  • Posts: 3243
Get rid of Killshooter!!! It doesn't make sense.
« Reply #1 on: April 19, 2002, 02:00:24 AM »
It works fine.


F.

Offline Mino

  • Copper Member
  • **
  • Posts: 161
Get rid of Killshooter!!! It doesn't make sense.
« Reply #2 on: April 19, 2002, 02:07:44 AM »
Posting when Pissed Off?

Offline sling322

  • Gold Member
  • *****
  • Posts: 3510
Re: Get rid of Killshooter!!! It doesn't make sense.
« Reply #3 on: April 19, 2002, 02:09:13 AM »
Quote
Originally posted by beet1e
Why not just null out friendly fire, in the same way that friendlies cannot collide with you? I cannot understand this concept of being damaged by one’s own fire. It makes no sense at all.


Which is more annoying....hitting a friendly and damaging yourself or having a friendly fire over your shoulder and/or thru you to hit the enemy in front of you?

Personally, I think killshooter does what it is supposed to do just fine.

Offline tofri at work

  • Zinc Member
  • *
  • Posts: 97
Get rid of Killshooter!!! It doesn't make sense.
« Reply #4 on: April 19, 2002, 02:50:20 AM »
This posting shows clearly, how desperatly we need the killshooter.
It protects us form swarms of gangbangers spraying at 1k.
If you want to clear a friendlies six from a bad boogey, give him a CheckSix, instead of shooting at him while he is unaware of his threat.
So you will be not endangered to shoot both, when he is doing evasive turns.

Thank you, beet1e, for this lesson!  :D :D

Offline MANDOBLE

  • Parolee
  • Silver Member
  • ****
  • Posts: 1849
      • http://www.terra.es/personal2/matias.s
Get rid of Killshooter!!! It doesn't make sense.
« Reply #5 on: April 19, 2002, 02:56:21 AM »
Agree beet1e, and the case u exposed is the typical one, not the exception. Somethimes you are clearing someone six and the enemy simply explodes, no more solid material between your last bullet and your team mate and BOOM. You get the damage multiplied by something much greater than 1.

Offline Dawvgrid

  • Nickel Member
  • ***
  • Posts: 436
Get rid of Killshooter!!! It doesn't make sense.
« Reply #6 on: April 19, 2002, 03:14:41 AM »
,,,,,,,,,,,,,,,,and so the story continues,,,,we just had this discussion
kill/shooter or not.In RL you wouldn`t  take a shot risking hitting your own ,,,wouldt you?,,,but then again ,it`s just a game;) .

Offline john9001

  • Plutonium Member
  • *******
  • Posts: 9453
Get rid of Killshooter!!! It doesn't make sense.
« Reply #7 on: April 19, 2002, 03:40:15 AM »
no killshooter, i want friendly fire and friendly collisions in air and on ground, spawn only from hangers

Offline mrsid2

  • Parolee
  • Silver Member
  • ****
  • Posts: 1081
Get rid of Killshooter!!! It doesn't make sense.
« Reply #8 on: April 19, 2002, 04:02:52 AM »
I've only died to killshooter a couple times when I've strafed groundvehicles..

It's happened that I fire an extremely long distance burst on gv to avoid getting wasted from its guns.. However while the bullet stream still flies a teammate decides to dive and strafe the enemy, flying directly in the stream and catching a ping or two.

This results in exaggerated damage to me and the tailsection flies away.. Not fun.

Killshooter has mainly happened to me when I've been 'snipering' that is taking extremely long deflection shots. Sometimes I see a shot and *YES* it lands straight on the target - except a friendly plane that was on its tail turned hard straight into the stream.. and BOOM..

I say keep killshooter but at least make the effect 1:1 to the damage the bullets give normally. That way it's possible to survive your own snapshots just like the enemy does.

Offline Dawvgrid

  • Nickel Member
  • ***
  • Posts: 436
Get rid of Killshooter!!! It doesn't make sense.
« Reply #9 on: April 19, 2002, 04:12:19 AM »
I been killshot 1 maybe 2 times in my whole AH life,I think it`s
a question about SA,,,and short controlled burst,,not long uncon-
trolled burst`s;).

Offline mrsid2

  • Parolee
  • Silver Member
  • ****
  • Posts: 1081
Get rid of Killshooter!!! It doesn't make sense.
« Reply #10 on: April 19, 2002, 04:16:50 AM »
Dawwgrid I shoot half second controlled bursts, see where they land, adjust and shoot again..

One short burst like that is enough to kill you if a friendly flies into the stream. It won't however kill the enemy even if it lands.

Offline Dawvgrid

  • Nickel Member
  • ***
  • Posts: 436
Get rid of Killshooter!!! It doesn't make sense.
« Reply #11 on: April 19, 2002, 04:22:03 AM »
you are excused MrSid ,it`s those spray&pray guys im referring
to;)
« Last Edit: April 19, 2002, 06:15:07 AM by Dawvgrid »

Offline LtHans

  • Nickel Member
  • ***
  • Posts: 366
Get rid of Killshooter!!! It doesn't make sense.
« Reply #12 on: April 19, 2002, 04:47:23 AM »
This sounds more like a solution looking for a problem.

There is no problem.  You hit what you aim at.  You get punished if you mess up.

The flip side would be far, far worse.  Rejects from the idiot factory would ruin the game.

Hans.

Offline Skorpyon

  • Copper Member
  • **
  • Posts: 110
Get rid of Killshooter!!! It doesn't make sense.
« Reply #13 on: April 19, 2002, 04:50:10 AM »
Let's not forget another reason I'm pretty sure killshooter is with us to stay...  AirQuake-  "Gee, I'm bored, got a few minutes to kill, feelin' mischievous, only on a free 2 week trial period anywayz, can't figure these damn planes out too well, think I'll take off and shoot anything that moves, hey that guy with the green icon that just took off, he'll never see it coming, wham-blam lookee at the pretty fireball, mwuhahahahahah, ooooooooh I'm sooooo baaaaad...."      etc., etc., etc.

hmmmmm.. yup..... killshooter should stay.

:)   LtHans took the words right outta my mouth, and posted 'em while I was typin.

Offline mrsid2

  • Parolee
  • Silver Member
  • ****
  • Posts: 1081
Get rid of Killshooter!!! It doesn't make sense.
« Reply #14 on: April 19, 2002, 04:52:05 AM »
Killshooter MUST stay that's clear..

But I vote for reducing the damage value to normal or even less than normal damage..

That way accidental misplaced shots won't ruin a sortie.

Afterall.. This IS a game.